Topic Bandages [ Mana ]
Cameron
Ravenholdt
Cameron
90 Human Mage
8340
Edited by Cameron on 31/07/12 16:45 (BST)
Why though? You have drinks for that
Drinks take a lot longer than a bandage.

It'd make First aid useful.
It is useful if you are not a class that can heal itself.

And doesn't Thistle Tea do this a little bit for rogues energy.


I think most rogues stopped using Thistle Tea after it got significantly nerfed back in patch 2.x. Besides, it's from cooking not first aid.
Hairyloco
Thunderhorn
Hairyloco
86 Worgen Mage
7870
"Soul Patch" --> "Applying this to your head will bring peace and serenity to your soul instantly. Mana will be restored by 20%."

Same debuff as random bandage is applied.

How about it? :3
Merrymibs
Azuremyst
Merrymibs
90 Dwarf Mage
6245
don't all mana classes have methods to regen mana already some being raid wide.
Heltyn
Executus
Heltyn
90 Human Death Knight
2805
31/07/2012 16:51Posted by Merrymibs
don't all mana classes have methods to regen mana already some being raid wide.


You could say the same thing about health
Ionlykill
Aszune
Ionlykill
90 Blood Elf Priest
5960
31/07/2012 18:53Posted by Heltyn
You could say the same thing about health


true
Retarjoe
Ravencrest
Retarjoe
90 Human Paladin
14500
31/07/2012 18:53Posted by Heltyn
don't all mana classes have methods to regen mana already some being raid wide.


You could say the same thing about health


Again, someone already said that, and that doesn't make a valid excuse for mana bandages.

Why does Normal bandages make sense?
First Aid, patch up wounds, wounds severe enough to need a bandage can kill you.

Why does mana bandages make sense?
They don't.
Dottie
Thunderhorn
Dottie
86 Human Warlock
4880
I think most rogues stopped using Thistle Tea after it got significantly nerfed back in patch 2.x. Besides, it's from cooking not first aid.


Yes but you didn't get what I meant, it's that it INCREASES the energy rogues use to attack with, see the similarity to mana?

So they instantly go from 15 energy to 25, enough to make an attack. If you have used your one mana potion in a fight you can't do that with mana.
Mehqt
Ravencrest
Mehqt
1 Human Rogue
0
Potion of Concentration
Takralus
Takralus
Community
I'd have to agree with the earlier observation that mana is simply a resource, whereas health is essential, and the existing bandages can be a last minute life-saver.

A few questions that popped into my mind: Why should mana users get another way to regenerate their resource on top of all the regen abilities and potions they already have available? Isn't the ability to conserve mana and use it wisely part of the challenge of the game? Wouldn't it give mana users an unfair advantage over the classes that don't use mana? Are you suggesting all classes have a bandage-esque way to regenerate their resource? What about classes that regenerate their resource differently, wouldn't this new method be either practically useless or very overpowered?
Felu
Outland
Felu
85 Night Elf Druid
7010
Edited by Felu on 01/08/12 09:49 (BST)
The only thing i could think about would be if the Potion Injection Kit from Engineering would get moved to First Aid so that you could create some sort of "empowered" Mana/Health Potions for your personal use only.

Else in my opinion there wouldn't be a "legit" way for first aid to restore mana ^^

Edit: A link to what i mean :) http://www.wowhead.com/item=42546/mana-injector-kit
Thete
Azjol-Nerub
Thete
90 Human Paladin
7900
I think it's already relatively trivial to manage mana these days. There was a time when mana users had to watch both mana and (in the case of casters) threat. Now, caster dps especially can just go full out on their optimal rotation and hardly have to worry about mana at all.

Frankly, they might as well give mana the boot and have all classes using something akin to energy/rage/runes+runic power.
Cameron
Ravenholdt
Cameron
90 Human Mage
8340
Edited by Cameron on 01/08/12 09:54 (BST)
Potion of Concentration


Hmm, I forgot about that. When you think of the 10 second "defencelessness" as the first aid bandage cast time it's pretty much the same thing, more or less.

01/08/2012 09:25Posted by Takralus
A few questions that popped into my mind: Why should mana users get another way to regenerate their resource on top of all the regen abilities and potions they already have available? Isn't the ability to conserve mana and use it wisely part of the challenge of the game?


One could argue that conserving health and "using" it wisely is arguably just as much of challenge. After all there are some situations, I'm thinking more PvP, where running out of mana and running out of health are pretty much the same thing.


Wouldn't it give mana users an unfair advantage over the classes that don't use mana? Are you suggesting all classes have a bandage-esque way to regenerate their resource? What about classes that regenerate their resource differently, wouldn't this new method be either practically useless or very overpowered?


I don't think the OP would consider or request such a thing being blindly added into the game. As all things it would have to be put in at a time when balance could be considered. But that's one issue right there. I'm not sure it's worth all the extra work that would have to be put in to make sure everything is fair.
Chrisychris
Emerald Dream
Chrisychris
90 Dwarf Paladin
15290
I like the idea of a mana bandage (type of thing) - Speaking from a Holy Paladin PoV, I guess we already have one in Divine Plea.

I dont see it giving mana users an unfair advantage. Mana using DPS classes dont have mana issues and (correct me if im wrong) they all have their own form of crazy mana regen. Of course when Monks hit in MoP it changes things a little, but I only see healers using this type of item.

You could argue that deeps classes already have an unfair advantage as they get a true use of pre potting whereas healers dont. You could say use the intellect potion to prepot but when the strategy of a healer is to conserve mana, prepotting intellect goes against that.

Maybe a potion which returns x mana over y seconds somewhat like the potion of illusion but without the penalty so that you could get into the first 15 secs of a fight and still have a full mana pool.

Still, good healers can manage their mana pool whereas bad healers cannot - Would this bridge the gap between the good and the bad? I dont see that as a good thing.
Ataraxia
Saurfang
Ataraxia
85 Troll Druid
13890
Concentration potions already exist, no need for another infight mana gain.
Gimroth
Executus
Gimroth
85 Human Paladin
9450
You or your party will have to go through a great deal of effort and/or recklessness before you are able to run oom as a healer. I see no reason to ask for a bandage version for mana replenishment, as there are a ton of other way to regain mana anyway.
Ionlykill
Aszune
Ionlykill
90 Blood Elf Priest
5960
I'd have to agree with the earlier observation that mana is simply a resource, whereas health is essential, and the existing bandages can be a last minute life-saver.

A few questions that popped into my mind: Why should mana users get another way to regenerate their resource on top of all the regen abilities and potions they already have available? Isn't the ability to conserve mana and use it wisely part of the challenge of the game? Wouldn't it give mana users an unfair advantage over the classes that don't use mana? Are you suggesting all classes have a bandage-esque way to regenerate their resource? What about classes that regenerate their resource differently, wouldn't this new method be either practically useless or very overpowered?


1) Well there also potion that regen health , so why do we have bandages ? 2) Yes they say use it wisely but to use bandage you must be out of combat so before fight you can quickly use it for fast regen of mana ( if you need some ) . 3) Why would it give an advantage at mana users ? I can't see it .. unless there is one please tell me. 4)No I am not suggesting that. Some will choose healing and some mana bandages . 5) Since I am not suggesting this for all classes then no.

Okay to sum up . To use Bandage you must be out of combat . A lot of times before boss someone of the party use his bandage to heal someone fast . Same thing can happen with mana. You cannot use bandage while you are in combat and it breaks after damage. I really cannot see the problem anywhere :) . Please someone tell me the disadvantages of ''mana bandages'' . Also you cannot use mana and heal bandage on the same target ( 50 seconds must past if you want to use another bandage mana or heal )
Wathley
Ahn'Qiraj
Wathley
90 Worgen Druid
8905
01/08/2012 09:50Posted by Thete
Now, caster dps especially can just go full out on their optimal rotation and hardly have to worry about mana at all.

Tell that to an Arcane Mage.
Thete
Azjol-Nerub
Thete
90 Human Paladin
7900
01/08/2012 11:15Posted by Wathley
Now, caster dps especially can just go full out on their optimal rotation and hardly have to worry about mana at all.

Tell that to an Arcane Mage.


They don't have a rotation, they have a button.
Wathley
Ahn'Qiraj
Wathley
90 Worgen Druid
8905
01/08/2012 11:23Posted by Thete

Tell that to an Arcane Mage.


They don't have a rotation, they have a button.

Yes, and if they only press it they fail. Why do people hate Arcane so much?
Ujellibrah
Sporeggar
Ujellibrah
86 Undead Hunter
15595
I'd have to agree with the earlier observation that mana is simply a resource, whereas health is essential, and the existing bandages can be a last minute life-saver.

A few questions that popped into my mind: Why should mana users get another way to regenerate their resource on top of all the regen abilities and potions they already have available? Isn't the ability to conserve mana and use it wisely part of the challenge of the game? Wouldn't it give mana users an unfair advantage over the classes that don't use mana? Are you suggesting all classes have a bandage-esque way to regenerate their resource? What about classes that regenerate their resource differently, wouldn't this new method be either practically useless or very overpowered?


by that logic it is unfair for mana users to have mana pots AND health pots while non mana users only have no /use items to restore resources?

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