Topic
Lifebloom Suggestion.
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Edited by Avatena on 04/08/12 07:22 (BST)
Hey guys!
As we all know lifeblooms stucks of targets got nerfed from 3 to 1 target, you could cast lifebloom on 3 targets I really loved being a druid healer because it helped alot healing the most injured players. But now you can just cast it on 1 target, so mostly I use it on tank, but the real problem is in pvp, then you need to choice which player you need to heal up and thats something you dont have time with, when there is 3-4 players under 20% health. Before the nerf of lifebloom I played some pvp and I just loved being druid healer when you could stck up lifebloom x3 on 3 targets, but now its a pain to be healer in pvp situations. And I quess use it on 3 targets was abit overpowered so blizz nerfed it to 1 target, but my suggestion is 2 targets, so we can use it on ourself and another player that are on low health. I dont belive lifebloom are so op when holy paladin can crit heal 145k with Divine Heal or a resto shaman 132k with Greater Healing Wave etc... Atleast give use druids the ability to use lifebloom on 2 targets, it would help alot and healing would be alot funnyer. //Avatena |
You could have it on more than 3 targets but it did require a lot of spamming.
As much as I would love to be able to cast lifebloom on several targets, then I don't believe in spreading fake numbers like that. It really don't help the discussion towards balance between healers. |
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90 Night Elf Druid
7200
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Edited by Apostoloss on 05/08/12 02:14 (BST)
dont belive lifebloom are so op when holy paladin can crit heal 145k with Divine Heal or a resto shaman 132k with Greater Healing Wave etc... I keep seeing people saying about the huge crit heals they get...and i am wondering in which bosses do they do such huge crits.. because i am sorry i havent seen these numbers..even when you target spefic class in raids to heal them for increase healing effect anything above 110k is rare... I hope people not talking about baleroc...or bosses that give spefic bonus to healing ... in the past lifebloom letting it expire (bloom) used to give around 55 to 60k which is not bad if you also add the actual healing it provides..this was months ago though and then it seemed that he effect of bloom has decreased. Our healing touch can heal for 55 to 65k which is not bad even when you compare it with other classes (sure we dont have lay of hands to give a really big heal) but we are not suppose to be direct healers . When we gear up regrowth as fast / expensive heal is quite good in comparison with other classes fast heal.. (not that good but not that bad) I wish we could get something back besides mana from lifebloom like it heals us when it blooms for 50% of bloom healing making it nice for pve and pvp . |
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Edited by Alonso on 05/08/12 03:52 (BST)
iirc in MoP there is a way to apply 3 stacks at once which will make it a lot easier since dealing with switches is a real weakness as it takes ~5 gcds to apply full HoTs.
However having Lifeblooms rolling on 3 targets would be too much spread healing which would put Druids in a too strong position (Resto Shamans spread healing is absolutely insane, and it ruins the game). One of the biggest problems with Druids is Regrowth is a terrible spell. It should be on the same level as Flash Heal/Healing Surge/Flash of Light. It crits for about 20k, whereas Flash Heal can crit for up to 45k, Healing Surge crits for unbelievable amounts with Shamans' imba mastery. Either that, or reduce its' mana cost (or even give us back the old Nourish if we're lucky). |
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I miss the first release of Lifebloom it was really powerfull healing tool at tbc. Pve or pvp it was epic.. now just a tank healing ability I don't like it tbh.
So I like your suggestion at least if we can put in on 3 targets that would be cool. |
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90 Night Elf Druid
7200
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a quite good topic in here about lifebloom ...
http://eu.battle.net/wow/en/forum/topic/4940044464?page=1 regrowth direct heal is around 25k + small hot it leaves. In mop regrowth gets 3/3 living seed to support it full time and also gets buffed . Actually it can be compare to healing touch heal in beta (unless i remember the numbers wrong) ..even nourish heals for more (lvl 85 beta). Anyway as said earlier we cant have all classes behave the same and just change the name of the spell. We were lacking some tools which we get in mop and we also given extra secs in harmony to keep mastery up. Though i still waiting to see how our direct healing is in mop in comparison to other classes. In cata yes i think they should have buff our direct healing abit or decrease mana cost (esp in start of ds when we did't have gear) or in worse case give us back some self healing from when our direct healing crits. |
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Instead of buffing druids with op spells i would like to see some of the other healers being nerfed.
Example: When we still had to fight to kill Ultra hc me and a paladin 2 healed it. I used 6-8 heals all the time, and my highest spell on the healing meeter was reju with 25%. The paladin had 96% Holy radiance and the rest 4% flash of light, holy light, divine light etc. This is what i love with being a healer, using all my spells to heal as much as possible Its really sad that some classes can be facerolled. |
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Edited by Avatena on 07/08/12 07:54 (BST)
By Mohillon:
Instead of buffing druids with op spells i would like to see some of the other healers being nerfed. Example: When we still had to fight to kill Ultra hc me and a paladin 2 healed it. I used 6-8 heals all the time, and my highest spell on the healing meeter was reju with 25%. The paladin had 96% Holy radiance and the rest 4% flash of light, holy light, divine light etc.This is what i love with being a healer, using all my spells to heal as much as possible Its really sad that some classes can be facerolled. And thats why I said: "And I quess use it on 3 targets was abit overpowered so blizz nerfed it to 1 target, but my suggestion is 2 targets, so we can use it on ourself and another player that are on low health." Cus 3targets are abit OP, but 2 isent and I think it would helps alot in hard situations lets say the tank and 2 dps are on low health and your tranquility are on cooldown, then you can just cast reju and wild growth on them. Wild growth are almost useless, cus it heals so little, so you can just relay on reju to heal overtime and under that time I bet someone will die. but think if you could cast lifebloom on 2 targets, atleast then you got a fair chance of heal everyone up...both in pve and pvp. I think its really hard to heal in BGs as druid, always someone that dont get a heals and they say "ffs heal!!!", before I could cast lifebloom on 3 targets, I was a awesome healer in BGs, people said to me "great healing, m8" etc...I miss that, atleast then I could relay on doing some fast healing over time. |
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90 Night Elf Druid
7200
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they can make rejuv shorter as hot and increase the dot healing since we also have a 4set that buffs duration of rejuv (double it) this will make it quite powerful and still keeping us a a hot healing class.
the problem we have with rejuvs is what you people said earlier until it gives all the heal from hot someone else has heal the target making it overhealing ... If it was staying less like instead of 12 secs 8 secs and was giving double the heal in hots it would make it deliver the hot effect faster and more effective . Also instead of giving us more raid cds for survival (that we lacked pvp and pve) from symbiosis or mop new talent system they could give us passive healing from lifebloom expiring. Stronger and faster rejuv and passive healing would make us perfect in my opinion . |
Instead of buffing druids with op spells i would like to see some of the other healers being nerfed. ... Your example is absolutely useless. First of all you take Ultraxion, the most pointless fight to compare healing due to the crystals. Then you claim a paladin did 96% healing with holy radiance. Either you are using fake numbers or the pala you heal with is a retard. I could do 100% healing with reju on that fight, and I would most likely do more than enough healing if you 2heal it. I would be playing terrible but that is another story. Lifebloom could use some love since it have turned into a rather boring ability these days. Personally I would like to see an ability like swiftmend. So you can bloom your lifebloom whenever you want to (will remove the lifebloom from the target and heal the remaining amount). Then also change it so if you have lifebloom rolling on 1 player it will heal for 100%, if you have it for 2 player then it heal for 50%... Maybe even let it be 1 stack only, so we don't have to use to many gcd on it. |
