Topic Blizzard has destroyed guilds
Thrushy
Doomhammer
Thrushy
85 Draenei Shaman
7820
Well congratulations it is now pratically impossible to get a new guild off the bloody floor, unless the guild is a level 25 most players do not want to know so on my server we have now created a elitist guilds where everyone goes and the smaller guilds have no chance what so ever in recruiting and maintaining members . So the power of competition has been quashed
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
If you have problems running a guild, it is probably because you do not have enough experience running a guild. I have no problems running the guilds I run. Both a level 25 one and a level 7 on my alt, which has no problems recruiting people or gaining level.

You are perhaps not putting enough effort to getting people to join the guild, or being specific enough of what sort of members you are looking for.

I have my 2nd guild, to see how "bad" is actually is - and it proves it is not bad at all. You can defiantly get members into your guild no matter what level it has. It all depends on what values the guild's hold. Obviously sure, I've gotten declined as well when people ask what level it is, but again, if people only want to join a guild due to its perks, and nothing else - why would you want them anyway? For cash-flow sure - but that's not the reason people should run a guild in the first place.

Blizzard has actually made it a lot easier to keep your members, to have increased loyalty with the members you have, with the current system. It increases the motivation of guild members, and activity as well So if someone doesn't want to join your guild, only because of its level, then you're probably even better off without them, since they won't contribute in any way. Unless you are making a gold-farm-guild.
Gahno
Wildhammer
Gahno
90 Troll Druid
9335
I agree with Monsterbaby. I started my guild around 2 months ago in June 2012. with only 2 active members. I now have my own 25 man DS team. and 2 10 man DS teams. And still growing. Currently Level 11. And I am not in one of those populated realms. Wildhammer is known for being impossible to raid 25 man due to it being very dead especially on Horde side. And I did this all alone, and still am doing recruitments alone.

A strong guild depends upon what ambition the guild leader has. It isn't something you can accomplish with a half hearted mind. Everyday when I am online is GUILD, I recruit whenever I am online. Do guild raids or do guild achievements. Gather herbs for guild flask. I never do anything personal or not related to my guild. I spend all my WoW time doing guild things. One main character no alts. This is how ambitious I am and the results show it was worth it.
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
06/08/2012 16:03Posted by Gahno
Do guild raids or do guild achievements. Gather herbs for guild flask. I never do anything personal or not related to my guild. I spend all my WoW time doing guild things. One main character no alts. This is how ambitious I am and the results show it was worth it.


That is basically the description of a successful Guild Master. If you put yourself, and your own needs in front of the guild, it will never turn out as great, as if you put your full focus and priority on the guild. Then the level of the guild has absolutely nothing to do whether your guild is doing good or not.
Engelsstaub
Chamber of Aspects
Engelsstaub
90 Blood Elf Warrior
11615
The OP is out of base here. There are big problems with guilds and that guild levelling/perk system introduced in Cata, but those are completely different.

I have seen many guilds being created on my server. They mostly manage to survive, but this needs quite some attention and effort of people who run them. What I have noticed is that people often create guilds and quickly lose interest in running their guilds and then they die. Often they don't have a clue what they want their guild to be (typical: "when we have enough players we will start a raiding team, arena teams, RBG, RP, achievement runs ...").

The real problem is the destruction of what is called a social guild. Now guilds for levelling are mostly bloated monsters with hundreds of players and no social environment. Nobody cares about anything there and it is hardly possible to do any teamwork like raiding. Level 25 can sometimes cause trouble here because it is hard to determine whether wants to join a social guild or just comes for perks.

Although, if it comes to raiding I would rather accuse too easy content. I mean, it is easy enough to pug so people don't need a "casual social/raiding guild" to raid casually. Log on, look at trade channel and find a pug anytime you want. I remember at the start of Cata it was different. The content in T11 was not considered puggable for quite a long time and I raided for a bit in a typical social guild. Content was hard, yet a social guild did fine and was going on, which contradicted any statement claiming that casuals need nerfs. They don't.
Dysnomia
Azjol-Nerub
Dysnomia
85 Tauren Priest
4715
07/08/2012 14:05Posted by Engelsstaub
Although, if it comes to raiding I would rather accuse too easy content. I mean, it is easy enough to pug so people don't need a "casual social/raiding guild" to raid casually.
I'd never even thought about it like that, yeah, that sounds about right.

I'm with everyone else here,
05/08/2012 23:06Posted by Thrushy
it is now pratically impossible to get a new guild off the bloody floor
reads as 'i cant be bothered, i thought i'd just get the guild charter and people would be knocking the door down, coming in to give me their gold perks, but its taking ages, *sadface*'

Ive got a few little alts who are always free to 'help someone out' signing charters and stuff, and i am generally pleasantly surprised, but usually i can relog my alt in a few months later to find said alt hasnt been kicked, and the guild still has 5 people in it, and hasnt been used since about 4 days after the charter was signed, and i can only guess that my latest GM couldnt be bothered to put the effort in either...
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
07/08/2012 14:53Posted by Dysnomia
'i cant be bothered,


That's pretty much the essential of it. Others can get a guild up running, but it takes a HUGE effort and a lot of time - obviously the more time you put into it, the better the guild.

But people don't understand that, and blame Blizzard, as always. A lot of GMs have shown it's fully possible making and running a guild, with the new level system.
Neoptalames
Outland
Neoptalames
90 Night Elf Death Knight
11955
Made my guild from scratch about 6 months ago. Now we're lvl 25, more than 1.4K achi points and 6/8 HC.

If you REALLY want something. Everything is possible.

If you can't bring up the effort, you don't deserve to have your own guild because you won't make a good guildleader.
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
07/08/2012 20:44Posted by Neoptalames
If you can't bring up the effort, you don't deserve to have your own guild because you won't make a good guildleader.


I agree 100%!

In fact - if you put great effort into your guild, the guild level, challenges etc helps you, to keep your members motivated, and to gather up and do things together, instead of just popping offline, and head to an alt. It increases the activity and the general interest people have, in the guild.

At least that's what I've seen from my experiences as a GM
Engelsstaub
Chamber of Aspects
Engelsstaub
90 Blood Elf Warrior
11615
Edited by Engelsstaub on 07/08/12 23:40 (BST)
It needs a huge effort as others said and it is most likely an effort you can't take upon just yourself. You need at least 2 trusted people who are willing to help you.

07/08/2012 20:44Posted by Neoptalames
If you REALLY want something. Everything is possible.

Then stick your head into your own ar*e and then take a photo of it!
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
Edited by Monsterbaby on 08/08/12 00:13 (BST)
07/08/2012 23:38Posted by Engelsstaub
It needs a huge effort as others said and it is most likely an effort you can't take upon just yourself. You need at least 2 trusted people who are willing to help you.


I wouldn't say you do. I've been single-handed leading a guild for 7 years - no officers. I'm taking care of the website, raid and event management, recruiting, twitter, video recording and editing, the youtube channel and the streaming. Plus I've made artwork for our guild pages and done Guild Comics and set up an official gallery for our guild as well.

In 2008, the guild received a sponsorship from a company.

I don't know what sort of experience you have running a guild, but Neoptalames is right - guilds mainly fail due to Guild Masters who put themselves and their own needs above their guild.

Guilds are not harder to run as they were back in vanilla or TBC. Many of my friends are Guild Masters too, and they have the exact same experience.

And don't tell me, it's just because you need to be unemployed and have all day to do so. No that is not true, all you need is planning. Most of the time I've run this guild, I've been at University and had a spare time job. Because the guild is doing so well right now, I have 3 spare time jobs, and I'm a video game developer in my "spare time". Which leaves me with about 5-8 hours of WOW per week.

If you set clear goals with the guild, and put effort into it, then yes, everything is possible!

For example! Your guild has level 2, you have nearly 300 members - and yet you haven't done a single guild challenge!
Monsterbaby
Shadowsong
Monsterbaby
90 Worgen Druid
12550
To add up on my comment; in Vanilla and TBC you did not have all the easy accessible tools we have today, plus you had to organize more than a 10 man raid. 40, 20 and 25. You did not have the calendar in game, and you had to drag members through websites and forums for tactics, signups and applications.

You overall had more people you needed for a raid, and a much more fragile setup - now a days most classes share abilities, so you don't just need that shaman for the last buffs. You had no guild bank to share items, so you had to share them in between each other before the bank implementation in TBC.

You had to motivate people yourself, as a guild master, and back then it was a hell lot harder than it is today - whether your guild is new or an established guild.

Now, the whole perk and level implementation is actually keeping people active. People get a clearer feeling they've achieved something, when a guild challenge is finished or an achievement has been finished - but a lot of leaders take a Guild Master rank for granted, and think everything comes by it self. The guild masters think, that the XP will just flow into the guild, as well as gold - and not bother to motivate the people in the guild, arrange events, or set people up with guild challenges. The members won't run the guild for you - you have to run the guild for the members!

So instead of instantly blaming Blizzard (who has actually been the one, implementing awesome features, that have really helped Guild Masters) perhaps the Guild Masters out there, who fail running a guild, should perhaps consider that they are perhaps the reason to the guild's lack of progress - and not Blizzard.
Kelari
Shadowsong
Kelari
90 Blood Elf Priest
8120
I was the leader of a raiding guild back in TBC, and I am currently leading another guild today.

The first guild back in TBC, was made from scratch. There was no such thing as perks back then which was good because it prevented snubbery, but bad because you also didn't have anything to tempt people with, other than the way you present the guild and to some extent how you play.

I did it all by myself, I didn't want to assign officers until i knew everyone well enough, and could single out people who displayed that particular officer spark about them.

I had to rely on my guild adverts, and making friends with other players. I made extra effort to join realm groups, and I would always offer people help if they needed it. Go out of your way to treat people nicely, and they in return will show an interest.

In my experience, as Monsterbaby has brilliantly explained, its all about putting the guild first, and really caring about it. You have to be patient, no guild is without its troubles.

I promise you that if you stick at it, you can become whatever guild you want. You just need to believe in the guild, cater to and cherish the members you do have and push on, no matter how meek things look :)
Kelari
Shadowsong
Kelari
90 Blood Elf Priest
8120
P.s Monsterbaby your words should be the bible for guild leaders!
Banzhe
Draenor
Banzhe
90 Troll Druid
13475
Edited by Banzhe on 12/08/12 09:09 (BST)
05/08/2012 23:06Posted by Thrushy
Well congratulations it is now pratically impossible to get a new guild off the bloody floor, unless the guild is a level 25 most players do not want to know so on my server we have now created a elitist guilds where everyone goes and the smaller guilds have no chance what so ever in recruiting and maintaining members . So the power of competition has been quashed


Sounds like your focusing on the parasites, as in players going 'lfg lvl 25'.., speaking in broad terms these players contribute nothing and their sole purpose is to leach on the perks they themselves are to lazy to work for.

Focus on what the goal of your guild is, if it's raiding since your speaking of competition.., highlight your intentions in your recruitment macro / website, when talking to players interested make sure you give them 100% clarification on what your aiming for, and how your planning to get to that goal.

Speaking of website, a lot of players now a days only create guilds, mass invite everyone.., level it to a point where they drain the bank n' sell it for a chunk of gold, so the door is swinging both ways when it comes to players not being interested in new guilds, and a website although easy to get does possibly prove it's more then one of the daily guilds.

Again, it's fuelled by a feature implemented by blizzard that looks good on papir but isn't all that great in function which we've seen a lot of since the opening of Cata.

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