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Edited by Kampela on 09/08/12 17:52 (BST)
@Takralus
If there is need to redesign Outlands(you should still improve questing on current one), why not make there quest line what by following you are introduced by new Outland whit new stuff and land areas(New Outland and Old Outland are on another "server" like Outland is from Northrend) and if you want to go to old Outland, there are portals for example behind mountain at edge of zone that can take you there. Old content gets re-design into new and story keeps moving, while if you want to go and see old content, just take "time portal" to old Outland. This should had been done whit Cataclysm but i think its too late to hope its anymore possible. If need story just let me know :) |
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I think what Blizz did in the revamping for Cata was much needed as the progressionroute really didn't make much sense with increased levelling speeds, and I must say, the revamped zones and quest hubs are now much much better. It flows better and the questzones have improved greatly, both in keeping lore together with the expansion theme and the fun quest gimmicks. There's still kill x-quests, but I am very satisfied with levelling through WPL, EPL, Badlands, Thousand Needles and Burning Steppes now (and the rest I haven't done as much). I miss Azhara though, but I haven't come around to try the hordeside yet, so I hope I have more in store, especially with that pleasure palace teasing me!Overall, I'm a very satisfied customer when it comes to levelling alts through Azeroth now than before. I still love the tbc areas. I feel they're vast areas, but it would improve the lore and questprogression if long questchains could cut some steps. The lore in the quests could perhaps be condenced into smaller bits, so new players also get to experience the storylines in most of the zones, instead of going HP-Terokkar-Blade's Edge and then off to NR. There's so much fun in SMV, Nagrand and Netherstorm, it's a shame the current progression cuts them off somewhat. |
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I agree that I prefer the revamp, but I did like the way it went. Timeline wise it went 1-60 (Vanilla time), 60-70 (1 year later), 70-80 (another year later) but since Blizzard didn't update the TBC Zones, Outland or Northrend it doesn't fit and I don't like how heading to Outland means I'm going back in time, same for TBC on Azeroth zones. |
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No! Please, just leave them be! Don't change anything, it's perfect :(
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Agreed, BC/WotlK desperately need to be updated; its like when u hit lvl 60; u timetravel to make lvl 80; to go back to the present and level to 85. It's so ew.
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-Besides the fact that the Qs in these area's are so god damn boring compared to the lvl 1-60 experience.-
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Edited by Ravenwind on 09/08/12 21:03 (BST)
Yet we're talking about quite a minor update in the grand scheme of things. It's simple, allow all players to access the zones in question. I know that means players without TBC are getting a handful of minor zones (perhaps 2 hours of gameplay! O_O) for free. In reality how many people play this game without all the expansions installed? I bet the figure is tiny. Not to mention nobody cares about TBC content now. All you need to do is remove the barriers and virtually copy the content onto whatever instance holds the main world map zones. Spruce up the borders/coastline a bit. The changes for the Dranei area would be almost zero surely (already islands!)? It would make the game so much more immersive and make exploring the said zones a LOT less painful. It's fairly clear to me the decision to leave these zones out is a political decision and not a technical one. You simply don't want people to receive those few zones unless they pay for TBC. Hell. Since TBC is so old you should in my opinion make all of its content totally free when you purchase the core game. Makes it a LOT easier for new players to get involved and would have a minimal effect on sales that are next to non-existent anyway(sales of TBC). |
Posted by Plåcid Where are all these people screaming for a stand alone TBC server, surely they have a view on this? |
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Yet we're talking about quite a minor update in the grand scheme of things. It's simple, allow all players to access the zones in question. I know that means players without TBC are getting a handful of minor zones (perhaps 2 hours of gameplay! O_O) for free. In reality how many people play this game without all the expansions installed? I bet the figure is tiny. Not to mention nobody cares about TBC content now. just so yer know, ppl get TBC for free when they buy the basic game now anyway, has been like that for a while now. in fact as i said in my post, when they made this change i thought that that was the first step into making these zones a part of the mainland (as it wasnt about keeping non BC players out anymore).
aye i agree. having played since BC and done all the quests back then, and now going back to do it all again for loremaster, i do very much so agree that the revamp was very much needed and also feels so much better now. its fun, flows nicely and fairly obviously, and doesnt take forever. if blizz can do this to outlands (make it more fun and flow better whilst keeping the previous lore intact), then its win win. heck, moving the story along a bit in outlands wouldnt hurt either (and i suspect at some point they'll have to, as well as WotLK... like new bolvar LK whats he gunna do? but thats along way off...)
i'd imagine the same view as always of: 'gimme bc server plox' and not much else... |
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Edited by Gavriel on 10/08/12 05:22 (BST)
But seriously, is there any problem, for real? Just copy-paste: Azuremyst Isle and Bloodmyst Isle to Kalimdor... Eversong Woods, Isle of Quel'Danas and Ghostland (Quel'thalas) to Eastern Kingdoms... or cut them from the Outland/Draenor platform...
Don't change anything else (quests, mobs, zones etc.) just fix the mountain between Ghostlands and Eastern Plaguelands... Nothing else! oh, and Silvermoon City from the top I think. Please? :< P.S. oh, and Stratholme outdoor maybe xD |
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What he said!!!! Leave tbc allone i don't wanna endup killing bt tk ssc again with like an upgraded instance on hc in da future or w/e !@#$ ya have plannd. if you do ya will loose credit by the old comunity for sure...new content is the way to keep it alive cata was diff since dwing attackd azeroth not outland. so outland didn't had to change zones, azeroth had to; else it didn't stroke with the story. |
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Edited by Nuvielle on 10/08/12 11:38 (BST)
I don't want this either. If Kael comes back yet again revamped I'm gonna cry, and I'd rather not they make Kara into a new instance which brings shame onto the old. No, the dungeons and raids are fine. It's the outside quest world that would benefit greatly from being tweaked. As it is, there's long and epic questchains in every zone that many players don't see the end of, unless they stay in the zone longer than neccessary or are especially interested. They lose out on lore and on great funky gear. All zones follow a quest pattern: first you do an introductory quest from another zone or hub, then you get a kill x quest, then another runner part and then you get to do the insightful things and open other questgivers, which in return after completion sends you on. What the zones could benefit gretly of is: cut the xp gained from the introductory quests so it''s a tenth of todays amount. Cut off the intro quest by minimizing numbers of creatures or set it into a later stage. Condense the steps. Don't cut numbers of questgivers and the lore, combine them. For example: in SMV, there's the dwarves on a tower requiring you to kill many cultists, and the second stage is to enter the cave again to do something else. And then you enter the cave yet again until the finishing stage where you're being sent elsewhere. It'd be good if they condensed it into two quests: one where you're sent in to kill and investigate, and one where you enter again for then to get the quest to continue (with the now updated quest system) from within the cave and sent directly somewhere else. Another example is in Netherstorm, where in a lifedome you kill x creatures and afterwards open up more quest givers. Cut the numbers required for completion in at least half. Because right now peole (if they even venture up there after 68) get so much xp both from the questreward and the killings that they perhaps bother to do one of the other vendors. And the quests from those 3-4 vendors have also questchains attached that sends you elsewhere for storylines, which people loose out on. Yet another example is the Altruis the Sufferer quest from Nagrand, which brings in the demonics again after HP. The introductory quest xp gain from flying in a circle should be cut tenfold, cut the amount of demons required to kill in at least half and combine it with the next step; The Master Planner. Keep the next steps, but reduce the xp gain in half and nerf the guys you "persuade" from elite to normal so they're soloable at 64 for all classes, for then to keep Forge Camp: Annihilated as it is. I do think that the move from groupquest to soloable and condensing it would lead to -more- people finishing it, leading yet again to more people getting gear and the chance to (for horde) to open up "A visit With the Greatmother", as this is a prerequisite. If there's something Outland has in abundance, it's chains and prerequisite chain steps. And you wouldn't want to mess with those really, it's a great part of what we love about Outland. Keep the chains, keep the lore, but condense them so people don't lose interest after the twelfth raptor because they ding out of a zone before they've completed a fifth of the storylines.Condensing the questhubs, nerfing the need to group up in the middle of a chain and reducing the xp gain from the introductory quests would bring more cohesion to the storylines as well as utilizing the zones again, as you wouldn't be ready for Blade's Edge when you've finished barely half of what Zangarmarsh has to offer. |
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i can see the future..
blizzard updates outland and there will be a ton of QQ on the forums "omg reused zones and models wtf blizz!" |
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Most players do not read quest text.. so what does it matter if that quest NPC in Outland/Northrend is still talking about old news?
Besides, I like that these zones are still as they were. It's like taking a trip down memory lane when I am leveling an alt or doing something in these zones. I say don't change them. |
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Edited by Taznoch on 10/08/12 13:53 (BST)
I would like to see blizzard just not fully update TBC zones with quest and updated event changes but they would at least change it so players can use there flying mounts in these zones.
Always abit of advise for you blizzard if you decide to revamp old areas and spend alot of time and money on for example like Undercity where you updated the ruins and everythink looks amazing what you have done, BUT no one has gone there since there is no reason for them to go there "no Valor/justice point vendors or pvp vendors". In your future expansion can you please add vendors in all the cities so we the players have a choice of cities and areas we can go to instead of the same 1 citie. This has to be the biggest fail you have done to yet since no one goes to undercity so what was the point in revamping the old cities if everyone would just be in Orgy or Stormwind ? Ofc in future expansion when they revamp outland they can update tbc areas and merge them into Cata zones so outland and Azeroth are different from each other. This I believe would help you the programmers and game designers since you wouldnt have to jump from one to another. Like : Cataclysm - Should of been all of Azeroth revamped and merged TBC zones excluding Outland into the new update area. Outland expansion 2 - This would involve only the outland zone being revamped since Quelthas and drenie starting area would of been done in cata revamp and would save future time and resources into this one. Northrend expansion 2 - As you see only one area northrend to revamp and would save time from the pervous expansion. Merge TBC starting areas into Azeroth, And keep Outland away like Northrend and Mist of Pandria Also because there is still a problem with players dinging 58 then going back intime to kill illidan and the deathwing event suddenly stops. Why not make it like this : Because of the recent events in Cata players have gone back in time and changed history, Aspect of Time informs players at level 58 that the time lines of The Burning Crusade of Outland have become damaged we must ensure that the event happens as it did, Same can be said about the event with the lich king, damaged time lines because in cata we went back in time to get the dragon soul. Time line damaged to save the future of azeroth from deathwing, Leveling players go back intime to ensure that past expansions happen such as TBC, Northrend. This would solve the problem they have with players having to go back in time and stuff just add a simple NPC and say this done bingo there is a reason why players are going back in time. |
Will we ever see updates for these zones, for flying mounts perhaps, or just a few updates to bring them up to date with the rest of the world? Define left to rot. Personally I only level in the zones that have least Cata contamination and fortunately I still have Bloodmyst, Azuremyst from the original and Outland, Isle of Quel'Danas and Northrend untouched by the dreadful Cata expansion. I do hope they leave these areas alone. And what is more I kinda hope that they will revert the areas they destroyed with Cata back to how they use to be. And that includes getting rid of the flying mounts. Maybe they could teleport the Cata stuff to an outworld all of its own. That would be wonderful. And then that world specifically could be 'left to rot'. Lost and forgotten. |
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Edited by Nightrayne on 10/08/12 15:19 (BST)
Na im really in favor of these areas never getting flying mounts, its too much fun being able to engineering my way on top of silvermoon and snipe people from impossible locations.
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