Topic Legendary Items.
Ashei
Defias Brotherhood
Ashei
86 Gnome Warrior
6140
I feel like there is a lack of legendary items. Obviously this is because they are meant to be super rare and I understand this. However it would be nice if with every big expansion like cata and MoP came a new legendary item for each class / roll. So a 2h sword for al 2h dps'ers, daggers, a staff, a scepter and maybe a sword and a bow or whatever. Dont take anything away from the difficulty of acquiring them though. Keep them very hard to get and taking the majority of the expansion to farm for. However it would be a nice addition because at the moment you get max level and you have one weapon choice and it is an epic.
Guywitaxe
Laughing Skull
Guywitaxe
90 Orc Death Knight
8825
they're trying to do something similar in MoP i believe
Ashei
Defias Brotherhood
Ashei
86 Gnome Warrior
6140
You have made my hour
Guywitaxe
Laughing Skull
Guywitaxe
90 Orc Death Knight
8825
i've not read up on it completely but from what i have read it sounds like they will make something similar to Quel'delar if you remember those weapons.
Doomsinger
Trollbane
Doomsinger
MVP - StarCraft II, WoW
90 Human Death Knight
10285
There's some (quite limited) information here;
http://www.wowhead.com/news=204099/mists-of-pandarias-first-legendary-available-for-every-class
Shantotto
Ghostlands
Shantotto
85 Gnome Priest
9900
Edited by Shantotto on 10/08/12 14:03 (BST)
I draw your attention to the Magian Trial Weapons in FFXI - These are a feat unlike no other, as they are entirely down to the amount of effort you want to put in.

There are multiple "ultimate" weapons for every class, and the weapons get stronger the more work you put into them. For example:

Twashtar, the Thief and Dancer dagger, starts out as a simple Dagger, with normal attack on it and no stats, but if you kill 3 specific timed rare spawn monsters with it equipped (already a pain to do, but easy solo), it gains a little more attack power. You then follow the trials for the weapon, giving it a little upgrade each time, along your chosen path for the stats you want it to gain, and eventually, after a mammoth amount of work, becomes the Twashtar and you gain a unique weapon skill. You can then upgrade it even further to be level 80, 90, 95 and finally 99, making it the ultimate weapon (You can do multiple weapons at once too, even the same one again after completing the first ones trials, allowing you to dual wield if you have the talent).

These trials are mostly solo, requiring X amount of kills under specific conditions of a certain monster family, X amount of kills of a named monster (usually 2-6 hour spawns), X amount of kills under a certain weather condition or day of the week/time of day or X amount of weapon skills used with the weapon equipped. The more group orientated stages require kills of larger or harder named monsters, collecting X amount of specific spoils to upgrade the weapon, but these are all low mannable, getting harder, the deeper into that weapons trial you get.

You can also do the same with gear pieces too, allowing you to keep upgrading as much as your patience will allow, and your commitment sees you too.

Would love to see a system like this in WoW, as it has me hooked in FFXI right now, as there is literally billions of them. The ability for any class to go out and begin chipping away at the mammoth task of upgrading a trials weapon in WoW would be insanely addictive, seeing it get a little better with each completed trial, and it would also give so much variance on weapon and gear choice too, and take away alot of the "go raid to get best stuff and no other option" mentality that I feel hinders WoW greatly. I hate raiding at the best of times, but I love MMo's. Bring back small man group content, encourage your community to band together to work on these trials and you really will have much stronger bonds as a result.
Mertie
Terenas
Mertie
90 Gnome Priest
11430
Lack of legendary items?

3 in Vanilla. 3 in TBC, 2 in Wrath, 2 in Cataclysm.
Jurjen
Draenor
Jurjen
90 Human Paladin
5215
Lack of legendary items?

3 in Vanilla. 3 in TBC, 2 in Wrath, 2 in Cataclysm.


Only the ones you can obtain in the current expansion are usefull. The older ones are weaker than questrewards and you can't even use them for transmog.

There should be a way to upgrade any legendary in the game to the itemlevel of the current raiding tier. Perhaps a small quest that involves a bit of farming and killing a boss on normal or higher. Shouldn't be too hard, there are only a few in the game and they are planning to use the 'item upgrade' technology for all MoP items (Valor Point upgrades)
Takralus
Takralus
Community
Would the legendaries just end up as 'the' weapons to have for each class though? To the point where people wouldn't be considered for guilds/raids unless they have it, assuming the updated stats were as good as they were originally.
Rukiasan
Silvermoon
Rukiasan
90 Human Mage
6700
This is just a bad idea, plain and simple.

You're missing the point of what a "Legendary" is supposed to be. Also Blizzard put a lot of effort into building the lore around these items. To have one for each class would just make it the same as an Epic or Blue.
Darkangle
Grim Batol
Darkangle
90 Undead Warlock
10905
10/08/2012 14:18Posted by Takralus
Would the legendaries just end up as 'the' weapons to have for each class though? To the point where people wouldn't be considered for guilds/raids unless they have it, assuming the updated stats were as good as they were originally.
As Purple is the new blue you mean (not meant as a flame, it's just what it is).

If anything, the legendaries should be made more rare. They were far too easy to obtain these last two tiers...
Jessicka
The Sha'tar
Jessicka
90 Human Warlock
12865
Edited by Jessicka on 10/08/12 14:26 (BST)
10/08/2012 14:18Posted by Takralus
Would the legendaries just end up as 'the' weapons to have for each class though? To the point where people wouldn't be considered for guilds/raids unless they have it, assuming the updated stats were as good as they were originally.

There pages and pages of those exact complaints on the DPS forums about that being the case for DTR and the Rogue daggers.

As well as corresponding complaints that places on the loot tables were wasted with daggers for Rogues, when all Rogues had Legendaries or their pre-requisites anyway.
Taishici
Sporeggar
Taishici
90 Orc Rogue
13555
10/08/2012 14:25Posted by Darkangle
Would the legendaries just end up as 'the' weapons to have for each class though? To the point where people wouldn't be considered for guilds/raids unless they have it, assuming the updated stats were as good as they were originally.
As Purple is the new blue you mean (not meant as a flame, it's just what it is).

If anything, the legendaries should be made more rare. They were far too easy to obtain these last two tiers...


Wrath legendaries where harder to acquire than Cata ones. all 4 was done the same just Cata ones was made more easy to get.

As for upgrading legendaries, I guess it would work if they could be upgraded (via some npc who does the reforging and transmog) to be BoA that can be used for you to level with and scale with quest items.
Danthos
Genjuros
Danthos
90 Undead Rogue
6620
Edited by Danthos on 10/08/12 14:41 (BST)

As Purple is the new blue you mean (not meant as a flame, it's just what it is).

If anything, the legendaries should be made more rare. They were far too easy to obtain these last two tiers...


Wrath legendaries where harder to acquire than Cata ones. all 4 was done the same just Cata ones was made more easy to get.

As for upgrading legendaries, I guess it would work if they could be upgraded (via some npc who does the reforging and transmog) to be BoA that can be used for you to level with and scale with quest items.


Upgradable legendaries would quite frankly destroy PVP....utterly.
Taishici
Sporeggar
Taishici
90 Orc Rogue
13555


Wrath legendaries where harder to acquire than Cata ones. all 4 was done the same just Cata ones was made more easy to get.

As for upgrading legendaries, I guess it would work if they could be upgraded (via some npc who does the reforging and transmog) to be BoA that can be used for you to level with and scale with quest items.


Upgradable legendaries would quite frankly destroy PVP....utterly.


Not if they scaled with your level / quest items. the current daggers now are ilevel 416. if they was to scale they would go up to 429 / 437 and that is the max green gear goes up to.

This would only help leveling for chars who got their daggers at the end of an expan.
Zenrei
Silvermoon
Zenrei
85 Dwarf Rogue
8535
Legendaries to everyone: Bad idea
Scaling Legendaries: Worse idea

Even though I know either some of the hardcores or people who have accomplished nothing while sinking too much time into the game will just ignoring the more general point will just bombard my post, here's some major points regarding the crying over legendaries and more:

1 - The content has been out for too long and still it is really foolish to claim that people have the legendary daggers while only:
- Less than 5% of the rogues has it.
- Less than 20% of the rogues has the second stage.
- Less than 75% of the rogues has the first stage.
- All rogues contribute around 4~5% to the game's population.

2 - ICC lasted a year with the estimated time to complete the weapon was approximately 4-5 months. In the last two months of ICC people whined how common Shadowmourne was.

3 - Ulduar lasted 4 months with the estimated time to complete the weapon being approximately 2-2.5 months. In the last two months of expansion 20% of players who were viable for the weapon as well as having cleared ICC and Ulduar 25 had Val'anyr.

4 - Contrary to other legendary weapons the questline of Dragonwrath was capable of being pipelined as well as 25m boosting the number of Embers and Cinders gathered with Essences being the only limitation yielding a completion duration of 4 months.

5 - I had farmed MC for bindings for almost two years and they never dropped, then a fresh rogue guildie had went in and got both of them on his first clear. Another guildie of mine had been farming the glaives for 3 years now with not drops at all while a DK friend of mine got the MH in his second kill and the OH in his third.

Atiesh was a legendary due to its design and with Fangs of the Father they have came close to that model.

In the end:

Elusive =/= Legendary

In all my honesty, a legendary weapon should test the players individual skill more than that of a raid seeing how you literally and in a legit way can just buy your way into getting a legendary(WTS DS HC 200k run+loot, 250k if mount is demanded etc.).

Hence, having to kill a boss in heroic does not hold a real merit.

For example, in the next expansion if the player is to get a legendary, there should be special scenarios put in for them to solo their way into collecting shards and empowering/cleansing them through straining actions in raids with difficulty only effecting the time required for completion with lockouts to gate the respective progression.

That should be the true path in getting the legendary.

Atiesh and Fangs of the Father were the best ones to do it. However, compared to how a legendary should be obtained to really claim it as one, their questlines pale down to being trivial chores.
I'm not even counting in Shadowmourne and Dragonwrath due they were rather chores and the rest of the others being a sorry excuse regarding the way how they were obtained.
Ashastrasza
Arathor
Ashastrasza
85 Night Elf Mage
8765
Edited by Ashastrasza on 10/08/12 15:51 (BST)
They could just remove the proc from legendary weapons and explain it by saying something like "the power wore off from the item" when a new expansion arrives. Then you would have some quests or just a plain old vendor which for some money would upgrade the legendary to whatever ilvl you want it to be. So you could use it in any scenario without it being 'the go to item' for each class. This, in turn, would add more content to the game as people would keep going back to old raids even more than they already are.

If someone likes how a legendary item looks and wants to use it in future content, let them be, but remove the proc. The system is already in game with the challenge modes.

To the people who would come crying and saying "but they wouldn't be legendary anymore", explain this to me: how are they legendary if they just sit and rot in a bank or if they are only used as e-peen when people afk intentionally in cities? Make them legendary again, so they appear in the world. This of course works better with vanilla and TBC legendaries since those were pure RNG, and less better with the newer ones. So you would of course see tons of shadowmournes, val'anyrs, daggers and whatnot, but eh, at least they will be in the world.
Lurkalot
Thunderhorn
Lurkalot
63 Blood Elf Death Knight
4790
We all know there are going to end up being 2 legendaries, Rogue daggers and a Caster staff, everyone else can go whistle in the wind as Blizzard don't care about anyone else.

and what classes do the main developers play? Coincidence? I think not.
Zenrei
Silvermoon
Zenrei
85 Dwarf Rogue
8535
They could just remove the proc from legendary weapons and explain it by saying something like "the power wore off from the item" when a new expansion arrives. Then you would have some quests or just a plain old vendor which for some money would upgrade the legendary to whatever ilvl you want it to be. So you could use it in any scenario without it being 'the go to item' for each class. This, in turn, would add more content to the game as people would keep going back to old raids even more than they already are.

If someone likes how a legendary item looks and wants to use it in future content, let them be, but remove the proc. The system is already in game with the challenge modes.

To the people who would come crying and saying "but they wouldn't be legendary anymore", explain this to me: how are they legendary if they just sit and rot in a bank or if they are only used as e-peen when people afk intentionally in cities? Make them legendary again, so they appear in the world. This of course works better with vanilla and TBC legendaries since those were pure RNG, and less better with the newer ones. So you would of course see tons of shadowmournes, val'anyrs, daggers and whatnot, but eh, at least they will be in the world.


Them loses being legendary the very moment its legendary owner gets unlegendaried by the vile wolf/pymgy/monkey the moment they step into the new zone of the expansion.
Ashastrasza
Arathor
Ashastrasza
85 Night Elf Mage
8765
Edited by Ashastrasza on 10/08/12 16:30 (BST)


Them loses being legendary the very moment its legendary owner gets unlegendaried by the vile wolf/pymgy/monkey the moment they step into the new zone of the expansion.


So a Porsche or Ferrari is less of a supercar just because a dummy can crash it into the first lamppost they come across? Right, gotcha.

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