Topic Druids Against Savage Roar
Fatdubstep
Stormreaver
Fatdubstep
85 Tauren Druid
7720
The latest patch brought lots of changes for all the cats out there. Some of them great, some of them good, some of them questionable... One of them devastating.
I'm pretty sure that most of the druids out there already know what this is about. But for those who don't, let me explain what I'm talking about:

Savage Roar (The Cata version) - Consumes up to 5 combo points to increase autoattack damage done by 80% for X seconds.

Savage Roar (The MoP version) - Consumes up to 5 combo points to increase PHYSICAL DAMAGE done by 30% for X seconds.

So now savage roar is pretty much mandatory in PvP as well, since we lost the bleed debuff from Mangle (Affected target takes 30% more damage from bleed effects for 1min). Savage Roar now has to be up all the time, since our damage without it is just horrible.

The problem here, though, is not having to keep it up all the time; it's that it costs 1-5 combo points and 25 energy to use. Generating combo points also costs precious energy, that we can't afford to waste.
Instead of a commonly used opener (Pounce, Mangle, Tiger's Fury, Rake, Shred, Rip) we now have to focus on getting Savage Roar up first just to do decent damage. So this is what it has become:
Since Pounce is the opening ability to use, we would first have to at least Pounce (50 energy) and then Savage Roar (25 Energy & Goodbye combo points), which would result in 18 seconds of +30% physical damage buff, 0 combo points, 75 energy used, and the Pounce stun almost ended! So instead of getting our bleeds up within the 4 second stun, we now only get ready to start applying them. This is not good!

Now I'm not a raiding player, so I'm not gonna comment on the state of PvE, but for PvP this is just devastating! I am aware that there is a glyph, with which you can cast SR for 12 secs without any combo points, but it will still consume any combo points you already have!
I do not think it's fair to make us choose between playing like we used to (Resulting in very low damage) and keeping SR up (resulting in less bleed uptime on target, energy issues, GCDs wasted, not enough combo points for a Ferocious Bite, Maim, and so on...)

I ask for your help, my fellow druids. Let us fight this disease among druids. Let us put a smile back on each and every sad kitty face. Let us make the developers hear our voices!

Let us make feral druids fun to play once again!

Thank you.
Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
Hello,
Nice constructive post (almost).

From a pvper to a pvper: have you pvped feral at wotlk?

Let us make feral druids fun to play once again!
Already is in my opinion.

Just a note: you can SR in stealth without any cp with the glyph.

still am i the only one amazed by the amount of catac ferals around?
Raenwyn
Aggra (Português)
Raenwyn
85 Night Elf Druid
13200
like the other guy said, savage roar already worked like that in WotLK, and thats a bit more of a skill requirement other than a nerf, which is good these days with so many things have been brought to make the game easier. and trust me, most of the times in cataclysm ferals would use savage roar even in PvP, there are countless situations to make use of that ability.
Genophia
Chromaggus
Genophia
90 Orc Shaman
10165
Just because it worked like that in WOTLK doesn't mean it was fun in WOTLK.
Myle
Grim Batol
Myle
90 Night Elf Druid
9405
It didn't "work" in wotlk PvP compare how many ferals you saw at high ratings to how many you saw in cata, it's a VAST difference. It was there and people got used to it, but it hardly worked in PvP..
Goeden
Bloodscalp
Goeden
90 Troll Druid
9895
get the glyph and get used to it, if it effects how ferals do in rated pvp then it is a problem. But for now there is nothing wrong with it, I am finding it perfectly easy to work with and am enjoying feral a lot :)
Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
Just because it worked like that in WOTLK doesn't mean it was fun in WOTLK.


ah the ''fun'' card. Fun is a relative word. And for me SR is fun.

And it did work in wotlk. The difference is NOT SR its how easy it became to play a feral druid. Thats why you see hundreds of more ferals in catac than in wotlk.

Infact ill go further and say: there were almost no ferals in tbc arena - doesnt mean they arent viable (i dare you to say it [s4 feral glad]) But resto was much easier and %99 of the druids played resto.

there is a difference between viable and hard to play... Dont try and make them the same.
Raenwyn
Aggra (Português)
Raenwyn
85 Night Elf Druid
13200
agree with above
Kurisu
Wildhammer
Kurisu
90 Troll Druid
8200
31/08/2012 14:01Posted by Stormfury
Infact ill go further and say: there were almost no ferals in tbc arena - doesnt mean they arent viable (i dare you to say it [s4 feral glad]) But resto was much easier and %99 of the druids played resto.

Experience doesn't count as evidence. A single feral getting glad doesn't prove anything either, there's a big difference between viable and competitive.
Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
Edited by Stormfury on 31/08/12 14:57 (BST)
Experience doesn't count as evidence. A single feral getting glad doesn't prove anything either, there's a big difference between viable and competitive.


Exprience doesnt count as evidence but will give you an idea next time something happens.

Im pretty sure im not the only gladiator feral...

Again: there is a difference between hard to play and not viable..
Enumar
Karazhan
Enumar
90 Tauren Druid
8945
LINKİNG MY IN GAME TICKET TO HERE. Savage roar glyph is bugged right now .. -_-
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with savage roar glyph it says it can be usable without combo points ; but when i use it ; it drains all my combo points . The glyph is not working as intended :SS and also bear hug seems to be broken too.

#1
29/8/2012 23:35

Moinsoberdus

Customer Service Representative

Greetings Enumar,

Thank you for contacting the World of Warcraft Game Master Department. I apologize for the wait and that I was not able to contact you online.

It sounds like you may have found a bug in our game. =(
Bug reports can also be filed in game. Reports submitted in this fashion will not receive a response from our customer support staff, and will instead be directed to the teams responsible for addressing them.

To report a bug in-game:
Open the Customer Support window (the red question mark on your action bar).
Click Report a Bug.
Enter the details of the bug, making sure to follow the guidelines outlined on the submission form.
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Thank you again for playing World of Warcraft and I hope you continue to enjoy your experience with Blizzard Entertainment!

Sincerely,

Game Master Moinsoberdus
Customer Services
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Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
Dont think its a bug, i think thats how it is intended. Tooltip fix might be inc though.

I mean when you have a target with combo points it will use them, Unless you have cp anywhere free savage roar :)
Boomdeyada
Zenedar
Boomdeyada
90 Troll Druid
10730
I think it's fine.
Enumar
Karazhan
Enumar
90 Tauren Druid
8945
Edited by Enumar on 31/08/12 15:20 (BST)
Dont think its a bug, i think thats how it is intended. Tooltip fix might be inc though.

I mean when you have a target with combo points it will use them, Unless you have cp anywhere free savage roar :)

if it is intended.. why the heck people should use glyph of savage roar ??

i posted my in game ticket which i got a GM response. please dont mislead people -_-
Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
My god please learn how to read. ITS what i THINK, if what I THINK misleads ppl than thats not my problem.

So you dont looose precious globals before you start a fight.

In pve you start with 12 second SR

in pvp you do the burst opener etc.. THATS WHY...

Jesus... they get dumber every xpansion pack.
Riptorn
Stormscale
Riptorn
80 Tauren Druid
4375
I believe there was a blue post on this topic already so from what I can see Savage roar is here to stay as it is. At the end of the day you cannot deny that savage roar does excatly what Blizzard wants it to.

How do you ask? Well that's simply, it is a mechanic in-game which rewards those who are willing to maintain it and slightly punishes those who do not. This allows the Feral Druid who has mastered their rotation to shine while the Feral druid who just could not be arsed (excuse the language) will not so much and this goes equally got PvE and PvP, especially seeing as it can now be cast with 0 CP when glyphed.

I like it; I was gutted when it was removed first because the rotation became so easy and as such the damage as a spec as a whole was decreased when this was removed first. This was especially evident to those who mastered the old rotation while those who were not willing to maintain it became better, making the difference between the two a lot less. Is this reasonable or even fair?

I personaly like been rewarded for maintaining a hard to master rotation. I mean who does not like been rewarded for doing something challenging? Furthermore, why should there be no reward for doing something challenging? What do you all you neigh sayers suggest that would be different from this? What is it about the mechanic you don't actually like outside of maintaining a buff? (See all HoT / DoT classes who are equally rewarded for mass maintaining dot's / hots accross several targets.) I understand we have alot to manage as it is, but the rewards should be greater the more you as a player are capable of doing, would you not agree?

If you’re asking for the removal of this mechanic please be aware you’re asking for the class to be dumbed down, there is no denying this, the difference between a good Feral and a bad one will be based on gear and latency as opposed to good management (keep in mind if you become good at managing little things like this, your likely the druid who is good at managing to Bres at crucial points or get that innervate off when it's needed, this is all management control and results in you becoming a better player, whats the problem here?), is that really what you want or do you want to take a lil bit of time to master a slightly tough mechanic to reap the benefits and be able to show this as a proud player in-game?

Thats just my 2 cents on this, each to their own and what not but I feel this makes sense in my own head and I struggle to see how it does not in other.

~Rip
Stormfury
Quel'Thalas
Stormfury
90 Night Elf Druid
8640
^i love you for being arsed to write what some of us think <3
Milky
Hellscream
Milky
90 Tauren Druid
3750
Just because it worked like that in WOTLK doesn't mean it was fun in WOTLK.


ah the ''fun'' card. Fun is a relative word. And for me SR is fun.

And it did work in wotlk. The difference is NOT SR its how easy it became to play a feral druid. Thats why you see hundreds of more ferals in catac than in wotlk.

Infact ill go further and say: there were almost no ferals in tbc arena - doesnt mean they arent viable (i dare you to say it [s4 feral glad]) But resto was much easier and %99 of the druids played resto.

there is a difference between viable and hard to play... Dont try and make them the same.

Difference is in wrath you could actually shift roots to keep up time on your target, in cata and mop you can't.
Riptorn
Stormscale
Riptorn
80 Tauren Druid
4375
31/08/2012 15:50Posted by Milky
Difference is in wrath you could actually shift roots to keep up time on your target, in cata and mop you can't.


Just a point of information, we can now shift roots AND snares again as of last patch, this is live now.
Riptorn
Stormscale
Riptorn
80 Tauren Druid
4375
^i love you for being arsed to write what some of us think <3


Thanks, I hope you do agree with some of my points, I appreciate that and your support. I also appreciate that some of my points are completely based on my own opinion and opinion of friends I know personally but thats by no means "The player base"

~Rip

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