Stories are supposed to add flavor to the gameplay, not to be the main focus. Especially in such a joke universe as warcraft... Of course there is no gameplay to speak of either, so I really don't know. My overall opinion is: PvE, lol and also lore, lol |
Exactly, all they can go with is the story in scenarios, because they're just 3 man dungeons without it, if there's no story they may as-well scrap the idea. |
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Do you know what a roleplaying game is? It is clear that you do not care for lore, story or PVE so all you are after is PVP. Why do you pay 8.99 a month just for pvp when there are better pvp games out there that cost nothing? |
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I don't know...I find scenario fine as it is, just i think its little short. I liked the lore part! It reminded me at cause of World War I, so the war comes again between alliance and horde in MoP.
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Edited by Cielina on 18/09/12 13:55 (BST)
"better" is subjective. I happen to like wow's playstyle. Why do you pay 13€ a month when there are better role playing games with much better stories, lore and pve gameplay that cost nothing? |
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Edited by Zuljìn on 18/09/12 15:47 (BST)
Why do you pay 13€ a month when there are better role playing games with much better stories, lore and pve gameplay that cost nothing? Maybe he/she happens to like Azeroth and the lore which predates World of warcraft as MMORPG. I play this game because of this. People play specific mmoRPG because they like the stories behind it, they develop stories for their character, write small novels maybe etcetc.. In PVP story is not necessary, in PVE and especially in RP the story is everything and strong compelling force to play specific game. |
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Edited by Anyway on 18/09/12 15:51 (BST)
Can anyone tell me what exactly is Massively Multi Player about 3-manning some meaningless 5-minute "scenario"?
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Stories are supposed to add flavor to the gameplay, not to be the main focus. Especially in such a joke universe as warcraft... Seriously, why do you even play if you hate the game so much.....do you like giving them your money just so you can complain? |
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I played this game for 7 years by now and i by far like vanilla/burning crusade for the most. It's not that "easy" just to let go, and by this im not talking about an addiction. Rather i log in for around 1 hour each day, do a bg or two and check ah then logout, after that playing gets boring. I'm hoping the game will appeal more to me someday in the future, like it did in the past. |
This.. Am surprised they still bother with the forums even at times.. |
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The person your quoting was referring to the lack of effort put into the ''event'', not the reactions on the forums. Besides, for once the reaction on the forums is 100% a reflection of the overall response.. |
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Edited by Akiyuki on 18/09/12 17:03 (BST)
There is no difficulty at all MY problem with the scenario is packs of 3 orcs with 150k hp + a healer that barely does anything, you pull them and 5 seconds later their dead. It dosn't really help the mobs just stand there and melee for 2000 per hit, they dont require any sort of brain capacity to fight which is BAD from any sort of gameplay view. Theres difference between what should be an interesting scenario and just aoeing trash for 5 minutes. Like i mentioned earlier, i wasnt expecting endgame content when i first qued, far from it.. but this? Not to mention most of the trash was ALL the same, groups of 3 melee orcs and 1 caster even until the end.. |
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Edited by Cielina on 19/09/12 16:29 (BST)
Yeah but the warcraft lore and story aren't that good. Well if you're honest they're complete shît. They have been created for the purpose to give some flavor first to a rts (ie "humans and orcs are at war", which is barely more sophisticated than the backstory of a shmup like for instance zero wing: http://www.youtube.com/watch?v=vfwqvUPIRkg), and then to a multiplayer rpg. Basically the wow lore and story are good enough to give you the context of why you need to right click those 5 sparkling talbuk turds, but saying that you play wow for the story is like someone claiming they're playing angry birds for the story. sorry about your terrible taste |
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Just read a quick word on scenarios @ mmo from blizzard twitter, where i became rather.. confused by a certain statement We agree that Theramore's Fall was too easy, which is why we have increased the HP of all enemies in this scenario through a recent hotfix. It is not our intent that scenarios should be steamrolled like what we saw with the release of Theramore's Fall. It should be said that scenarios in Mists of Pandaria will be more tuned for players in quest gear and dungeon blues, and as such will not be tailored for players in raid gear. |
#35
19/09/2012
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We agree that Theramore's Fall was too easy, which is why we have increased the HP of all enemies in this scenario through a recent hotfix. It is not our intent that scenarios should be steamrolled like what we saw with the release of Theramore's Fall. I applaud you guys, owning up that you made a genuine mistake and trying to fix it puts the WoW team leaps and bounds ahead of the current diablo 3 team which is a very good thing to me. |
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Just read a quick word on scenarios @ mmo from blizzard twitter, where i became rather.. confused by a certain statement how about the fact that NONE of this is explained properly? we dont see rhonin die, we dont see how jaina survived and we dont see WHY it happened |
We agree that Theramore's Fall was too easy, which is why we have increased the HP of all enemies in this scenario through a recent hotfix. It is not our intent that scenarios should be steamrolled like what we saw with the release of Theramore's Fall. Well, increasing mobs life doesn't take into account the fact that the scenario is very poorly scripted (just random mobs patrolling) and that the story is badly implemented and shown. |
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Edited by Hulkamania on 19/09/12 17:26 (BST)
I might get into a little trouble for this, but I feel it might be worth saying for the greater good. Increasing the health pools of mobs doesn't exactly translate into greater difficulty, but merely just taking longer for the event to be done. I think what most people are asking for here is for creative mechanics which require the player to do a little more than just stand and mash some buttons until the mob falls down. Wasn't it the same philosophy at the start of Cataclysm heroics where some bosses had abilities for which, if you didn't pay attention or do what you are supposed to, you paid the price. Perhaps having reasonable health pools and tricky mechanics can go hand-in-hand without the need for players to feel that they are just steamrolling the content? (Edit: A fine example that I had last night was on the horde version of the event. There is a named mob on one of the ships which goes immune and starts to whirlwind, I didn't even realize that he'd done it until it had stopped and my health didn't exactly take a beating (as retribution)). |
Just read a quick word on scenarios @ mmo from blizzard twitter, where i became rather.. confused by a certain statement Increasing HP means it's just gonna take more to take down the same boring trash, it's not fun. You should make mobs that require tactics to take down. It would be more fun and it would also help those players in questing gear prepare for the more advanced content that (I hope) will require thinking and preparing tactics. |
