Topic suggestion: archaeology to Support the other Tradeskils
I have a suggestion for archaeology - to make it a more usefull and surpporting tradeskill.
At the moment archaeology is a fun farm/grind skill for spending some time or waiting on a group for a dungeon.
a suggestion there makes it a tradeskill to support the other tradeskill there.
for expamel :
when you are out digging for stuff you are finding alot of weird things some story based items others there have no use at all.
well why not make that you can find old gem stone metels and leather and so on ?
in the real world archaeologists find gem bones mummified animal and humans there the skin are still on them.
the gem would be used in jewelcrafting for rare/epic items ? and for blacksmithing weapons and armors where the gems are the sercret to making them
digging and finding skin there are from extinct animal humanoids and so on. there can be used in leatherworking
metels there can be used in blacksmithing and jewelcrafting to.
for enchating you can find old relics or items there can be Disenchanted to specials mats for some magic ??
And so on...
the things there can be found and put in to some of the other tradeskills are unlimted
just try to think about some of the idear that you can come up with and see how easy it is to fit it in to some of the tradeskills and make archaeology a tradeskill for it self there have some cool benifits to the game
i know that the archaeology was made as an secondary skill like cooking, fishing and first aid,
but I see so much more that the skill can be made into?
what is you thoughts on this ?
Sorry about the spellings.