Topic Outleveling Professions
Edited by Ravagos on 19/09/12 17:16 (BST)
Currently a huge problem is outleveling your professions.
Problem #1 - Leveling Speed
Due to the huge amount of experience gained through questing and dungeons, you blast through levels and leave professions behind.
This makes alot of players just ignore professions and rush to max level, then get professions from 0-max in one go, wich isn't a fun design at all.
Problem #2 - Heirlooms:
Heirlooms inflate Problem #1.
Problem #3 - Disparity between Professions:
Although quite a few Production professions have recipes that give more than 1 point, alot of them don't, or have huge gaps.
Enchanting is one example. Weapon Enchants give as much skill as bracer enchants, even though the former is alot more expensive.
Inscription, on the other hand, gives +3 skill per glyph and +5 skill per offhand.
Problem #4 - Gathering Professions give Experience
Gathering professions not only lack multi-skill-ups, they even give Experience, wich only worsens the problem.
Revise early game of each profession and give them proper multi-skill ups on the more expensive recipes.
Cause the Heirloom experience bonus to also apply the same bonus as a chance to gain 1 additional skill point when gathering a note or surveying an archaeological site.
Note: This would only work as long as you are within the level range in wich the Heirloom experience bonus affects you.
This means if you have a total of +40% Experience bonus from Heirlooms, you would also have a 40% chance to get an additional skill point when Gathering/Archeology.
Make orange (challenging) gathering nodes always grant 1 additional skill point.
I would add an additional problem - inconsistencies between farmable nodes and respective levels versus zones - in Felwood for example, You can mine mithril (150 Mining requirement) and truesilver (165 mining skill), making it very low, but the herbs available in the zone, dreamfoil and Golden Sansam require 260 and 250 respectively - at level 45, the Ores are too low, and the Herbs are too high!
to me, I think the pacing and placement of nodes of various levels hasn't been considered when all the zones levels were repitched for Cataclysm.
they are not designed for low lvl.
they are designed to go hand in hand with raiding and max lvl game play. thats why u get recipies from raids for same lvl BoE items.
WoW is no about low lvl
its about max lvl.
please understand this
and yes is faster to get max lvl then lvl crafting as you can just blitz zones then,
I completely agree with Ravagos. It is becoming tedious. Either my chars have hopelessly low profession levels, or they don't have professions at all.
With this new char I have the following. I multiply my char level with 5 (5 * 27 = 135) and if the profession level is lower than that I start grinding, which is tedious. I start questing and doing dungeons in the normal way when my profession level is 5 times my char level.
The professions need a revamp, with the exception of First Aid which has been dealt with.
10 Troll Mage
WoW is no about low lvl
This guy, silly guy.
The last expansion was like the biggest thing that happend to low lvl since wow started
anywho also since lfg came i just don't get out that much might be my own choice but all in all it's like the only way to level proffesions is to power level them.