Jab deals ~20% (or even less)of autoattack damage... really? Haven't seen any ability with lower damage so far, especially when you HAVE to use it as your ONLY (up to 46) Chi generator (I don't count Expel Harm because that is actually self heal and is not used in rotation)
Fists of Fury - damage is DIVIDED. WTF you wanted to do with that? we deal 30 dmg per mob.. So again the ability has the ONLY use - AoE stun for 4 sec.
Generally all abilities deal crappy low damage compared to other classes (aka any hunter in greens beats heirloom geared monk)
lvl 1 to 25 feels good. From then, you practically gain ABSOLUTELY NO DPS INCREASE up till level 46, when you finally got proper AoE (which still feels weak though, unless you have 6+ targets)
so at level ~25 I've reached my maximum dps (about 380 - which was way higher than any other monk I've met in LFG), but since then, I always dealt just that 380-430 dps... now with Spinning Crane it's about 540, which is still not so great, but anyway..
This affects exping too - average heirloomed class can kill questing mobs by 2-4 hits. Monks require lengthly pounding till he can take down something. (aka killing mobs with 4400+ HP when your "best" attack - Blackout Kick, deals about 460 damage..which is just slightly more than autoattack)
So far I have a strong feeling that monk was designed solely for PvP, thanks to a LOT of utility abilities (paralyze, expel harm, disable, sparring, touch of karma, adaptation, etc) without looking into PvE extensively..
my dps priorities:
Jab for Chi generation (Spinning Crane if 3+ enemies)
opening with Flying Serpent Kick
1. Tiger Palm 3 stacks kept up
2. Blackout Kick whenever I have Chi to spare
3. Fists of Fury when tank has more mobs on him than healer can handle that moment
ofc that's going to change when I finally get Spinning Fire Blossom and mainly Rising Sun Kick
problem is with the damage...
Jab ~90 damage, Tiger Palm ~250, Blackout Kick ~460, Spinning Crane ~210/target, Flying Serpent ~350/target(long CD though - and hard to land without glyph from close quarters)
compared to other classes who have no problems dealing 1000+ damage with abilities at this point, it feels helluva weak