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Edited by Kõmamura on 15/10/12 13:11 (BST)
For me it feels like the style of hotfixing á la Colossus smash was so tiresome for blizzard that they declared "NEVER AGAIN!" If an essential aspect of PVE is hurting the PvP side, why can they not they not add in a little "does not work in pvp" or "50% effciciency in Pvp" etc etc. Hell why can't the flatout damage of spells be fixed in the same way? As OP stated the numbers are too high across the board, there's little to no entertainment in popping offensive cd's and mashing your keyboard for easy kills. I think Blizz did a lot of fixing where it wasn't broke (+ a bit of overdoing).. and balance has spiralled out |
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Edited by Ninö on 15/10/12 14:12 (BST)
This might seem drastic to some people. But like many in here, I needed asnwers.
So, I called blizzard, this is what they said. They're ALWAYS reading what we write, but due to how many we are compared to how many who are reading through these posts, there is just not enough to always reply to everything we write, but they are reading it. They want us to continue giving feedback, they're appreciating it alot and are looking into these things aswell as considering some of our suggestions. So, here are my suggestions. Not all are as detailed of how to do it or what to replace it for. Chaosbolt- I were thinking of reducing chaosbolt damage by 50% on players, still making it viable in pve and pvp, but 160k+ is just way to much on a target. Cooldowns- Remove the ability to use all cooldowns at once, but keep allowing the trinket to be used with what ever, that way we have to plan what to use it with and which cd to use when. Hunter pvp set bonus- Remove second set bonus- perhaps replace it with reduced CD on deterance? Readiness- If you want to keep this on every hunter, then I suggest giving them a debuff, like mages after iceblock. Using Deterance twice or Beastial Wrath twice or Rapid fire twice, is just a tad over the top. That way, their bust can easily outlast any defensive cooldown people have. There just little room to actually survive it. Druid set bonus- To avoid making Feline Swiftness useless, I were thinking of changing the druid movement speed from set bonus to something else, not sure what. But druids are currently able to reach 200% movement speed in stag, and even more in cat with dash and stampeding roar, allowing them to outrun every other class in the game as a flag carrier. Frost mage mastery- I were considering removing that mastery completly. Perhaps replace it with increased damage by their pet, like the beastmaster. Deep Freeze- Personally I belive giving Shatter and Deep freeze to every mage is just over doing it. Without having to measure or think alot about it, I can easily calculate that the firemage, who is relying on crits for high damage, will very fast become a high damage dealer and big problem in pvp. Gag order- I personally think heroic throw should keep gag order as passive and not a glyph, however, I do not belive pummel should silence at all. We should be thinking of when to silence and when to interrupt, allowing healers to fake cast on us aswell. Blood Fear- Now, I happen to belive this should be removed completly, but if that is declined, the CD on it should defenetly be higher or make it "back fire" a little bit, so you think of when to use it and do not use it with a mind like "uh, what ever, only makes fear better". It's an instant 8 sec CC that is a 100% unavoidable, with only 10sec CD. And just a notice to people. How you all complain about warrior damage. With all cooldowns used, a warrior is doing some serious damage, but if you compare with a frost DK played well. My friend have played frost since Wrath, with every cooldown he got Obliterate is doing over 100k aswell, without cooldowns, my little warrior can't even keep up to the damage he layes for the day equal to the healing absorbtion he can make. Overall, if you think about what class makes the most without any cooldowns at all, I do not think warriors are that scary. And last, I personally belive the passive 40% resilience shouldn't be there. I understand where you come from, "allowing everyone to enjoy every aspect of the game". But rewards for nothing shouldn't be allowed. A pve'er can still collect pvp gear through Valor and Justice points, so they're never 100% excluded from pvp'ing equal to everyone else. But giving determined pvp'ers only 15% more resilience is just not fair in my oppinion. They've chosen that path and should have an edge vs those who aren't equally into it. That was my ideas. =) |
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Go answer i shattered your "argument". I had to reply on this. I am sick of hunters, warlocks or any other person justifying the imbalanced damage they can do by arguments like this. To start off with, I do NOT support or justify the damage I can do with my cooldowns popped. However, without them, I belive my damage is preaty balanced, considering taste for blood is a joke, takes way to long to stack and normaly wores out before you ever stack it to more than 2. However. Let me give you a scenario, with a frost mage and a warlock, seems like a decent 2v2 team (I KNOW 2v2 IS NOT BALANCED, it's a freaking eksample, to cut me some slag here) However.. You go in, let's say... I play with a... Paladin? So.. We run in, he get's feared, since there's currently no stress, he won't trinket it. So, I get a frost nova from the pet, with a deep freeze ( NO, it can't be spell reflected, deep freeze it out of global CD, and if I have to swap weapons first, to then spell reflect, I won't make it. I'd like to see who is fast enough, only mass reflect can make it, but I aint using it). So they start to burst me, he trinkets to save me, then get's polyed, he then pop bubble, instant heal + guardian, I ofc used trink on Deep freeze, I pop shield wall.. So, we survived it. He later in the game without trinket or bobble get's polyed, I get feared. I can use zerker to get out of that, with a 30sec CD. Guess what boys and girls. Blood fear only got 10sec, and since he just used it, it will only last for 4sec on the next. With me being Melee, I do NOT LoS alot, since I have to be on my target. Next fear, I can't stop, with my paladin getting an instant silence from the mage, (which is also 4 sec), that lock got.. Oh wait. PLENTY of time for that chaos bolt and right now, none of us can do a god damn thing about it. THAT is why, the damage is just NOT okay. |
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The current season is the biggest joke ever done from Blizzard. They may say that they are reading our comments but they should play at the game. How can you explain that joke seriously ? how is it possible to do that even without a beta... i really don't understand.
Is it hard to see that ? only Beastmaster / Warriors Arms in Arena. One macro button. gg blizzard ;-) |
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Edited by Wreckquiém on 15/10/12 21:08 (BST)
Ummm. All these Things going on about warlocks.
first these 160k crits about chaos bolts. Its "Normal". why? Just simply because. I need Spam 5-10 incinerates or Fel Flames for it. Which Ofcouse makes me Go Oom. Okay that being said. Then comes the Tough part. I have to bloody get the cast off.. Its a 2-2.9 second cast. Which as People said above can be Los'd Interrupted With the Gazillion amount of cc's around and Not to Mention the Defensive Cd's. Okay that being said. Then I need To Pop my Trinket as well as Dark soul at the same time to cast a Chaos Bolt To do THE 160k damage. And ye a treat for mages they can spell steal it. kay. So Hence my point is that to get off that 160k Damage. we warlocks have to do a lot, Think when we have to time It. and Land one in the best chance. which is a 150k+ crit. And Ofcourse You can make him waste his ember on ember tap like thats so hard to do now. The Funny part is I dont see a why a Popcd's->charge->lolroar has any problems with a mechanic like this. Just funny. :) And yeah I dont do pvp much. just for the fun of it. Wouldn have bothered commenting on this If only it wasn a warrior who qq'd about a 160k crit. Edit : http://www.youtube.com/watch?v=-436SM4Rkxw Definitely a 160k chaos Bolt. Cheers |
Ummm. All these Things going on about warlocks. Before u post in a thread. Make sure u read the whole thread. I'll show u why right here. Posted by Viraga And one more thing to add. I don't use oneshotmacro's. Only noobs do. |
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I prefer to not call it a oneshot-macro because I hate the word, but I have a macro I use from time to time when I need all my damage cooldowns at once. Am I really a noob? :( |
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Hey.. I just found out that second wind do need a nerf. Just met 2 prot pallys in 2v2.. Killed one.. Yep trust me... I killed the one with the lowest health - Nerd scream.
Try on the one with 430k health, Imposible to push 20k dps on him.. GG |
The oneshotmacro is with dragons roar. If u use dragons roar , it's pretty nab yes. |
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Ok so ive just found out you have removed the ability to cast void shift on Shadowfiends and psyfiends....now due to the high output of dps from all melee classes its made my arena life pretty much over until its fixed, i was holding my own against FDk+FDk BM+FDk Warrior+FDk teams with abit of a struggle and a careful use of my other abilities aswell as this.
My biggest problem with this as there was no anouncement and up until 15 mins ago it was working fine but then after loseing 4 games on the bounce i noticed something was different and saw that the void shift wasnt working. Insted of removing it completely why not just reduce it to 50% heals because the way things are at the moment that was the only thing keeping me alive in pvp. Not because im a fool and cant play my class but when u have warriors immune to fear/roots and DK AMS and pala FoM it makes my cc pretty useless unless i can gain alittle distance or survive the first burst from them which Voidshift+Shadowfiend gave me a cushion to not be 1 shotted.......also unlike the paladins it could be stopped by silenceing/LoS the fiend from me and other was so it was not a garenteed heal. Im enjoying PvP this season and its the first season ive acctually tried for rating and although the whole rating system seems abit odd to me ive been enjoying it ( currently playing a SP+Rpala sitting on 1.45k rating ) and although i agree that alot needs to be done in regards to the burst damage of BM FDk and the self healing of warriors ( my voidshift has a 7min cd your 2nd wind is like a constant heal >.<) insted of coming out and moaning and posting i was happy to keep my head down and play my class and work out ways i could beat them, Unfortunately the Hotfix on this one spell has nullified our survivability in this current state of affairs............. |
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Edited by Coif on 05/12/12 09:34 (GMT)
Just saying that this is the worst season i ever met so far. And been here since around season 7. Not even need to explain why. for example wtf, ele shaman just have got nerfs.. even that they been the worst caster for the whole mop. And ele is getting globalled by everything.
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Edited by Zakkar on 05/12/12 09:49 (GMT)
Well, since you necroed this thread, let's see what they did with all the feedback we gave two months ago.
Quoting my post #9 on the first page: My biggest gripes: So, #1, MMR is still not reset. They kind of said on a third-party site that they didn't reset it because they have big plans to reinvigorate the brackets and prevent rating camping, but they never described this plan clearly. Right now, it seems that their big plan consists of being able to upgrade gear for conquest points, which is simply laughable, both because this neither prevents rating camping, and also because it creates issues that are at least as bad as rating camping. On to #2, they did fix BM hunters, but they didn't fix warriors, AND, as it turned out, the list was missing warlocks, who can one-shot people as well, and maybe mages, AND they gave everyone more PVP power without giving more PVP resilience making one-shots significantly more often than before. Nice progress... Can anyone honestly say that PVP got better since the beginning of the season? Because I don't. Even the "it will get better because it couldn't be worse" point that was popular back then doesn't seem to work. |
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Edited by Nakatoir on 06/12/12 07:44 (GMT)
Ghostcrawler already mentioned on his Twitter account back when this was a major topic of discussion that resetting the MMR of players creates a large sum of unbalanced matches until the ratings return to their original values. So the resetting of MMR actually creates a few weeks of pain with very little gain, given that most players will end up at approximately the same MMR that they were before the reset. You can see his tweet about this, here: https://twitter.com/Ghostcrawler/status/257181281304072194 We also wanted to implement with patch 5.1 but it was unfortunately delayed to a later date, a new system that is designed to prevent players from camping high ratings as well. This should alleviate some concerns with players reaching high ratings through their MMR and then camping those ratings, they will end up losing their ranking because those who continue to play and perform well in their matches should progress past them. You can read more on this system in the PvP blog here: http://eu.battle.net/wow/en/blog/6415071 We made changes to the Warrior class by lowering the maximum stacks of Taste for Blood to three in PvP. We also recently hotfixed Demonology Warlocks, lowering the demonic fury cost and damage of Chaos Wave by 33%. Mages also received several changes in patch 5.1, they are too numerous to mention here so I recommend checking the patch notes out: http://eu.battle.net/wow/en/blog/6617095 We are also keeping an eye on the increase in damage that occurred due to heightened PvP power. It is possible that we will up base resilience or do something similar to compensate for this change, but we feel that more time is required to observe the effects of this change in order to make a decision on the matter. We know that PvP will never be a perfect picture of balance where both teams in every match up will walk into the arena, or even a rated battleground with a 50% chance of winning or losing. We do feel that it is achievable to a point where players can have fun and feel that a match was fair and they understand why and where in the fight they lost. We are not blinded by rose-tinted glasses mind you, we know that we are not at this point yet in Mists of Pandaria and there is still some work to go until we reach that level of balance. To achieve this is very hard to do, especially when you remember that the game is constantly evolving and new classes, abilities and mechanics are being created. This is not us trying to make excuses mind you, it's hard, but we want to and owe it to you as the players to try our best to get this right. |
#294
05/12/2012
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Edited by Kapone on 05/12/12 16:06 (GMT)
Buff monk survival ! give passive dmg reduction or healing taken.
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Wasn't that delayed for the future for some reason or another? |
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Edited by Shígure on 05/12/12 16:32 (GMT)
We have also implemented, with patch 5.1, a new system that is designed to prevent players from camping high ratings as well. it was for 100% they said they weren't comfortable yet with the new system working. and just look at cyclone ladder rank 1 - with a new system favouring a lot of games they would be far more ahaed. We made changes to the Warrior class by lowering the maximum stacks of Taste for Blood to three in PvP. We also recently hotfixed Demonology Warlocks, lowering the demonic fury cost and damage of Chaos Wave by 33%. Mages also received several changes in patch 5.1, they are too numerous to mention here so I recommend checking the patch notes out: http://eu.battle.net/wow/en/blog/6617095 with pvp power + weapon upgrades and warrior scalling there aint much difference between a 5 stack Tfb before patch and a 3er after the patch. Mages recieved changes in their survival/utility so they cant spam spellsteal but nothing changed to their burst it doesnt matter if DF is 5 or 4 secs >_> frostbomb+fireblast glyph is their burst - either the hardcore nerf to the glyph or reduce/change frostbomb damage to like a dot...both wont happen for sure ^^ also LOL@ Blizz for thinking DK defense is fine or the 90er talents are....allways good for a laugh. |
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Edited by Zengin on 05/12/12 18:37 (GMT)
You all arguing the 150k+ Chaos Bolt but not 2+ times instant Pyros that can hit 100k+ while in in deep.Its like Ken using his super haduken.While it is really fun to do in arenas, it is really not good for the other player.
Most classes have ultra big bursts and average normal damage which may be the problem.I know some specs have exceptions like maybe Shadow priest that does not have a big burst cd that i know and can do big damage with 3 orbs in any time or a frost mage can kill you without any 2+ min cd used, but if the intention in MoP was giving players huge burst and funny sustainable damage and it is at this point right now.PvP is balanced in 3v3 mostly and that gives a ramp up burst class more survaibility with his friends to cover him up, but game is not homoganised per class (1 million in each class) so if there is a 1 shot class, then everyone is going to play that and ruin the whole experience that does not wants to play those classes or specs.Look at the most played classes.Do any of you really believe all that warriors or mages or resto shamans plays their classes/specs just because they like the classes/specs? http://eu.battle.net/wow/en/pvp/ The burst mechanics should be lowered a bit more and sustainable damage should increase a bit more for like a 3 min rotation (cause the lost damage from a 3 min cd can be divided to the time when burst cd is on cd to make pve balanced like it was before).Then we can have a little more fun in arenas again.I know developers have the statistics in arenas, where in cata a 3v3 game ends in average 4 min (for example) and now 1.5 min (i donno).That can show game is more around burst cds and that is ruining the specs that has ramp up bursts with no defensive ability to survive that 1 shot bursts. So my idea is class and spec tweaking may resolve some problems, fixing the game problems will solve lots of problems without trying to tweak the numbers again for pve. The homogenization should happen like this:X class with X' spec is a spell killer but will have a hard time with melees.Y class with Y' spec will do good with both melee and spell casters but will have nearly no cc.Z class with Z' spec can CC forever with less damage to melee and casters.You see how it would be hard to do?Rather than this, just change some general mechanics imo. |
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Edited by Necrøtic on 05/12/12 19:15 (GMT)
You might want to rephrase that for people who actually understand how the cogs turn in the background. Achieving the sort of balance Blizzard and its player base expect is not very hard, it's somewhat time consuming, and as a company of Blizzard's magnitude this can be achieved FAR faster then it currently is. The main issue is, for the most part PVP's development procedure is the same as PVE's, this in my eyes as a programmer and a fairly high rated PVPer is not for the better. A solution to this problem would be having a system where hotfixing PVP mechanics in a timely fashion is a safe way of developing, which apparently isn't the case right now. Another great solution which i agree with was posted by Mírion here: http://eu.battle.net/wow/en/forum/topic/6083128299 |
