To be honest crits higher than lets say 150k+ are OK, but if your class doesn't have loads of short cd CC's that allow to lock the enemy for long periods. Have sick tons of damage, but don't stun the enemy every 10sec so that they can counter this damage with their own "skill" not by pushing all the keybinds, hoping to survive being cc'ed forever.
The same thing has been mentioned here many times - too many skills.
Why take away mobility and bits of CC on DK and add more dmg? It was already really high
Why have so many cd's on warr? - popping them all at once leads to already well-known results
Paladins - pathetic dmg outside of cd's, which would be ok, if it wouldn't be so easy to avoid. You see massive 4-winged guy sprinting at you. Hah. cc-lock him for 30sec.
Typhoon for any druid? - great, eots is becoming unplayable.
Rogues - atm, they are just... pathetic. Instead of adding new somewhat unnecessary abilities tweak the ones they already have.
Mages I won't even comment on, I used to be somewhat able to 1v1, 2v2 them in Cata, atm I just gave up.
Hunters - Oh wow, I can't get to them. They kill me within 5-10sec, if they don't that means I'm cc-locked for 30sec.
Monk - was it really necessary? Ok, it fits with pandas, just as dk's with Lich King did, but when I played on mist monk I felt like I played holy-pala, disc, resto drood at once. It doesn't feel right.
Fix insane dmg by cutting few offensive cd's. Don't just add more defensive cds...
Fix CC. Getting stunned, silenced, interrupted, trapped, disoriented, blinded, stunned, silenced........... every 2 seconds for 5 seconds each is not fun. CC was going to be about players' skill, timing and usage in the right moment, not about spamming it whenever it's off CD, at least I think it should.
Do something about healing and self-healing. Adding yet another "15% debuff to healing received" will not fix all the issues. Cutting all healing down won't do that either. What's the point of having a healer, when a hybrid class can do about 80% of what healer does? Cut down some self healing abilities, make it about good timing. And make actual healers less immortal.
Edited by Nekamá on 06/12/2012 18:07 GMT