Cross realm zones bring the number of players per zone up to the intended number, the number we had in mind when designing the zone. The competition over mining nodes you're experiencing now should be on a par with those who are on realms with a high population. Your profession levelling speed should be roughly the same speed as everyone else.
While I can understand that you enjoyed being able to level up gathering professions quickly before, it wasn't ever meant to be that easy.
I guess when you designed the servers, it was also intended that 90% of all the herbs and ores wouldn't stay on that server in one way or another? Would you please stop making utterly stupid arguments.
The way nodes and herbs were designed was obviously that whoever farm them will either use them for their professions or sell them at AH, one way or another put them back into the economy of the server they were picked from. It's funny how everytime a blue responds to anything CRZ related, you only answer half a question.
Why don't you instead answer if it was intended that the majority of herbs and nodes of any specific server leaves that servers economy, and how that effects the economy of that server? That's right, because you can't give a convinient standard bull!@#$ "working as intended" answer for that.
Pull your head out of your %^- and admit that CRZ creates way more problem that it could possible solve, even if
it workes as intended with no bugs at all. Which it don't.