Mage Priest T(h)ree, it was the name I heard first at least so I've stuck to it. |
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I prefer sitting a well-coordinated cc chain infinitely much over some baddo keyturning warrior 2 shotting me at 1800 rating -.-
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Edited by Laar on 09/11/12 19:10 (GMT)
Why is it that the majority of the PvP community all agree that instant CC is becoming a joke and that the new dispel system isn't as good as the previous, but this blue thinks it's all fine? It's ridiculous. You make it sound so easy when you say 'just interrupt', which is almost as stupid as the warrior feedback 'Yeah, just keep an eye on stacks and you'll be okay :))))))) except all other melee will be !@#$ed in comparison because they always have to kite when a warrior has TFB stacks :))))))))'.
Why don't you watch some high rated teams play and you'll see how ridiculous the CC chains teams can pull with very little effort either for or against them? Surely it isn't a l2p issue for multiple Gladiators. This is the second time I've been given the impression you're not listening to your player base. |
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Edited by Saviel on 09/11/12 19:53 (GMT)
Resto druid with warrior symbiosis vs feral druid: And when he gonna do some dmg while shifting out and in whole fight? And also when u are running on fear how can u shift out?^^ And warrior hitting his priest healer for !@#$ loads in that time. Druids cds and healing with such a cc on feral will never get him killed. |
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I know where it comes from, just don't see how anyone can use that name over Shattreeplay, which was what this comp was crowned during season 9. |
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Damn Nakatoir you're a master of trolling that's for sure. By the way you don't seem to understand what the OP is saying, NOW we need to have warriors, warlocks and mages to win anything because we need insane cc to interrupt/keep people down.
CC Is pretty much a bigger problem than burst is at the moment, you have simply given too much cc without taking any and that have created this ... unbalance. Look at warriors who have two stuns and 1/2 blanket silences and an interrupt, and that is just warriors there are several classes that do not share DR and have just as much control, you gave a cooldown to dispell so now its pretty hard to remove roots aswell. You can't seriously say that this is balanced gameplay and this is the players fault, this is not and never will be the players fault, even the pro's say that this is not how it is supposed to be. You can't expect people to adapt everytime. |
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Completely separate ruleset for all arenas. Make it so.
Different DR rules. Shorter durations for all CC. Less / more healing. Dmg reduction or increase. Sky is the limit here. Few examples there. Would be great since it wouldnt affect PvE or rated battleground stuff at all. |
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Edited by Jackichanda on 09/11/12 23:36 (GMT)
I was perm frozen by a Frost Mage... Can somebody help me get over this traumatic experience
There i was afking in shrine when suddenly a Frost Mage dueled me i said sure why not and i utterly regret doing that because right when the fight began i was destroyed, I had pvp gear on (Dreadfull) and he had Malevolent I didnt expect it to make that much of a difference but boy was i wrong he kept me under constant frost nova and damaged me with frostbomb alone about 100k per frostbomb when it crit me I was out of words and almost wanted to level my own mage this has peered me all day can I have some help? Edit: I did ofc get close to him some of the time but not enough to burst him down afterall he had shield up everytime i did i used my trinket tiger lust diffuse magic and everything i had that could remove it and i still ended up in a frost nova, what i do expect from posting this will be a simple reply: 1V1 is not balanced or Its a l2play issue. |
Except thats bull****, its not difficult to chain CC someone in any pvp situation, in fact, its pretty trivial. I dont get why Blizzard are always "content" with things that the community are very unhappy with, and quite frankly after reading a lot of the blue post, including Ghostcrawlers recent one about PvP, it strikes me that Blizzard have no idea what goes on in their game, nor how to balance it. |
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to bad that blizzard fails to see the problem. Depending on what combo you play you cant always use your own ccs or apply preasure to the other team to avoid their cc chaining, chaining cc on someone is not skill its just spamming cc when i play a match for 5 minutes and get to use my character for 20-30 seconds thats a huge problem, Diminishing returns needs to be looked over put all the ccs in game on same diminishing and bang Arena is awsome, The only way to play right now is to get the best combo possible wich sucks cause i enjoy playing with my friends and whatever they choose to play, my friends are good players but i cant do !@#$ in some matches this being said im a former season 3 and 4 gladiator I know my way around my shaman and i know they are good atm, why do you want me to leave my friends and find a top combo? stop the hate and fix diminishing please!
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trinket used: Also I want to know wtf he used trinket on since everything was full DR. btw, clone full DR is 6 not 7 and what "breath" is 12 seconds long?? Not dragon's breath - that's only 5. People always make up numbers when it comes to cc and damage they took. |
Posted by Nakatoir blizzard is "content" with things because its more then balanced atm (cc part atleast burst is a differnt story), the community is always unhappy since 90% of all people playing wow only now their own class 50% of all classes or just the basics, there are only few people that actually know all spells in this game,how they can be used, and how to abuse them and also how to counter them with their own spells. i believe xmo said it before on one of his vids from wotlk/begin cata, ull gain soo much out of just creating a lvl 1 character opening their spell book and just read the things there and get a lil bit of imagine working on it to see how u might counter it or how it could be used, and alot of spells while reading might seem OP for example the one where mistweaver monks can just spam instant heals that should normally be casted while channeling mistweaving (aint 100% sure if thats the correct spellname) but in reality its more of a problem mostly trying to do this since ur really vulnerable to interupt if u just keep channeling it + ull loose alot of mana forcing ur gameplay to become differnt. when people get troubled with something they dont understand ofc it's frustrating, who really enjoy's that big math problem on school which u need to learn to pass ur exam . its the same thing with solving problems in this game, u can only work with the info u got, but if people stop even trying to look further then their own nose (dutch expression) how far will u actually get then in this game. i hear alot of people saying i want 2.2k i want glad i want r1, but when i ask them if they want to play serious for it, they say they aint "no-life" and that they don't want to spend more time playing this game, but honestly imo people spend more time playing this game when they try to get ratings which are really hard to get if u dont have all info needed to know how to outplay other people, then instead just spending some time learning the game to the max and then just simply outplay people with ur new gained knowledge. |
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We had 2v2 againts warrior and ret and was whole 20s in cc (all instant) that my warlock was alive..
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What if the DR stacked?
Say you get feared then 20 sec untill you can be feared for 8 sec again, and if på were feared within those 20sec then the fear last 4 sec and next 40 sec you will be feared for 2sec and if feared again within those 40 sec you get immune for 60sec. Or if first fear i 8 sec and 20 sec dr is added so during the next 20 sec fear lasts 4sec then that adds another 20 sec were fear lasts 2 sec And then adds 20 sec of fear immunity? So if ou get feared 3 Times in à row you get 20sec o fear immunity, then 20sec were fear lasts 2 sec and then 20 sec were it lasts 4 sec after that back to 8 sec fears. |
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I think blanket silences are à good thing BUT i you choose to make say pummel silence your target then it should remove the interrupt effect. So you simply convert an interrupt to à silence, this enables people to choose their own playstile, HOWEVER turning your interrupt into à silence should either make it only last for 2 sec OR increase its cooldown!
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Just seen on mmo-champion:
… like a chimp trying to explain String-Theory. If you keep failing like this … Please, just stop trying or start listening to the community. |
