Tbh I think the blue guys have been selling bull!@#$ for so long that they're actually genuinely starting to believe it themselves. |
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You know one thing keeps comign back up again and again in Blizzard blue responses.
"it takes a considerable time to develop" What kind of nonsense is this?! Blizzard claims to be the top player in the whole game developer scene and then games like Rift have way way WAY more content upgrades? Why is blizzard keeping it`s developer team so small then that they never have time to do anything? there are what 6 billion people in the world so any excuse of not being able to find people to do that extra content is just utter trash. There are people out there to be hired that could do those things but for some reason Blizzard is still staying small. also about the "concentrated team" talk meaning that hiring more people will just confuse things is trash too. take a look at developers like square etc who have way bigger teams workign on games. Yes it can be done and well too. (game success itself is not a meter to see how well but the finished state of the game.) TL;DR stop giving players this and that about taking time from the devs and HIRE MORE PEOPLE ffs ... i have no idea where you put all the income from the 10m subs but i am pretty sure you could hire a few more without seriously gimping vivendi-activision-blizzard etc. financially. |
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Edited by Spardz on 16/11/12 21:40 (GMT)
You know one thing keeps comign back up again and again in Blizzard blue responses. The thing that I see even more is "not enough players are using it" which is complete BS as whatever they implement is hardly used 1 season or more after release such as wargames which I'm 100% sure not everyone uses on a daily basis. Skirmishes for example were much more easily accessible than wargames as you could queue solo but blizzard is running under a dictatorship and will not change anything unless they feel its necessary. Blizzard also have a habit of breaking things that are working as intended. |
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11 Goblin Priest
15900
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@Nasseorava: ever heard "cost effective"? its not usefull to hire people to implement something that only 1‰ of the players will use
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And you wonder why WoW's player base is declining... |
Even less than that... at least directly... |
Well no wonder wow is approaching the level of farmville. |
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maybe because the guys at blizzard are catering to the needs of 10million active players and your homies at that private server perhaps 50
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Edited by Thezftw on 16/11/12 22:51 (GMT)
That doesn't even make sense? How am I not an active player? Do you have actual statistics that out of those 10 million only 50 would use an arena/rbg/whatever spectation feature? Polls maybe? |
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what?
are you sure you know how to read? |
The thing about streams are they're usually limited to one PoV per team / raid, which can make them boring to watch in the long run. A spectator client would remove that problem and it would be useful to help out new players. All new games have spectator client and it would be a huge thing for the game.
Isn't there a way to spectate the brawler's guild thingie? I for one know I'll have 0 interest in watching that but you're still adding one :)
What you consider "awesome content" is objective, I for one don't really care for the new raids while I do run the scenarios from time to time but it doesn't make them "awesome content" for me. What I would consider as awesome content would be a new arena that doesn't have a million bugs like Ruins of Lorderon still has or a way to host your own ingame tournaments with a spectator UI.
If it was ever going to happen it would of been done a long time ago, I think most people understand that. For the start of Wrath was kinda the deadline since WoW was still growing as an competetive game back then, now it's declining because of Blizzard developers being big headed and just lazy.
Just a question then, what if WoW "dies" it loses let's say 9 Million subscribers, do the developers still think that it's new PvE content that will attract players? People like doing arenas in this game because of the good movement and the good design of arenas. |
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Edited by Thezftw on 16/11/12 23:27 (GMT)
Million bugs like Ruins? Maybe you meant RoV.
Though I agree on everything else. :P Also WoW's game engine is simply the best one out there for this type of PvP play and it's sad it's not taken full advantage of. You have a winner in your hands but you don't collect the price. I've played many MMO's but it always boils down to the engine issue where gameplay just isn't what I would want it to be. |
Just today I got feared behind the statues, tome can still DC you if knocked into it, hill doesn't give LoS etc.
Byfar. It has better movement and "flow" then some FPS games. |
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I am a freelance software developer, and I think I can understand the feeling of "it is a hard to develop feature. We must become sure that it will be used enough before we spend resources on it".
In the other hand, as a sole PvP player since vainilla, I can assure you that I have felt and heard the need of this feature many many times. As a software developer I would like to remind you how many times a new development seems to be hard without any further thought, but giving it a good brainstorm conclude in an easy to implement solution. Some ideas: - to add more players into the arena instance without letting them fight or anything one could add them as already dead players. So, 4 example, u could add 1 spectator to each 2v2 team as a dead teammate. - 4 the queue system u could start with something very simple like: the spectator will be called to spectate the next highest rating arena fight. - Also we could consider the option of simply "recording" the arenas from 4 points of view and give people an in-game option to watch this streams freely switching between the 4 pov. I hope this will encourage you to give a serious thought at how to make this feature a reality. |
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Edited by Sinsemilla on 17/11/12 00:35 (GMT)
...Also, given that some nice blues are being seen by this thread, I would very much appreciate a blue explanation on why skirmishes are not in the game anymore.
That was an already developed feature so, why did u took it away from the game? It was a question of servers resources? Maybe it was hurting the ranked competition? Please, explain me that, I would like to know because I miss them soooo much... |
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[mad] nothing new that blizz hate his pvp players. [/mad]
i love esport. and in the esport world there is so much you can learn from other products. just take a look at dota 2. you want to get entertained by tobiwan? np watch the stream. you want to follow dendi's awesome play? no problem, just start dota 2 (or the spec client if you haven't got a beta key) and you can enjoy awesome hooks or a carry shaker, first hand. sure with a stream you can even chat with someone you look up to, but you could do that too via other things like facebook fan pages, twitter or a forum like arenajunkies (or the official wow forums). do you have an wow esport team? on that how much people would use the spectator mode-topic: you just cant tell. had the same discussion few days ago with wowers and non wowers... and you just cant tell. there are so much factors. but one thing you can say: the time window for shining with a spec mode is closed. forever. |
