We know that there are players interested running TBC at the appropriate character level but we can’t really tune old content to match every single change we apply to the game when we’re also adding options at the same time for high level players to enter those raids alone so they can solo bosses.
Hence, toggling challengemodes, nerfing stats for a group that has set it to "Nostalgia-mode" to the ground basically, giving no class the ability to put out more than .5 times to what they'd need for the enrage timer. Old school raiders will be happy, soloers would be happy.
There's the issue of resources, but if we're talking about a game that has many different playstyles, this could increase the popularity of one. When implementing pet battles and enforcing that (more rare pets etc) , that is invigorating one aspect of the game. I think perhaps Blizz could look into enforcing this one aspect as well.
There's people who likes to cap the xp and run old content. I myself had two alts for tbc heroics. Not my main thing, but it was fun and I met players who did the same. I doubt many people who plays pet battles has that as their main thing as well.
That's one of the reasons xp-cap came in place, because there's players (a minority yes, but still a player base) who enjoys the game that way and to do the instances the way they were intended.
I appreciate your answer Taps, and am fully aware of that you can't do anything personally bar bring the message. But perhaps Blizz could look into it and see that they have created -alot- of -good- content that people want to experience. Perhaps they could look at how many people have their xp locked, or how many people want old-school servers and see if they have a large enough player base for a change in their policy to be, not reverted, as we're not talking about whole servers, but slighly modified.
Heck, if they manage to do it, perhaps they could de-level characters as well in Nostalgia-mode so new lvl 90-characters could zone into being 70, 80 and 85 ^^
I really don't know how much work there had to be done for such a mechanic (another mode added to an instance already in the game) to be implemented in the game. But the raw instances are there already, the mechanics are there (both in the sense of boss mechanics and the technology of double/quadruple instances, as as the lowering of stats of items like in cms)
and though I doubt it's a case of being able to copy an instance and create another mode, I'd think there'd be less work than creating DS....
If they set it to one setting, making the bar equal per instance per class, it would remove threads of tbc servers, it would remove requests for old raids being revamped and instead it could be a way to utilize a major portion of the game already in existence.