27/11/2012 11:07Out of curiosity that what is the justification for the res sickness buff? Why do we get penalized for resing at the graveyard as opposed to resing next to our corpse? Im most circumstances resing at the grave yard, even ignoring the res sickness is much more inconvient that resing at corpse because then we have to run back to the questing location, through mobs etc etc and that will take much longer than the corpse run as a ghost. Resing at the gy would be an inconvenience compared to corpse running even if we didnt have res sickness.
Posted by Zulshi
No, rez at a graveyard without penalty is under no circumstance a penalty over the corpse run as you claim. Even if you have to go back were you dyed anyway, it would be faster with mount or flying mount. So yea you have to rethink your claim there.
To combensate for the convenience for rezzing on the spot asap you get the sickness. And the 10 minutes is always longer than the corpse run to make you chose the later. Obviously in pvp realms you will suffer from being ganked over and over by corpse running to the spot you dyed if you dyed from world pvp. Thus you can opt to get the spirit healer, and spare yourself the trouble with the debuff being the cost for the benefit you get.
In general the death penalty is to discourage players from being reckless.
It has a very specific purpose and it should stay.
There is no excuse around this, as there is no excuse for people to suggest the old system for reputation grinds through dungeons, since clearly they re doing those dungeons both for direct gear benefits (through bosses), or indirect ones (from items related to valor points gained).
Thus although i understand the frustration for rep grinding through daylies, the solution offered is purely motivated from the sheer lazyness of a player to actually play the game.
The same goes with Rez sickness. People are basically bored to corpse run, and want to work around it by asking unreasonable things.
The point that this game, outside raids have become boringly easy, should be more than enough for the people that still, manage to die in the open world. And if you PvP, you knew what you were chosing and now you simply have to live with it (appart from the CRZ issues that recently occured and need adressing ofc).