So i would suggest being able to float up hills and over gaps (please note.. NOT fly) would resolve things.
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1st - give back or increase the death running speed (The Quick and the Dead Guild Perk). it hurt no one, benefited everyone, and was a good quality of life perk. Cant really say "it was an unintentional feature" or "it was a bug" as it was in the game for an entire expansion (4.03 to 5.05 (I think)) you also cant really state that it was to stop people zerging world bosses (this happens anyway) all you really did was rip the guts out of a perfectly good talent. if we can have it back as 100%, how about 50% or 75% ?
The death of a character should be something important, the death penalty is there to make sure players don’t disregard it, in my opinion it’s actually already too easy and too fast to resurrect.
It’s because of the penalty and the lost time when doing a corpse run, that players will be more cautious about their character.
If you decide to resurrect at the spirit healer, it’s because either your character died in a very weird place (and you should be more careful), or you just don’t want to corpse run.
I think we should all be glad that there’s no experience loss as death penalty, that would probably be a bit too harsh, but I do think we need something to keep death from being meaningless.
We’re always open to good and new ideas of what that might be; as long as it’s not “removal of the death penalty”, feel free to chip in ;)
28/11/2012 14:58Posted by DeathxhunterLets say you are in Goldshire attacking some hordes, You kill them with some other players and they just Insta ress + heal before you even can get away, though i think it should get down to 3-5 min debuff.
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