I was thinking about what a lot of people complain recently and that is the duration of Crowd Control in pvp. Then an interesting idea came to my mind. Why not make Resilience reduce the time a player spends CC'd?
For example: You have 50% resilience rating and get hit by an 8-second fear. That would mean that the duration of fear is cut in half, resulting in 4 seconds of fear.
Some would say that this way CC would be almost useless, since resilience will reach over 70% in the future. Then I can propose that pvp power also increases the time of CC by the same amount, until the cap of 8 seconds.
This way a if a player with 60% resilience gets feared by a player with 35% pvp power, he will receive a 60-35= 25% reduced fear, that is 6 seconds.
What do you think of this idea?