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Of course I do, however my own personal opinions are not a factor in my work. I must remain impartial to be able to properly and appropriately relay the feedback from players to the developers, if I am not impartial, it may cause the feedback to be quite one-sided. :(10/12/2012 16:56Posted by AnarchyNakatoir, don't you have your own personal opinion?
My responses are not a direct quote of developer answers and I would like to think that my last post was in this thread was re-phrased enough to make it not just a simple "copy-paste". There is nothing wrong with communicating something that a developer has already mentioned on Twitter as there may be many players here on the forums that are not aware of our other avenues of communication.10/12/2012 16:56Posted by AnarchyYou just proved you copy and paste what ghostcrawler says.
How bout add more DMs? Especially to rogues...4 sec cheap shot, followed by a atleast 4 sec kidney, into another 3 secs of stun cuz of the retarded talent
10/12/2012 16:57Posted by NananamageeWe would very much like to make it so that more crowd controls start going back to having a cast time. We feel that instant cast spells should be something that's rare to see and we admit that they have become far too common.
It is the caster vs melee arms race that has escalated to a point where casters can only cast instant casts as melee has almost 100% uptime.
for instance duel vs a warrior and a mage EVEN after the pummel/heroic throw and avatar nerf is instant cast burst or die for the mage.
Every single competent warrior is specced now to have: 2x spell reflect, shockwave, aoe interrupt, intervene and then they have pummel, fear, charge stun etc. ann all these are in such a short cd when chained warrior has basically 100% uptime and when they are in nova they can always do something else like def stance reflect, reflect again.
in fact the only time mage can hurt the warrior is when he is in DF. other casters ... i don`t even know what they do they just die instantly and it is not even the warrior burst that kills them but the 100% uptime and inability to do anything about it.
right now mage has such an amazing burst that they conseguently can kill a warrior in one properly executed df but that is side point.
the general point is this. the arms race between melee and casters has escalated to a situation where casters can only ever do anything when they melee is in complete stun. if not they can shut you down so well ... or i should say some classes like warrior perfectly and other classes less perfectly and some classes not at all like retri paladin but that is the reason you are seeing so much instant casts. without it melee would at the current set of abilities stomp the casters before they get a single cast off.
i would just love to see anyone get a cast of on a warrior who is free to act. 2x charge, 30 sec leap, 2 interrupts if not in nova, 2x spellreflect , banner intervene, fear if in range, avatar, trinket if in nova. couple that with the fact that if you let the warrior be on your skin you will die to amazing burst. block? nope. shattering throw and it continues.
In fact if we did not have things like fingers to df from pet freeze, pom to ring, frost nova to df we would not get a single cast of never.
and i am not really complaining about mage vs warrior but explaining how the tools race has led to a situation where casters are completely reliant on stuns and instant casts because melee when free has so amazing toolset to completely shut you down.
10/12/2012 16:29Posted by SokuWe would very much like to make it so that more crowd controls start going back to having a cast time. We feel that instant cast spells should be something that's rare to see and we admit that they have become far too common in Mists of Pandaria.
Never said it was but when removing the only instant burst we had we depend on blood fear more to set up our cast time spells that is all that is remaining.
Blood fear can stay but it does need a significant nerf, perhaps to a 30 or 45 second cool down.
As it stands its an instant cast cc with the fear time being only marginally shorter than the cool down time, which is blatantly overpowered. Or if not a cool down then a reduction in the fears actual time, lower the fear down to 3/4 seconds keep the cool down at 10.
I wish everyone good luck in PvP and I hope at least it's enjoyable for some players.
/Thanks for all the adventures blizzard - been a pleasure to be with your side for so long.
Meanwhile i'll be playing Tetris. GG
Allow me to say this from the point of view of a warrior mainly but also from what I consider to be a general case.
In my opinion stuns, cc and the like are in a pretty good place if you take into account how it was in previous expansions. There were soul link/Siphon life warlocks who would just dot and fear, there were and still are to a degree frost mages who can lock you down with slows and snares. Now a larger number of crowd controls exist the tables are somewhat more even and we do have counters for some. In bgs and arenas there will be some chaining of crowd control but that's good use of these abilities. Can you honestly say you wouldn't do this if you were in that position? Winning a bg is the aim of the game and the game would be pretty boring without some variation on -how- its won, be it damage or cc usage that leads to it.
Yes it can be frustrating but there are ways around it. Warriors, spec safeguard and use that to break movement impairing effects. No friends around? Ill intervene my mocking banner (my aoe taunt in pve) as a pvp utility! Polymorphed? Well Ill glyph spell reflection if that suits my gameplay. Stunned? Well I just happen to be an orc so Ill break that stun a little bit quicker and because I took second wind I will do my best to eat your face when Im free...just you wait!
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