How would a ranged (DPS) monk work? Would they deal physical or magical damage? Would they have autoattacks? Would it be fun? :)
I picture them physical.
Not sure about autoattack.
I picture them throwing ninja stars!
Perhaps a nunchuck-animation for powering up special attacks.
I guess they would also use Spinning Fire Blossom, Crackle Jade Lightning and Touch of Karma/Death.
(Added "If they were to implement a fourth spec for monks" as my post was unclear.)
The background for my question:
I'm a ranged DPS and a raid leader. I really love playing my monk, and I spend most of my online time on her, so I'm now gonna make the change. Our raid team is a 10man, so I'm "making the wrong decision" with open eyes. :-( On several bosses having more than two melee is a real disadvantage. (For example are ice traps and chains on Stone Guards worse to handle with more melee players.)
I love the monk animations and the fight style, and from that perspective it makes sense that they are a melee class. But looking at raid composition, I can't help thinking the newest class to be implemented should have been a ranged one.
Ranged classes: Hunter, Mage, Priest, Warlock (Druid, Shaman)
Melee classes: Monk, Paladin, Death Knight, Warrior, Rogue (Druid, Shaman)
In a 10man group, the composition you would go for is something like 2 tanks, 3 healers, 3 ranged and 2 melee. So why are both the two newest classes melee and not ranged?