CURRENT VICTORY POINTS
The current war on Pandaria has had an adverse affect on everyone and everything that dwells in Azeroth. From those who struggle in the cold winds in the North to the few remaining tribal folk the barren wastelands of Silithus and Tanaris; all have been affected by the continuous, never ending struggle between the two factions bent on total war.
A location can only be drained of resources to a certain point before a new location must be secured. With galleons and frigates being build in extreme amounts by the Alliance dockworkers, with metal being hammered in the fabled mountain city of Ironforge - weapons produced by the thousand per day. Where goblins lurk in their workshops constructing new inventions and siege weaponry for the orcish war machine, where the forsaken bubble and brew and mix and test a whole range of ghastly creations in their abominable 'undercity.' Every member of both Horde and Alliance are required to do their part in the war.
A new problem has arisen, however. The resources begin to wear thin, with the great second sundering destroying forests and mines by the dozen, a new source must be found at some point, surely.
An idea circulates in both Horde Councils and Alliance Summits, of the use of the now desolate land beyond the Dark Portal. Forests where trees grow in abundance, magical mines where pure metal is found, to expansive lakes full of crystal to marshlands with oil at the plenty. The planet which was once under such threat from opposing forces will now once more become a land with war on all corners. From the ragged peaks of Blade's Edge to the green lands of Nagrand and to the demonic region where the Black Temple once defiled; the land will be scavenged for any possible resources that can aid in the eventual victory over the opposing faction. All available units will be requested to support this mission, if they are not currently serving in Pandaria.
The veins of the land which was once a place of so much turmoil will coarse with blood again, as war and conquest returns to Draenor.
Salutations, after the excitement for a campaign set in Draenor following the post of a previous thread, I am proud to present you the result: The Ashes of Draenor Campaign!
Set place in Outland, 'Ashes of Draenor' is a campaign set over around four-six weeks. The main idea of the campaign is to promote roleplay between guilds, and encourage tactial thinking in a somewhat realistic scenario. Like the Borderlands Campaign, the Ashes of Draenor campaign will run under a set of rules which will you will be informed of shortly.
Draenor, having been abandoned entirely with threats such as the Lich King, Deathwing, and the new content of Pandaria has been left alone for years now. No conflict has taken place there, save for the few minor skirmishes between intrepid adventurers and 'free companies' alike. With the war in Pandaria heating up, the Horde and the Alliance High Commands sends all companies and warbands currently not serving actively in Pandaria to head to the barren planet of Draenor to secure the land's remaining resources.
A resource campaign, if you like.
To secure 'victory' in the campaign would mean that the resources have been 'secured' and successfuly retrieved, with a possible hinderence to the opposition's forces. Participation in the campaign does require you to recognise that one team WILL win, and remember some sportsmanship and dignity even if you do lose. We don't want tears and tantrums now, do we? It's a known fact that even magic beer can't mend the shattered heart of one who fails to accept defeat.
1d. VICTORY, you say?
To achieve glorious victory and riches beyond your imagination one faction must acquire a total of 100 VICTORY POINTS.
1e. VICTORY POINTS?
Starting on 0 victory points, the guilds must earn them to win, as noted. These are gained through MISSIONS (you'll see about that later, if you don't already know) and can be lost through various means. Some of these means are: unexpected circumstances, repetetive failure of a mission, hinderence of supplies from a certain mission, and even victory of a mission (in some occasions).
Missions are dungeon mastered events that have some sort of objective. The entire outcome of the mission will be based on two things: the participant's choices, and, primarily, the rolling system. Consequences such as an INJURY are given out if some players low particularly low, and there will be a certain threshhold that the players have to roll on average to complete the missions. Some missions award more victory points, and these missions are generally the more trickier to complete, with a higher average required roll to succeed.
Bonus missions are possible.
Due to my own convinience (and of the other storytellers, when they're appointed or come forth to apply) missions will be played out on TUESDAYS AND THURSDAYS.
Consult the upcoming LIST OF MISSIONS node to see what you could be doing!
Each week will essentially become a 'turn' for the UNIT. They will have the opportunity to MOVE ONE ZONE as well as taking a MISSION. To verify each turn the unit will have to send a DEPLOYMENT REPORT. (see section 2.)
Each week, a unit will have the option to move. Units can move up to a maximum of one zone, and no more. A mission can also be taken in the region moving into.
For example, a unit could move from Shadowmoon Valley into Terokkar Forest, but not into Nagrand. They could also take the mission 'Assisting the Arakkoa' - present in Terokkar.
1i. A TURN
It's a somewhat technical way that the campaign works, so I'll conclude the main points here:
THE WEEKS BEFORE THE CAMPAIGN: Units sign up and declare a place they will be deployed.(see 2.) This can be done by contacting me or posting in the thread.
Units will begin to filter into their respective deployment zones.
The Campaign will begin on MONDAY 28TH JANUARY - Units will be required to send a deployment report stating where they wish to move to, and what mission they will take before 22.00 on SUNDAY 27TH JANUARY.
The first week of the campaign commences: Missions take place, victory points are earned and/or (possibly) lost.
Before the end of the week (the Sunday) units send their deployment reports in once more, and then the second week commences.