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You broke the first rule of Fight Club.
You don't need to put an order, you can still buy the unsold auctions for x amount of money.
This is pretty much the same idea other games have had over the years, and some have even made it work just fine.
GW2 for example, the Black Lion Trading Company is just spectacular.
This is indeed a normal thing in lots of online games so i dont see really why it would be so difficult. I was very suprised when i started wow yrs ago that they didnt have this option.
Its a great suggestion and i hope it will be done :)
Patch 5.5 Introducing the Stock House
The Stock House (TM) is an alternative way to sell your goods. Money Incorporate owned by dwarfes and gnomes setup a brand new experience.
Good sellers and customers can place their orders on the Stock House. Every hour a qualified Stock House Price Master will set a price that will allow most goods to sell.
Sellers: will give their goods to a Stock House employee and will tell them a money range they will sell their goods for.
Buyers: will tell a Stock House employee the amount of good they intend to buy and their price range as well.
So we might have
Seller A: 30 units of Ore at least 15.99 G
Seller B: 20 units of Ore at least 18.00 G
Seller C: 12 units of Ore at least 19.00 G
Buyer A: 10 units of Ore at most 9.00 G
Buyer B: 10 units of Ore at most 16.00 G
Buyer C: 10 units of Ore at most 20.00 G
Buyer D: 10 units of Ore at most 20.00 G
The price gone would set the price to 15.99 and would transact 30 units of ore Between Seller A and Buyer B,C,D.
Edited by Alrun on 21/12/2012 01:04 GMT
* Prevent spammability by having an interface that lets you first identify the item you are looking for through a search engine, and which then shows you Buy and Sell orders, sorted by price.
You do not understand what i mean by "spammability". My bad for not explaining.
Currently, if somebody posts 4000 carrots on the AH by quantity of 1, it simply removes the ability for people without addons to use the AH to buy carrots in higher stacks.
I assume the original reason for the existence of deposits is to prevent people from posting too many items in the AH. I believe that this issue can be adressed by a better interface, rather than by a deposit which is a deterrent to a free economy.
however this was implemented it could also incorporate something i always wanted in wow from eve online.I like the idea of being able to put bounties on PvP players. The only caveat being that it would need to be confined to PvP realms because all someone on a PvE realm would have to do to defeat it would be to change his flag settings.
Patch 5.5 Introducing the Stock HouseKeep it simple.
As a seller I would like to be able to go to the Trading House and either sell my goods immediately at the best prices on offer or decide that the offers are not good enough and put my goods on the AH instead.
As a buyer I would like to be able to go to the AH and check the prices. If I'm not willing to pay the prices being asked I want to be able to go to the Trading House instead and place a buy order at the price I'm willing to pay. Buy orders should have a default of expiry of 24 hours with the option to set them to either 12 hours or 48 hours instead, just like auctions.
That simple. No complications.
One of the best things about this system would that sellers who aren't able find the right price to sell their goods at on the AH because of market players delaying the process by screening in tiny increments can find out what buyers are willing to pay and either fulfil a buy order or post goods at a higher but still realistic price on the AH.
Screening activities by market players are easy to spot. They usually use tiny increments, for example undercutting something posted at 10,000g by 1g. If the most that players are willing to pay for that item is 5,000g other sellers have no way of knowing and it will take weeks or even months to discover the right price undercutting at that rate. Players genuinely interested in finding the real market price of an item typically use increments of at least 1% and a minimum bid price that's at least 10% below the buyout price.
Edited by Panamat on 21/12/2012 01:42 GMT
lol EVE Online did it way before that :D
Anyway it's a good idea and works quite well in EVE,however I don't see it working as well in WoW.Most ppl go to the ah if they need something imediately,such as mats for crafted gear,enchants,gems,etc.The reason it works in EVE is because their entire economy is player driven,meaning everythings value is decided by players.This is not the case in WoW as you have vendor bought mats which has a determining factor on the price.
Also in EVE you have multiple ah which means something might be going for 5g in org while its going for 10g in Two Moons.The difference is that in EVE it takes longer and is often extremely dangerous to travel to zones where stuff sell for less so they settle for the higher price,or make a purchase order.
Absolutely fantastic idea, both as a buyer and seller.
Being able to sell stuff instantly if I like the order will make me spend less time at the AH reposting the same auctions because I get undercutted, and as a buyer I see tons of advantages, like searching for missing patterns (also because is pretty unreal to spam the trade chat for those), for a specific item or pet, for mats that are currently unavailable on the normal AH or are overpriced, so I don't have to search the AH that often or spam trade-chat every 5 min.
How about something like in addition to the actual item(s) you're selling you attach a badge of reputation. There are many different factions in the game and these badges would grant some reputation when used.
Player A wants to buy x item
Player B wants to sell x item
Player C sees that Player B wants to sell x item but he wants to sell too. So he undercuts.
Now if player C undercuts player B by a small amount, player A might still buy from player B if he has a badge of reputation attached to his auction that he is more interested in, even though the price is a bit higher.
How one would go about acquiring these badges, I don't know. And it doesn't need to be anything like that. The point is if something with a lot of diversity could be attached to auctions, it'd help fight the undercutting wars.
Yes I'm sorry I misunderstood here - the default auction house UI definitely needs an improvement in this area, but the solution should be to let you simply buy 200 carrots by clicking a carrot auction and entering that you want 200 of them - not preventing people from posting many single stacks.
This is how the commodity AH works in Diablo 3 and it's a feature that hopefully should seep over into wow in the future.
(Incidentally this is also a problem that would be fixed by buy orders alone, as you could simply put in a buy order for 200 carrots at the sell price of those auctions, which would then instantly match and send them to you.)
I'd really love this. I'm a skinner but I'm out in Azeroth a lot doing my own thing. I miss the Trade Chat "WTB Heavy Leather." etc. It would also help me consolidate my time knowing how much market there is for one leather and not another so I can focus on stocking one or two types.
I hadn't heard about that site before - first time to check it out and I picked up something I wanted on two different alts. Thank you Rekna.+ Make a battle net feature to track prices (like stock market style)
Edited by Panamat on 21/12/2012 09:49 GMT
And I completely agree with this too.
I'm seeing a lot of people mentioning Runescape, EVE and GW2 (none of which i've played) already implement a similar system so hopefully this shows the idea could work with some success.
Please keep your feedback and support coming guys, really appreciate it, the thread has currently had 696 views, so if your reading and like the idea please drop in a +1 :)
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