Why is it that lvl 85s can earn more JP per hour than a 90 can? The 85 heroics still grant excellent rewards when doing them as 85s. Isn't this somewhat wrong? Should not increasing your level give you an advantage rather than a disadvantage?
Looking at the gear you can get for Justice Points, and knowing that people can hop into heroics at level 90 which rewards better gear than JPs are exchanged for, it makes sense that you don't get or need heaps of JPs once you're level 90.
Having said that, we've acknowledged that parts of the JP system wasn't ideal at the start of MoP. The JP gear would be more useful pre-90, while some people at level cap have mentioned they were sometimes finding JPs stacking up with nothing to spend them on. We'll make tweaks along the way to improve things as needed, based on feedback and monitoring of course. Converting excess VP to JP in 5.2 for those of you who need the points is a nice start.
Hypothetically speaking: Ok what if we are pretty much stuck at LFR level trying to move into normal MSV but are really out of luck for epics and need to upgrade our dungeon blues.
I have no problem with the price being 1,500, but 42( w/ bonus) per boss seems a bit extreme. Can't you at least make it so that it can be done in two steps like VP ones, with each step costing 300 JP or double the JP earned from doing heroics and reward the player with JP for doing content.
There was a resource glut in the beginning of MoP due to JP blindless grinded from heroics bought gear that was weaker from heroics drops giving us almost no incentive to spend it in short notice. However, the item upgrade option introduced is a game-changer regarding what we can do with JP. However, the acquicisition rate should not be this steep.
Finally, with a minimum of 2 hours of play doing the content of same-type I would like to feel having accomplished something, be it a considerably big step towards something greater or a smaller item upgrade.