Amount of Charms currently in my currency tab?
Amount of daily quests I've done this week that awards Charms?
That one daily from the Tillers that makes you grow one crop. Monday, tuesday, wednesday and thursday.
It's impossible not to play devil's advocate here, because what dedication do I give to my dailies? None! I'm too busy with my Ogri'la, Frenzyheart and Kalu'ak reputation to bother stockpiling even more Charms. I'm stuffed until the next patch.
Want your valor capped? One random HC, 2/3 LFR runs on wednesday and do some normal raiding with your guild and you're good to go! No dailies required!
Want charms and don't need the valor in such a hurry? Sucks to be you, time for "WERLD OF DEHLICROFT"! Or in patch 5.2, "mandatory Pokémon".
The people who burned all of the dailies early have a good bunch of charms, the rest are now "stuck" doing "mandatory" dailies for their normal raiding.
It's hard to make choice in the Charms department, especially now when we have the choice of playing a minigame instead of the treadmill, it still gets slapped and shun upon.
Dungeons and BGs is the wrong way of tackling this, and the rep problem. Scenarios will give rep rewards, and I hope it isn't absurd like 1-2k per run, because that would render daily quests useless, trading pest for cholera.
Charms are a good mechanic in my opinion, although a bit controversial because of the dailies, and the interconnection between the two.
Example, the Golden Lotus and Klaxxi dailies gives a hefty amount of charms, but they are also the most mind-numbing and boring dailies of them all.
Now I've been too busy getting rep for other factions at the moment (plus 8-4 work) so I havn't done any Operation: Shieldwall, but I've peeked at the story-driven content that it delivers later on, and THAT should award charms. More of them than usual.
Story-driven events are fantastic in my opinion, aslong as they aren't super frustrating or boring. Having those as milestones for certain rep milestones would motivate players (especially lore-geeks) to do the dailies to see what the fuss is about. And they should award a good chunk of charms, maybe 30+ I'd say.
The Warlord Gurthan daily at the Klaxxi is amazing, and an example of what could be done too.
Just like dailies feel like a competition with the other players, you are demotivated from teaming up. But by encouraging group play, maybe by tougher mobs, Pandaria rares *2, etc., people would rather team up.
These mobs would scale their attacks with %hp and not by a set amount of damage, to prevent stupidly outgearing the content too fast.
So, tougher dailies that requires teamwork, more epic dailies and less treadmill-grind.
My feedback of the day.