This is going to be a full guide on how to be succesfull in rated battlegrounds.
First off: Credentials, I have been 2650 in season 9, which gave me HotH
In S10 I quit the game.
In the start of S11 I got 2350 RBG by running my own pugs, after which I started to lead guild RBG's, with which we capped on 2500, easily in range for hoth were it not for all the people getting boosted to hoth ruining our chances to get it.
Now in MoP after struggling for a while around 2250-2300, I am now 2350.
I can tell you now that getting high in RBG since MoP is released is alot harder then it used to be, back in cata I regularly met random 2300-2400 pugs, but now there are at most 10 RBG teams in europe capable of consistantly legitimately breaking 2400.
All of this was achieved mostly with people who have limited arena experience and only 1 or 2 gladiator's, so yes, you can get high in RBG legitimately without being an arena superstar, though it does help to be one.
Before I start, a warning, leading RBG isn't easy, you need to have the ability to network, be patient and above all have the ability to make harsh calls, you can't go and bring people because you feel sorry for them and sometimes you will have to be a dick.
Also, as a leader of bad pugs, you can easily get a bad reputation on a server because you just wasted somebody's rating, so be careful with whom you play.
This thread will be devided into 5 sections.
The first one will be why you would want to do RBG, the second one will be how to get a good group together and the third one will be how to lead your RBG's succesfully, the 4th one are recommended addons and the 5th are some general tips.
1. Reasons to do RBG
1. It is fun, this is the biggest and most important part of doing RBG's, you have to think its fun, there are very few things in wow close to the rush you get from pulling a last-minute victory against an equally skilled team and knowing you contributed to that win (or even better, are the cause of that win).
2. It is a great opportunity to play with friends, I have met over 100 really nice people trough RBG, with which I still hang out and play from time to time
3. You get a SICK conquest cap from it, which is much higher then arena rating (on 2.2k your RBG cap is 3511). However, since the changes in MoP you will need to play (and win) alot of games per week to actually earn the RBG part of that cap. A good place to find out how high your cap from RBG is (gonna be) is http://whatsmycap.com/.
4. You get a nice mount if thats what your into http://eu.battle.net/wow/en/item/70910 for Horde & http://eu.battle.net/wow/en/item/70909 for Alliance.
5. You can obtain very nice and prestigious titles, such as Hero of the Horde (or Alliance) and High Warlord/Grand Marshal.
Hero of the Horde is obtained by being within the top 0.5% of your Battleground in RBG at the end of each season, this is the RBG equivalent of gladiator. Last season, the cutoff in my RBG for hoth was 2480, however this was hugely inflated by the huge amount of boosting going on in RBG. Every 100 rating, starting from 1100 RBG, will get you a title. The highest title you can get is High Warlord/Grand Marshal, which is the equivalent of obtaining 2400 rating.
If that isn't enough for you to start leading your own RBG groups I personally don't know what is.
2. Getting a group together
Before I start a note on individual skill.
While being individually skilled in RBG and knowing how to play your class is terribly important, being able to listen is even more important.
Alot of good or semi-good arena people often forget that RBG is about acomplishing certain gimmicks, not a form of team deathmatch.
So you need to make sure you get people who do what you tell them to, even if they are not sure why you are asking them to do it.
2.1 The Setup
The current most popular RBG setup is the following.
You will need a spine of atleast these players, try to make friends with players of the following classes so you can easily call on them
Protection Warrior/Feral Druid (Guardian) (Flag Carrier)
Holy Paladin (Healer)
Resto Druid/Mistweaver Monk (Healer)
Resto Shaman (Healer)
Frost Deathknight (DPS) you can have an unholy deathknight aswell but frost dk's are generally considered better, this deathknight needs to spec into AOE grip, but i'll talk about that later.
Frost Mage (DPS) (you can have your mage go fire for BoG and mines if he knows how to play it)
Destruction Warlock (DPS) (warlocks can go demo for eots and mines if they know how to play it)
This is the core of any good RBG group, for the 3 remaining spots, you can pick a mix of the following classes/specs.
Frost Deathknight (Max 1)
Shadow Priest (Max 1)
Destruction Warlock (Max 1)
Balance Druid (Max 1)
BM Hunter (Max 1)
Sub Rogue (Max 1)
My personal favorite setup would be to take a shadow priest, a balance druid and another destruction warlock.
However, getting skilled people is the most important, if you can get 2 really good mages even though I recommend only taking one, you should absolutely do so, since all classes more or less work in RBG.
Before people start jumping on my back saying ''I got 2.9 with xx setup where we did yy completely different, I understand, good players can get high no matter what setup, I am just saying that this setup is the most commonly used, and in my opinion, the best
2.2 Target Caller
You will also need, next to a leader (which is yourself) a target caller.
If you are a DPS, you can do this perfectly yourself, however if you are, like me, a healer, you will need to make sure you also have somebody who can call kill targets.
While you can do it yourself as dps, it can often get very stressful for you to do it while leading and damaging yourself, so my recommendation would be to find someone else to do it.
You need to make sure that your target caller is a vocal person and isn't afraid to speak on skype.
If you don't have a target caller, everything will go wrong and people will be dpsing all over the place, so avoid this at all costs.
Another player made a very decent post about target calling, http://www.mmo-champion.com/threads/1230709-MOP-RBGS-Target-Calling-Guide?p=19284380#post19284380 for this I claim no credit but I will copy some of what he wrote here.
While it is always good to have backup target callers (dps who might be able to see things the ''official'' target caller does not) you need to be 100% positive that people know who the real target caller is, if someone else calls a target people should ONLY switch when the main target caller confirms the target, not anytime else.
Recommended Target Callers
1. [B]Death Knight[/B] - Death Grip, makes them the best target caller along with other abilities such as improved chains and silences.
2. [B]Rogue[/B] - While not as good as a DK a good rogue can def land a kill if he calls targets in unison with a well timed smoke bomb.
3. [B]Destro Lock[/B] - While not as good as the above, warlocks can call good targets since they will be in most team fights and most of their damage is burst, however the disadvantage of taking a warlock when there are melee in your group is that an inexperienced warlock will sometimes call targets outside of the range of your melee.
What not to do..
- Do not tunnel a target
- Do not go on the enemy flag carrier if he has no stacks & the whole raid there peeling for him
- Don't be shy
What to do!
- Switch Often, just because you called the rsham 10 seconds ago do not be scared to call for a hard switch.
- Speak up, you have to be louder then everyone else. Your voice has to be commanding.
- Enable, "Target Count" in your Battlegroundtargets add-on. This will allow you to see how many targets are assisting your target.
- Call for CC, on healers when you are going to burst
- Give countdowns, for example. Say: 5 seconds till AOE grip (via gorefiends grasp). The most important thing here is that you need to check for your teammates cooldowns, if you can line up an AOE grip with an ursols vortex, ring of frost and Solar beam, you can wipe the enemy team in seconds, getting this properly coordinated is fairly hard though, and will cause you alot of stress in trying to set up, even on high level, but it is definately worth it.
- Grip overextended targets even further away, and call the kill for them.