21/01/2013 05:59I think for making this game realy balanced. then should blizzard remove all stats from every gear.
Posted by Dakotå
That would help in removing one source of imbaalnce withint he game. But it isn't the only one.
Blizzard would need to do what it has so far refused to do...separate PvE and PvP entirely.
For example, this would be somethinh akin to what would need to be done to .....
Damage separted out into PvP damage and PvE damage. You could do this by, as an example, increasing Resilience to a 100% DR value. That is, attacks do zero damage to players. Now....gear doesn't affect damage.
2: Abilities to be modified
Gear doesn't affect damage. Buit we need that for PvP. So......each ability now does PvP damage, using the current PvP Power mechanic. This would bring in abilities such as:
Mortal Strike: Deals X%-Y% of targets maxmium health.
So we end up with a situation where moves can be balanced around an encounter of known difficulty. Then we make use of the Battle Fatigue mechanic to control healing ability. Possibly make that a self inflicted debuff - if you attack another player, YOU get the Battle fatigue debuff.
Now, these suggestions are simplistic but show a possible scenario where Gear - and in the above example, level - are removed from consideration in PvP. However, it doesn't get rid of all imbalances. Some classes, some specs are better suited for PvP.
The above idea may need to be adjusted for the possibility of gemming and enchantign for even greater PvP viability. The question would need to be raised - if gear has no impact on PvP, does the game need specialised PvP armor? Would the standard PvE sets not be sufficient? Could the PvP sets be (as an example) simple transmog sets available only to the winnners? Or would you need some other sets of rewards? CC and counters would need to be re-examined as well. And woudl you need to look at the structur e of Arenas? Would short 1 or 2 week tournies leading up to a quarterly World Championship be an idea for example instead of seasons that an last months?
But, with this system...PvE and PvP damage would be separated, possibly even without affecting the core rotation. You'd save bag space by avoiding the need to carry around multiple armor sets. You'd open up world PvP to all players, you'd be able to integrate PvP into more arenas in the game, there would be no barrier to entry into PvP - it would simply be another aspect of the game.
But - this would get rid of the grind that Blizzard relies upon to keep PvPers in the game. It gets rid of the reward that such players strive towards in favor of an untested vanity item approach. It acts to counter griefing and ganking but maybe Blizzard want that in game.