what are your thoughts ?
Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
This patch just displays how clueless blizzard are, apparently cloak and dagger goes through LoS, monks ring of peace will be beyond stupid, warriors will STILL 1 shot people with swifty 1shot macro's no idea what blizzard are smoking but really the first time im considering quiting.
It just clearly shows that they have no idea for balance, they add all these new spells, i sit CC for most of the games.
outplaying has less of a place in arena, e.g me queueing as kfc with T1 warr and T1 hpala warr has about 475 ilevel, hpala has like 484 or smt, we queue into a TSG with T2 and 480+ ilevel, even with full peels going onto the warr + dk they still managed to eventually kill my hpala everytime without fail, they didn't really do anything than just train the paladin, even tho i did everything in my power to stop him they still won, just doesn't make sense.
Devouring Plague now deals its damage evenly through its duration.
Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to Silence, Interrupts, and Dispels.
New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
What do you guys think about stuns preventing healing from SW?
Seems like warriors have no selfhealing till they're almost in execute range, after that they can eat a stun and die with almost 0 healing done?
Seems like a terrible design that would only make sense if pvp were balanced around duels, not 3s.
Flash Heal's healing has been reduced by 30%. A new passive (available at level 10) increases Flash Heal's healing by 43% for Holy and Discipline Priests.<3
It looks good except for couple things.
Cyclone change is horrid, both for ferals and casters.
Monks burst damage is imho over the top for what I believe they are suppose to bring to the table. Also there's other monk abilities I'm still not happy with (mainly paralysis and RoP), but damage is most likely the bigger issue here.
For rogues, while ST change will be a good quality of life change, from a design pov I dislike the idea of being able to put such high amount of ranged pressure as a melee character. Maybe if I was an enhancement or a dk, but not as rogue.
Warbringer fix is bad, even thou I hate that talent so much, having a gap closer ability trigger DRs is pretty stupid. The other warrior nerfs are kinda meh ... I understand they want to avoid everyone picking those 3 abused talents but it could have been tweaked better.
I'm sorta fine with everything else, there's some good changes across the board, especially to priests. This may be a good season.
Yeah you sit CC as an ORC BM HUNTER, i do it too, i have -stun reduction meta too+2 bws basically 3 trinkets and -20% off stuns and I still don't play my character. When playing my UD monk I actually want to flying serpent kick my computer out the window
Strangulate cooldown has been reduced to 60 seconds, up from 120.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.