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Edited by Aelira on 23/01/13 09:13 (GMT)
that's where you people are profoundly wrong to the point of being unable to tell black from white. you got a sound logic, based on huge array of false arguments. we are not selfish. we deny them nothing. in fact, we rarely notice them. they deny themselves the content, and we have nothing to do with it. example of flawed logic: player B fails in certain challenge. player B cares not to improve. player B says content is too hard and requests nerf. blizzard checks. player A has completed it. blame is laid to player A to being selfish. WHAT??!!! :S |
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According to WoWProgress, about 240 guilds have cleared all content on heroic (worldwide). That's roughly 4000 players, maybe less. I think that's fine, because heroic content should be difficult.
Looking at the realm I'm on, about 14 guilds have cleared all normal content. Most of those who have cleared normal also have at least one heroic kill, so the step from normal to easiest heroic bosses doesn't appear to be very high. Looking at around rank 50, those guilds haven't cleared Mogu'shan vaults yet and typically have one boss kill in Heart of Fear. I think if normal difficulty was properly tuned, we would have a much larger number of guilds that have cleared normal modes of current content. |
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No, you definitely aren't doing it right. And you are denying the facts. You should read the post Nagassh wrote for you on the previous page. And also: hunters aren't the only class that can cast slows. It's also possible to move away from the sparks while the tanks pick them up. |
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And YES it are the unskilled losers who ask for nerfs. Deal with it. Snorted IRL when I read this, what stuck-up diatribe! Trying to judge a players IRL abilities because of their performance in a video game? Get REAL. Truth is, the majority of players in this game want fast, easy fun that isn't a brick-wall. They want to bomb through content and have a laugh with friends without -any/minimal- stress because you know why? THEY HAVE ENOUGH STRESS IRL, they don't expect it in a video game! They don't want to be competitive (at least what most hardcores consider so), and if you honestly can't understand that you're not worth listening too. "This game is supposed to be about skill, it's for people with lots of time on their hands!" says WHO? Did you magically write all the rules for this game!? We all know what a rehashed lie "Vanilla and BC were super hard and took loads of skill" is, so now most of you just grab nonsense out of thin-air. We also know what an absolute down-right stinking lie it is that "Hardcores make up the community, the community went down hill after all those casuals started playing!" I've met so-called "Hardcore" players in randoms. Some of them have been super nice, supportive and haven't minded one bit that other players aren't as good as them - "Hey, your DPS is a little low but it's fine for this content! I wont complain..." - Yet there's always the ones who are the most stuck-up, insular and rude players you could ever hope not to meet. So many "Hardcore" players are stuck in their own little bubbles NOT interacting with the community at all. You are NOT some god-given authority in this game, and it's about time you got used to it! |
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So this troll who is bad mouthing unskilled players on his alt in hopes no one will know his main. (Panda priest on ALONSUS with 5/16 HC) He is not that skilled but I guess we all knew that.
This game when it comes to raiding is not based on personal skill cap its based on the group skill cap, every raid will have someone messing up or why else would there be a need to res anyone in combat or outside of it. http://www.wowprogress.com/character/eu/alonsus/Creasie Just going to leave this here. |
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So this troll who is bad mouthing unskilled players on his alt in hopes no one will know his main. (Panda priest on ALONSUS with 5/16 HC) He is not that skilled but I guess we all knew that. Yes that's what I was doing. I only forgot this character is in the same guild. Oh, I'm so stupid! I was calling people who give up and start screaming for nerfs losers. I did it very rude indeed but I am not taking it back. I have no problems with noobs or unskilled players. I only have problems with people who come here asking for unreasonable nerfs only for their personal benefit. This is unacceptable behaviour in my book. But if you want to support that behaviour, adults/teenagers crying for something like they are little babies, then you should do that. You are now calling casual players not skilled yourself. That says enough. I don't do that. |
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Edited by Creasie on 23/01/13 10:54 (GMT)
THEY HAVE ENOUGH STRESS IRL, they don't expect it in a video game! They don't want to be competitive (at least what most hardcores consider so), and if you honestly can't understand that you're not worth listening too. Sure. Then go do something else in WoW or outside WoW instead of complaining about how stressful raiding is for you and say '!@#$ you' to everyone else by asking for nerfs. I am an !@#$%^- for saying this. But when you ask for nerfs I don't want because it ruins the game for me while you have other options in WoW and I don't is oke? They are giving people who don't want the stress from, for example, raiding so much to do yet you dare to ask for nerfs. Do you really need to have it all? This game is now catered to the 'majority' can I have my fun also? I already have to go through these heroics, the leveling, dailies and everything else beside challenge modes and raiding which are mindnumbing (not stressfull). |
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Edited by Roselight on 23/01/13 10:58 (GMT)
hardcore raiders = most (note: i said most, not all) of the smaller playerbase have no life, therefore feel the need to exhaust the life out of their pixels, get all they want to have the best from the raids for their pixels, then when all is done, some will sit in the major cities and whine about there not being enough content to keep them busy as they hate the dailies that r now available and care very little about the quests and actual story that they may have left behind power lvling to the max, keep in mind that most of u already have reached max lvls of everything and done the hardmodes quite a few times, so stop whining
the bigger playerbase like pixel fun as it equals a destress mode for most a way to escape the daily fun of reality for a few short hours maybe less, this is called having a life, we also would like to experience the 'fun' the hardcore players do, as we also pay to play this game and it is our right to have these experiences, many of us r skilled enough to handle hardcore modes, we just do not have the time to sit hours each evening exhausting our pixels when there is also so much more to experience than just raiding the game is constantly progressing, each expansion, each patch, catering on different levels each turn to the major playerbase and to the minor playerbase, blizzard does listen and likes our constructive feedback, so stop whining, get over ur silly issues and give some constructive feedback about the game and what could be done for the community as a whole and not for a much smaller percentage of the players wants |
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I see alot of threads and posts related to player skill level and I have came across a very concerning find.. Alot of players (That I have seen) are asking for the difficulty of encounters to be reduced, I find this very counterproductive, in terms of both the counter communities opinion (The "hardcore" players) and in their own interest.You see..When a new raid comes out, a players instant responce is "lets do this, i want the gear" this is a good response, it shows a good level of motivation and passion and in correlation a need for success, this is all positive and is needed for a great community - however.. nower days when a player cannot perform to the standard needed to complete said raid, instead of picking themselves back up, learning from their mistakes and in term becoming a better, more skilled player - they ask for a nerf. tldr |
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Edited by Creasie on 23/01/13 11:12 (GMT)
You can't really asky others to not enjoy the game so you can enjoy your own vision of the game. Neither option is right. Sure, there are areas of the game specifically tailored to a particular group of players (Heroic Raids are better fit for the hardcore crowd), but that shouldn't stop you from trying something different and find out if it's fun or not for you. This is also very funny to hear. I am playing the game how it is. I am not asking for nerfs. I am not asking others to not enjoy the game so I can enjoy my own vision of the game. They are doing that. I am also not denying content from others because they don't have as much "skill" as me. It is just selfish to ask for unreasonable nerfs especially when you can overcome these difficulties by simply playing the game and not even getting better at playing it. You can overgear the content for example. Is it reasonable to ruin someones gameplay just because that person has more "skill" while you have so many other options (other features besides raiding or LFR) and tools (gear you can obtain) available to you? So what is more reasonable Draztal? Please answer me that instead of telling me that I am rude. |
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So this troll who is bad mouthing unskilled players on his alt in hopes no one will know his main. (Panda priest on ALONSUS with 5/16 HC) He is not that skilled but I guess we all knew that. Wether or not a player have completed everything from day 1 til now on every released difficulty have nothing to do with this thread..! Poor souls, are you so high strung that when someone says something needs to be nerfed, and it's countered by help from various players and they refuse to take it, that you then turn the thread into a mud wrestling arena? The fact remains that no content in normal is difficult, or overtuned if that word is more appropriate to you. Perhaps the real issue is the difference going from LFR to normal, but that shouldn't mean normal modes should be lowered yet again, as that would also mean heroics would get the axe by default to accommodate "bad" play-styles, or rather, "bad" players. I doubt it's a question of nerfing normal or heroic content as the two difficulties are pretty damn perfect this time around, but more a question of increasing the difficulty in LFR to make players aware, that raid content moving into the next difficulty, requires both communication, preparation and a reasonable amount of skill, or at least the will to improve in both encounter mechanics and utilizing the character your playing! If you take the low end of the scale of guilds who are strugling in normal mode now, there could be a torrent of reasons as to why, an increasing nerf wouldn't mean they suddenly complete a specific boss.., should that then mean the screw just gets another couple of turns until they are able to bypass several, if not all mechanics?- if that's the case, they might as well not nerf content and just mail some items to these players. If you take the middle packs who've cleared normal modes, and most are progressing on heroics or about to start on it, where are they left in all this`?- again there could be multiple reasons as to why they've not gone further which isn't taken into consideration with nerfing content. Let me take my own guild as an example, our primary reason is lack of capable players, or it used to for a period of nearly 1½ month, which even resulted in me cancelling raids, and also a couple of nights where "maintenance" made it so players couldn't log on for raids, again resulting in me cancelling raids. We're not at the buttom, but we're definitely also not at the top, our progress is tied very much into the material of players we're able to recruit, and it's been a nightmare this time around honestly, as most players seem to think their ready for heroic content despite only having Msv cleared in LFR modes. There is an absolute disconnect between players and raiding, and I can personally only find one source which could be the cause of this disconnect.., perpetual axing content to make sure no bad players are quitting, but it's at the expense of everyone seeking the challenge in raids! |
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Edited by Lightgoddes on 23/01/13 13:23 (GMT)
Had to jump agree with op here for the following experiences.
1) My monk il 461 no gems no enchants which is ww monk. outdpsed over 50% of the dps (all were 468+ gemmed) in his first lfr with 45-55k averga dps. 2) lfr is not punishing enough, if you keep standing far away with chain without breaking the chain in lfr. let him die, oke you take an inocent melee with you. Same goes for no moving at fen fire or which spirit world trololol at mr troll. This just the first lfr of 5 can go one ages liek this. 3) getting sick personaly of people doign way to low dps for il (ps an il 467 warrior 17k in dps spec = pro, min was 10k). If you are just autoattacking or afk`ing then leave. People ignoring even the slightest of tacts leaving that usaly up to me and others. I spent whole fights in the spirit world because me and 2 other dps were the only doing it. Nicest thing was that the i ignore tacts guy wa slook at my dps scrubs above you 3 with huge margin. Really i just wanted to hit him. But even if almost evyrone ignores obvious tacts or doe slow dps we manage to kill bosses... |
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Edited by Yunalesca on 23/01/13 12:26 (GMT)
Isnt all of this kind of redundant (the people complaining about nerfs) as for those of you that want the challenge, when raid nerfs come, blizz usually include a mechanism to turn them off. And im pretty sure (although never done them) this is true for Hard modes raids?
As far as LFR, you have 25 players, with no voice communication being used, ninja pulling, not ready checking etc etc, what do you expect? LFR is not a neccessity, skip it and go straight to normals with valor gear if you dont like it They are tuning encounters for a large proportion of their 10million players....... For those of you upset about it easy raids, go play Final Fantasy 11 and some of their bosses (some that take liiterally hours to down), then you may come back to WoW and not feel so hard done by :p |
You summed up my feelings pretty much. I've played on and off since Vanilla and I feel that the philosophy of the game nowdays is "Avoid unsubs" and then its all about those quick fixes that keep you hooked and not going to another MMO. I play this game for several reasons. First of all the social aspects, I keep login in because my friends play the game. Then its the familiarity aspect, I "know" this game inside and out, I feel like its part of my life. Lastly its the competative aspect, the only actual gameplay that I enjoy. But lets step away from myself and see the bigger picture of nerfing content. From what I understand from the blogpost Draztal posted, Blizzard consider "nerfing" content when they see dips in the rate of how guilds progress. I can understand the reasoning behind this, but I cant see why it would be a good thing in the long run. Because what you essentially do then is killing motivation. There is no need to nerf heroics. Eventually people will outgear it so much that the "fail threshold" is so high that most people will kill it. It might take a content patch or two, but just wait! So the argument is that it kills the spirit of the player who bangs his head against an encounter for months. And even if I can respect that in a sense, I dont see how thats possible. This player can do lots of things to improve his gameplay and thus be able to kill heroic bosses. Anyone can kill any boss, the game is actually made for it! You may not want to put in the extra effort it takes to be able to kill it, but why should you then get the achivement? I dont think Blizzard should be this parent that promotes a certain behaviour but if you dont put up some obstacles in the way of success then it will just be a downward spiral where everyone feel entitled to everything for minimal effort. It is not like we dont have any content for the "masses" - there are plenty. So leave heroic raids alone. Leave heroic raids to heroic raiders. Its not the pinnacle of WoW for everyone, and if you feel its the pinnacle for you, then you would want to put in the extra effort. |
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I only really do the bare minium of what's necessary to to raid nowadays because what was once its own little fanatsy world you could explore and lose yourself in is now a toddler safe amusement park that tries to satisfy as many playstyles as possible by just flinging different versions of the same ride in one place.
It's kind of to video games what McDonald's is to food. |
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Isnt all of this kind of redundant (the people complaining about nerfs) as for those of you that want the challenge, when raid nerfs come, blizz usually include a mechanism to turn them off. And im pretty sure (although never done them) this is true for Hard modes raids? I've had discussions about this a hundred times on these and other forums. Everytime I am being constructive barely anyone listens. Now that I make a sort of rage comment I get a blue post who makes it highlight on many websites and I get attention from the same people who ignored my constructive posts. Go figure. Obviously it's pointless to discuss this again. I really don't have the feeling that giving constructive feedback is appreciated this way so they can forget about it. If Blizzard wants constructive feedback they should moderate these forums properly and actually respond on good threads more frequently instead of replying to someone who just had a bad morning and got sick of comments that have been discussed a hundred times before. |
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Exactly :S |
and there we go ladys and gentleman, now we see hard proof that even blizzard employees no longer cares about the soul of their game anymore. Remember the time when the developers dressed in hardrock t-shirts and did not care only about the money, but also about what kind of playerbase they had. When the game was not cattered to the x-box generation, that don't care about the journey only about the reward. Sad to see but to no supprise why wow nowadays is considered a joke in serious gaming circles, |
