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28/01/2013 21:39Posted by HakkuriImo they should remove all combat affecting racials and only leave the non-combat ones (rep bonus, proff bonus etc. There would still be little difference between but even the top players could pick the race they want.
29/01/2013 10:29Posted by Zerodillwell for a most part humans is what u can call the most "boring" race taking it's what we are... they spiced up human with that racial to make people play it i suppose.
It is quite a simple case of maths to work out the best racials.
Human: Gets to use two trinkets: lets say they use insignia and badge.
Thats with full upgrades:
Human: 1466 pvpp, 346 resi from each trinket slot)=
+2892 pvp power passively.
+692 resilience passively.
+1 min cool down for 5499 strength/int/agility for 20seconds
+proc chance for 3881 strength/int/agility for 20 seconds.
+ability to trinket stuns/etc with racial.
Other races using badge and trinket get From each slot=(1466 pvpp, 346 resi from 1 trinket slot)+(346 pvpp, 346 resi, 1100 crit/mastery/etc from 2nd slot)
+1812 pvp power passively.
+692 resilience passively.
+1 min cool down for 5499 strength/int/agility for 20 seconds.
+ability to trinket stuns/etc
So to break it down a human vs any race gets:
+1080 pvp power
proc chance for 5499 strength/int/agility for 20 seconds.
So at the end of the day you need to ask are the other races racials as good as (+1080 pvp power, proc chance for 5.5k of primary stat and -1.1k crit/mastery/etc.
Vs humans orcs get a 4k attack power cool down at 2 mins and +1.1k crit/mastery which is clearly inferior to the human racial of +1080 pvp power, proc chance for 5.5k of primary stat.
No one can argue that the human racials are by far the best racials for offensive play and pure outright damage increases.
You may argue the justification that other racials provide a better defensive boost such as Taurens larger health pool or the orcs resistance to stun.
But I don't think you'll find many people willing to reforge away 5k in their primary stat and 1k pvp power for any trade off what so ever.
First of all, I realise the racial itself is not, in fact, unfair. However, by not having to use the PvP Medallion, you're allowed to use two DPS PvP trinkets. This is all good and fine, of course, if it wasn't for the fact that these trinkets give a large amount of PvP Power.
Why is it like this? Humans already have a strong racial in that they get an extra DPS trinket (for example, they get to use the stat-proc trinket, whereas others get a flat +crit, +spirit or +mastery), why do they need to get an additional buff in the form of extra PvP Power?
Make the +PvP Power on DPS trinkets unique!
There's already places where this exists. Two-handed weapons (Malevolent Gladiator's Greatsword) have this in order to prevent Fury Warriors from getting too much. It's essentially the same deal, but for a race rather than a spec.
Am I wrong in thinking that Humans getting over 1,000 PvP Power more than any other race is unfair? Is it balanced in some way I'm not aware of? Please do tell.
The Horde's racials has been better than alliance's racials since day 1 in Vanilla.
I mean 5% extra HP for the tauren + war stomp?
That is OP.
I think a GREAT fix for this, would be simply lowering the PvP power on dps trinkets from 1300 smthing down to 300 smthing, what it is on other pvp trinkets, such as medallion and the hp gainer.
This would reduce supermassive burst going around a little, slight tunedown is cool.
EMFH gets balanced, no bonus pvp power, but still 2 effects.
You might want to add some slight bonus as a secondary stat on the dps trinkets, tho. Just as what medallion and hp-gainer have.
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My personal fav solution to the issue is to make it so the proc trinket and the burst trinkets stat boost cant stack on top of each other. It'd mean people using two wont be bursting with 11k extra in their primary stat instead they will be bursting with 5k in their primary stat on a 1 min cool down with the potential to get a proc to get 5k in their primary stat when their on demand trinket is on cool down.
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