Yes I agree the game has become a bit too easy for my liking aswell. Many players are happy with the state this game is in right now but also some, although maybe minority, do look for a challenge and in my opinion this would be an easy thing to fix, just make 2 different types of servers. Easier and harder ones.
I'd love that, sadly never going to happen.
Just recently got my mage to 90....
It's impossible for me to feel any kind of thrill, adventure or accomplishment, not even the slightest bit of entertainment I expect from a video game, when I can let a quest chain's big 1mio endboss mob just toddle up to me and chisel away my 300k+ HP at a staggering 10k DPS on a fragile, little thing wearing a dress, a class balanced around not being hit.
When you have to stand defenseless for 30sec for a three stories big monster to kill you it's just sad. It does not make me feel powerful, it makes me feel like I have used ome sort of cheat. I don't like using cheats.
For all intents and purposes at this point all nonpvp elements in this game except raiding and CM might aswell be really crappy movies, the ones where the main character is so blatantly overpowered and shallow it makes you cringe watching them.
And while raiding and CM do give proper challenges they aren't what I'd want from an MMORPG; I don't want to be met with 1337 achievements and super elite heroic thunderforged items and whatnot for defeating a boss in difficulty +2 selected in PlayerPortrait_Dropdown_Menu.
Toggling a bunch of options or completing content under conditions that are completely out of touch with the game world do not fix the impression of blatant impotence the bad guys leave everywhere else.
And for non-instances these options don't even exist.
It wouldn't be nearly as bad if at least bloody single player games weren't going down the same route...