Why solo scenario ?

90 Draenei Mage
16705
I just did the new solo scenario that lead to the second parts of Isle of Thunder and i think it's a very dangerous road Blizzard shouldn't follow.
I can understand solo instance for hardcore stuff, like the legendary rogue questline in Cata, or the warlock one to get green fire. Also the timed one is fun, because it's optionnal and get tons of stuff. But this is daily quest ! Isle of Thunder is the thing you do daily, easily, while grouping with friends and guildies to socialize. There's ZERO point in making this part solo ! Worst of it: it's mandatory if you want to go on with the story.

Scenarios so far were for 3 players. In 5.1 the Krasarang special quests could be done in 5-man group. Why change that ?

I'm paying for a MASSIVELY MULTIPLAYER online rpg, not a solo game.
Edited by Anankë on 12/03/2013 09:47 GMT
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90 Human Death Knight
15405
The Scenario's that are solo are there to allow anyone no matter when they jump into the game to experience the epic changes at the area and they've already stated that it won't be done unless the moment really require it.
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90 Blood Elf Mage
10505
Tbh it appeared to me to be just a fun aside for players. It isn't really an instance or anything, it could be viewed along similar lines to the Netherdrake races and Cloud Serpent races, something that a player can aim for and enjoy.
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90 Human Warlock
9390
i dunno, i'd rather there was *more* stuff to do solo that wasn't dailies or quests.

don't get me wrong, i like doing multiplayer stuff, it's why i play the game. but sometimes i just want to try and tackle a dungeon or something solely by myself without anyone interrupting.

more solo scenarios please!
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29 Gnome Warlock
8760
A lot of people (*cough* dead servers*cough* but also those working odd hours etc.) are dependant on the controversial LF tools to get to do the vast majority of Instanced level-appropriate content in this game. Complainting just a single one doesn't is a bit over the top, though you seem to fear this is a 'slippery slope'.

It isn't, a big reason WoW got as big as it is lies in offering progression at your own. This can be done controversially (LF tools where people too often treat others basically as lowly torchbearers and garcons de pisse), or tune some things to single players from the go-get (part - later too much IMO, due to too low tuning - of the levelling experience and scenario's like this).

And of course the reason may just lie in technical reasons, and it basically just makes a nice conversation piece.
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90 Draenei Mage
16705
The Scenario's that are solo are there to allow anyone no matter when they jump into the game to experience the epic changes at the area and they've already stated that it won't be done unless the moment really require it.


Well, that's the thing i don't get: we had tons of epics moment in the past. And we could experience them in a group without any problem!

While leveling in pandaria for example:

_ When the Jade statue is destroyed.
_ When this massive bug attacks the wall in Valley of the four winds.
_ When you open the doors to the Valley of eternal blossom and the few quests after.
_ When Anduin tried to counter the Sha and get his leg crush.
etc. etc.

Why change something that work ?
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90 Night Elf Warrior
11700
12/03/2013 09:54Posted by Anankë
The Scenario's that are solo are there to allow anyone no matter when they jump into the game to experience the epic changes at the area and they've already stated that it won't be done unless the moment really require it.


Well, that's the thing i don't get: we had tons of epics moment in the past. And we could experience them in a group without any problem!

While leveling in pandaria for example:

_ When the Jade statue is destroyed.
_ When this massive bug attacks the wall in Valley of the four winds.
_ When you open the doors to the Valley of eternal blossom and the few quests after.
_ When Anduin tried to counter the Sha and get his leg crush.
etc. etc.

Why change something that work ?

Because the opening of the next stage in Thunder Isle is a one-time event. Rather than shutting out every single player not there when it happens (which e.g. on SWC was about 03:30 this morning, 95% of the server population asleep), from experiencing the event, they have implemented this solo scenario to give us the story whenever we catch up. It is a one time deal, once you've done it you won't be able to do it again on that character. The quests you mention work the same way -and while you can do them with other players, if you are grouped and on the same phase, they're not designed for that. If they did a group scenario of this event we'd sooner or later come to a stage when later players are unable to finish it due to there being nobody else in that stage of progression.
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49 Dwarf Hunter
11015
I just did the new solo scenario that lead to the second parts of Isle of Thunder and i think it's a very dangerous road Blizzard shouldn't follow.
I can understand solo instance for hardcore stuff, like the legendary rogue questline in Cata, or the warlock one to get green fire. Also the timed one is fun, because it's optionnal and get tons of stuff. But this is daily quest ! Isle of Thunder is the thing you do daily, easily, while grouping with friends and guildies to socialize. There's ZERO point in making this part solo ! Worst of it: it's mandatory if you want to go on with the story.

Scenarios so far were for 3 players. In 5.1 the Krasarang special quests could be done in 5-man group. Why change that ?

I'm paying for a MASSIVELY MULTIPLAYER online rpg, not a solo game.


I disagree with you. There need to be some solo things to as that puts a player to test a bit. Some players never even quest alone. We are a lot of solo players out there that isnt in a big guild and prefer to play alone.. so when questing being able to solo most of the stuff is great.
I think it is good for players to actually have to do some things without help of others cos that tells if you do fine at your level or not. With that I do NOT mean high dps but knowing you class and play it to full using your abilities for survival.

It needs to be more solo stuff in the game cos after what I have seen tru cata and onwards is that there actually are a lot of level 90s that can pull desently high dps but still are bad players. If you always group with others you dont learn to play properly.

There are level 90s with high dps that has rediculesly low survivability as they dont stunn. they dont interrupt. even tho their class has good abilities for it.

Bring more solo stuff to the game cos that gives a better player base.
Edited by Grobbel on 12/03/2013 11:16 GMT
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90 Troll Death Knight
0
Personally I'd love to pay for a solo game with MMORPG parts included.
I'm somewhat anti-social and like minding my own business, not to mention the biggest part of the playerbase is..well, lets keep it clean shall we?
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3 Gnome Rogue
0
it's not a daily but a one time quest.

they probably did it to avoid MoP launch day problems when people could not complete the starting quest for days.
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90 Night Elf Druid
16645
Its alright you got something to do by yourself, humans are social and all, but im sure youll survive 5 mins on your own, and they aren't even forced upon you, you can choose if you want to or not
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12 Night Elf Druid
0
I think if you get older, start working, have a family, children you will realise that wow is just a game and you just cant afford sitting in it every day for 4 or 5 hours to experience endgame content.

It is natural that more and more people demand solo content at wow, look its almost 10 years! 10 years ago people went to school, did maybe study but today they dont have that time anymore.

Should they now all leave the game?

LFR, Scenarios, LFD are tools that allow players to experience the game and so far those that are younger and dont have thoese responsibilities in RL still own the game big time. You get the best loot, see the most content etc, so I would think that you could leave those with a strong RL atleast a tiny bit of the cake, dont you think?

MMO doesnt automatically imply Raid content only, or guild content only. A good MMO today does give you the chance to log in and do stuff. No matter if its a raid, dungeon, scenario or quest chain, it just needs to be instant.

I dont know how long you had to wait for 3 men scenarios, havnt done them yet. But I guess it is like LFR, it takes too long. As a tank you wait an hour at LFR, no working person can do that.

Socialising is what we humans do, but it does not automatically mean looking for like minded players for hours and this is where most MMOs still struggle today, I disliked LFD, LFR once and what it brought us, but I am also glad I can use these tools now and so I am happy to have a solo dungeon (didnt do it yet though).
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3 Gnome Rogue
0

I dont know how long you had to wait for 3 men scenarios, havnt done them yet. But I guess it is like LFR, it takes too long. As a tank you wait an hour at LFR, no working person can do that.

it's funny because scenario queues are practically instantaneous.

however they are so easy they can all be completed solo.

in 5 man heroics at least tank and healer have to know what they are doing...
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90 Night Elf Hunter
11705
When I did the solo scenario it kind of reminded me of sorts of the solo dungeon quests in Guildwars 2, not quite same but similar in nature. However the one in WoW is faster and in general a bit simpler in some ways.

Did the Shao'mara one earlier and it's not a pretty thing to complete it with less than 3.2k HP left -- makes me wonder how cloth wearers cope with (will get there when my priest alt dings 90 finally I guess).

Actually I do think there should be more solo scenarios but that they have to be from random items you loot from mobs anywhere in the world. Both this and Brawler's Guild proves it can be done.
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90 Gnome Warrior
16415
It is not a solo scenario, it is just a quest. There still are massive quest phasing bugs, so instead of adressing them, Blizzard made this 'workaround'.
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it is probably to stop idiots interfering, and of course because you are unlocking content, the map changes completly afterwards, it is going to mess up a lot of stuff.
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As others have mentioned on the thread, the point of this "solo scenarios", among other things, is that players that come late to the game will still be able to experience everything the Isle of Thunder has to offer, even if the realm has already advanced to a different stage.
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1 Human Warlock
0
I wish a could slap these people with a wet fish. It's not the start of solo content, it's just Blizzard making use of the scenario function to progress the story without having to put us in a phased area.

It's a good thing. Would you just rather have nothing?
Edited by Jausd on 12/03/2013 19:19 GMT
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90 Human Hunter
6230
As others have mentioned on the thread, the point of this "solo scenarios", among other things, is that players that come late to the game will still be able to experience everything the Isle of Thunder has to offer, even if the realm has already advanced to a different stage.


http://www.reactiongifs.com/lol/excited_golden_girls2.gif
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90 Human Paladin
17375
I hate the 3 Player Scenarios. They are boring as hell - this "solo scenarios" are much more fun because I'm not dependent on some guy who has no idea what he's doing and is derping away.

Scenarios never ever should have been with more then maybe 2 People - everything else just feels like a 5man w/o clear roles of the players (tank, heal, dd). I hate that because that means you can be queued with 2 other tanks and can't kill anything (w/o the part of absolute boredom).
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