Let's look at one example, both items are ilvl 476:

Dorian's Necklace of Burgeoning Dreams849 sta + 566 int + 399 haste + 340 mastery =

**2154** Malevolent Gladiator's Pendant of Alacrity849 sta + 566 int + 405 haste + 331 mastery + (299 PvP Power + 299 PvP Resilience) =

**2151** +

**(598)** =

**2749**As you can see, if you simply sum up all the stats without taking into account any sort of relative stat weights (which are irrelevant for this case as the existing PvE stats on both items are exactly the same) you can clearly see that they are pretty similar if you ignore the PvP stats (

**2154 vs 2151**).

So we can conclude that PvP stats (Resilience and PvP Power) do not count towards the ilvl budget of any item.

So, yes even if PvP stats are out of the ilvl budget, the removal of resilience will still mean that PvP items are losing something extra that was exclusive to them, but PvP Power is still there and is still out of the budget, if we find that this is not enough we can always change some of the numbers on PvP items, like turning the PvP Power “knob” up until we are happy with them.

Note: Malevolent gear actually has even more stamina than that due to a recent hotfix, but I used the old values just to show that the numbers were correct in terms of correlation between stats and ilvl.