I dunno what r u talking about.
It's clearly enaugh BM+Retri+someone around, to just get to a healer or any other dps class and oneshot it.
You don't need any CC or any tunnel(it was in S8). Just choose between BM and Retri. It's enaugh.
Huh? Damn it. I forgot.
Rogue and The skill trinket! Which helps to kill a geared resto druid before rogue will show up(talented for 3 sec). Yeap, it happened to my druid, when we played cap. He had 493 gear and been killed for 3 second garrote-silence. Was he suppose to trinked garrote? I dunno, it's up to you, but I don't think, that CC is too much, i think that Blizzard Dev team works more for a Titan project and World of warcraft at the moment has the same situation as Star craft was. No one carry about it. PVE-players pays for a gametime, they eat siht(forcing one instance per year and do not wine). They are mass, like 90% who likes to kill mobs. Other 10%, even if they quit - 90% will pay for this game and won't say anything about balance. When they started talk in last content, that elementals are useless in PVE, Devs heard them! They gave a PVE save ability to elementals, which saves good enaugh in PVE, but in PVP elemental still lacking surviveability, you ask why? Because it was designed for restoration, because most players plays in restoration. 2v2, 3v3, rbg, pve. Resto shaman is definitely one of the strongers heal class, because of it's mastery system, but other specs causes only facepalm. Elemental in pve it's 5 buttons which include 4 CD-spells(lava(8sec), shock(5sec), elemental blast(12 sec), unleash(12 sec or so), lighting bolt(no dps no cd)) , in pvp it's much more, but wtc if one melee can overtunnel and stop whole elemental DPS or heal(wtf, elemental heal? What is that?). Add a broken mastery system - and we will recieve a !@#$ty class, which can release itself only on RBG or PVE.
If i would my RBG leader, i would never take elemental in raid. When I play on my DK and if I see elemental on arena - I always tunnel it and it always die! No way to win.
P.S. I don't need current mastery system that gives random !@#$ for DPS on RBG, like proc or do not proc. I want mastery system like mages or warlocks or any other hybrids has - increase spell damage, but not another procs for a spell which damage like 20-30k. Lawl. Too much restrictions. Other hybrids doesn't have it. So why do us? It's good enaugh for PVE, but on arena or RBG, we need a controled burst. So much fun, when I think that I will one shot target on sphere BG and it only crits for 100k and there're no another procs. Then I'm watching recount and see - warlocks 400k shots. That's a real, but 100k... it's not even serious.
Edited by Уанноо on 18/04/2013 20:57 BST