I'm on your realm, and I just logged in to see if I could find you, but you had gone offline.
I don't understand when you say "my rep fell in darnassus and now there is no quests there?"
In the Night Elf starting area, you do Shadowglen, then Teldrassil (Dolanaar). From Dolanaar you get sent to Darnassus on a gryphon for a quest, and come back to Dolanaar to finish Teldrassil.
Then at level 9 or 10 there is a quest on the Hero's Board in Darnassus for you - Hero's Call: Darkshore! - to go to Darkshore, and there should be lots of quests for you at Lor'danel in Darkshore. Are you there now? What level are you? we should be able to see, but the website armoury is slow to update, so I see you as level 3, which doesn't help me figure out what quests you should be seeing.
If you were sent to Darkshore, you should be level 9 or 10. Having got there, you will be moving on rather than going back to Darnassus for quests - though every so often, you will be back there to get quests from the Board, to do your banking and auctioning, and generally bask in the greatest city in Azeroth!
At level 10, you are just at the point where better items start to mean something to you.
At level 10 as well, you are really just starting the game proper. (Some would say that you're just starting the game at level 90, but we'll leave that alone for a while. :)
This is a long game. Up to level 10 goes by in a flash. Think of it as your initial orientation exercise. You now know what quests are, how to move, how to use flight masters to get places, how to loot mobs, how to sell things to vendors.
Questing is the simplest way to progress your character and level up. For each quest, you will be offered items, which will mostly be better than the ones you have. This is both how you level and how you get better gear.
There are other ways to play, other things to do.
At level 10, you can also start doing Battlegrounds, which are Player vs Player fights. I don't recommend them unless you're heavily into that; as a new level 10, without good armour, you will mostly be getting killed and resurrecting.
At level 15, you can start doing Dungeons. These are 5-player groups who team up to defeat harder enemies. These enemies drop even better gear, and there are quests in the dungeons that also reward better gear.
For now, I suggest you keep questing. You should be seeing quests at Lor'danel. Things get a bit more complicated in Darkshore, and stories unfold as you quest there.
As for gold, you get some from quests, and some from selling the things you loot from mobs, and some from selling your old armour when you replace it. That's enough gold for your current needs.
If you want more gold, the quick path for a new player is to learn two professions of Mining, Skinning and Herbalism - there are trainers in Lor'danel - and gather ore or herbs or skins, then take them to the Auction House in Darnassus and put them up for sale. You will make a lot more gold that way, but you don't have much to spend it on yet. As with most of the rest of the game, making gold gets more complicated the further you get into it. :)
Edit: Cártoon posted while I was still typing. Now, I'm posting from a mage, so I like mages, but I also play other classes and characters, and I'm not at all sure I would recommend a mage to everyone for their first class, and I surely wouldn't prioritise Humans. I wish I had started with a Night Elf Feral Druid instead of a Draenei Paladin, for example. Everyone has their own favourites.
Oh, "feral" Druid? At level 10, you get to choose a specialisation. In your case, as a Druid, the most versatile class in the game, you get to choose between 4 specialisations instead of the usual 3. Feral (Cat) is the close-attacking damage dealer. Guardian (Bear) is very tough and hard to kill, and at low level does as much damage as Feral, or more. Balance (Moonkin) deals damage from range. Restoration is the healer. Healers aren't ideal for questing; they're specialised for healing other people in groups. Of the other three, you can choose whichever you like, and you can change at any time by talking to your Druid Trainer. Personally, I'd go Feral if I was finding the game easy, or Guardian if I was getting killed by mobs.
As for guilds, that's a matter of taste as well. Guild Perks are useful, yes, but finding a group of people you like is more important. You can join guilds. I'm sure you've already received random invites. You can also leave them at any time.
Edited by Gráinne on 21/05/2013 01:46 BST