My personal feelings towards Warrior PvP have reached an all-time low. To me, it seems like there are so many issues that Blizzard just don't care about resolving. So many gaps, flaws, scars (old and new), and shortcomings.
I think the Warrior GCD is a problem. It isn't in PvE, of course. 1.5seconds seems fine and let's face it: You're going to be stabbing a dragon in the !@# for 12 minutes, how quickly you press buttons probably isn't THAT much of an issue. You need to do your thing for 30 seconds until the blue-laser hits the boss and you have to intercept it... (I miss Intercept, lol_) ANYWAY...
IN PVP... the extra 0.5 seconds of our GCD, compared to DKs... and Rogues... Shamans... Monks... and well, most Melee, means one thing. Our characters react slower. For instance, you hit a mage in the face. You then have to wait 1.5sec before you can Stormbolt! A DK Obliterating that same mage? He only has to wait 1.0sec before doing whatever DKs do to mages. Being able to react quicker makes so much of a difference.
I'm not 100% sure on how the mathematics should look.. but the simple fact that a Rogue or DK can hit 4 skills in the time we can hit 3 means that they're more likely to be able to react to the situation first. Ah! you say... "But what about the times when the character needs to react after 1.3sec! Warriors only have to wait .2sec to do something whereas Rogues have to wait .7sec! And you're right.. but we're talking about percentages here. In a 12sec window, most melee can 'do 12-13 things'... Warriors can only do 8. This obviously doesn't include some skills, but Disarm, Stormbolt, Shockwave/Bladestorm/Dragon Roar, Shattering Throw... all of these skills are affected by the Global cooldown, meaning we're less reactive to and, on average, have less opportunity to react to enemy actions.
It's... dated.. and frustrating. And what's worse, is that our resource system too-greatly limits how and when we use our clutch abilities.
Look at Shattering Throw.. arguably the most stupidly designed and anti-QoL skill in the game. It has four prereqs. First, that you're facing the target; second, that you have 25 rage; third, that you complete a 1.5sec cast; and fourth, that the ability is off it's 5min cooldown. Why is this clutch ability A, on the GCD; B, stuck with such a high rage-cost; C, complete with cast time; and D, on a 5min CD?! Compared to Mass Dispel.. which has ruined and imbalanced PvP for years!
Next, look at Staggering Shout. It is... terrible. A highly situational ability that now breaks on damage. Unless someone has managed to snare a whole other RBG team, or your Hunter is kiting some adds, this ability sucks. In most cases, you're not going to be in that situation... you're going to be facing 2-3 mobs or enemies, and the only Mass-Snare Warriors have is Piercing Howl - WHICH IS ON THE SAME TIER?! Staggering Shout makes... NO SENSE for the cost it comes at (which is high: One talent point and a 45sec CD) ...this is in comparison to the BASELINE [AND STOLEN FROM WARRIORS] Disable (that monks have) that offers a FREE root on any snared target. So not only do WW have two reliable snares (Disable and Flying Kick) but they can also root snared targets, AND the initial snare is refreshed for free, and there's also no COOLDOWN on the ability. (I've levelled a monk to get a feel for how they work, hence Monk! <------
Anyway, I don't get it. I feel nothing but absolute fury because of how unfair and cancerous this is. Not only do monks have better escapes, better mobility, and better utility, but they also have 'our' original Improved Hamstring.... except there's no CD... and it doesn't have to be their snare on the target... and ALL Specs get this. You want more free roots? The Shiv effect of Paralytic poison (that faceroll Rogue talent that some of them take) roots the target for 4 seconds (Shiv has a 8-12sec CD, by the way (not 45sec like our Shout), and the target doesn't actually need to be affected by the poison for the Rogue to Shiv the effect on them)... it's.... easy. And RIGHT THERE.. for the lowly cost of 20 energy.. and a 1.0sec GCD. Oh, and this 4-sec root on a 12-sec CD? It doesn't break on damage. ......... :/
Warriors used to have higher HP... and PLATE ARMOUR THAT MEANT SOMETHING... but the disparity between cloth and plate has narrowed... most damage in the game is spell damage, making what little protection our armour offers almost unimportant.
Maybe I'm missing something.. Maybe there's a secret to game balance that I just can't see. Either way, I've had enough of pretending that 'Warriors are fine!' when actually, they're not. They might be okay for PvE, but for PvP they're slow, limited by a dated and awkward recourse. No other classes are as gimped by their defenses as much as we are. it's even worse for fury.
Fury warriors can't use RAGING BLOW or WILD STRIKE when they have a shield equipped. Common sense, if you look at the tooltip, but how is that remotely fair?! Looking at Icy Veins Advanced DPS Guide for Fury Warriors is something to behold. The amount of balance and fidelity and effort that goes into setting up a Colossus Smash burst window is pretty scary. That 6-sec window literally accounts for MASSIVE amounts of Fury DPS... Now try and do that in PvP. You can't... fine.. I get that, no-one gets to do their PvE rotation in PvP, but even when the opportunity arises to go for a kill, their damage window is just so small!
Add that to the shield fiasco, and the Heroic Leap bugs, the Banner Placement bugs, the weapon-macro bugs (which were rife (and reported) on PTR), the lack of quality of life^^, the crappy talents. I can't be bothered. Rage is such a bad resource system.. it's unreliable, awkward, even if the GCD rolls around, the chances are that you don't meet the requirements for a shattering throw anyway. There was nothing wrong with Glyph of Gag order working ONLY with Heroic Throw. Warriors got a 30sec blanket silence and that was probably okay. Instead of THINKING the glyph through and removing Pummel from it, they just made it PvE only. Another stupid decision that pulled Warriors' trousers down and made use HORRIBLE for patch 5.2.
If you're in a place where you enjoy your warrioring, then good for you. Me? I've had enough... of bugs, of being an NPC class with no niche, poor utility, crap and unreliable mobility, and a resource system that just doesn't work for the pace of today's WoW PvP. What would I do? I don't know... probably overhaul the class. Create a rage mechanic whereby my character being 'unlucky' with Bloodthirsts didn't mean I was sat around for 4.5seconds while a DK hit me with an Outbreak and two Obliterates.
I love the idea of Fury Warrioring.. and PvP is what I love most about WoW. It just seems as though the two aren't meant to be. Even Arms is bad for the reasons mentioned. Slow, cumbersome, limited, free-kill, and squishy... and clunky! Thats' how things feel.
All other classes have their resource to hand, ready to FIGHT. Energy, full, Focus, full, Runes, refreshed, cooldowns, sorted. Warriors SLOWLY earn this rage stuff and take too long to get going. And why on Earth SMF feels as slow and boring as Arms is beyond me. If ANY SPEC in the game should have a lower GCD, it's SMF. :/
Oh well, it was fun while it lasted. Seasons 9-10... Throwdown, Intercept, 6-sec Reflection...
Looking at the Create a character page... and NOTHING says "Fun" like a plate-clad Panda Warrior going crazy in AB or Twin Peaks... the reality is that the 'Fun' is a lie. Or doesn't actually exist. We're just too behind the times. :(
I say we... but I won't be including myself in that anymore. I'm a nobody, my misery wont' 'do anything'... but I guess I don't know what else to do about my Class:Spec being so gimped in PvP - other than write on the forums! Nowhere else to go... no other game to play, no other class to fall in love with... the only thing I love about WoW is... crap and not fun.
What's sunshine like? Does it hurt? ...