The reason for this change is that Kil'Jaeden's Cunning just felt too good and over 99% of Affliction Warlocks were taking it. We weren't happy with the snare effect, but when it had a cast time debuff instead, no one used it. Changing it to just be a snare effect ended up making the talent too good. We have a long PTR cycle ahead, there is plenty of time to tinker with it, and Warlocks will be balanced around this.
It’s worth noting that the new Kil'Jaeden's Cunning is off of the global cooldown and can be cast while another spell cast is already in progress. For the Affliction Warlocks worried about this change; one recent change on the 5.4 PTR is that Haunt is now castable while moving.
why rather not worry about the fact that 80% of the arena team above a certain rating are hunter-oriented?
don't you think this clearly shows that there is something seriously wrong?
more and more players go to play hunter, you noticed?
many of these remain surprised at how easy it is to play the hunter than the class who were playing earlier.
pls, can at least one of your employees try to play a lock? can he try to switch from lock to hunter? can your hunter try to do the same playing a lock? do not notice a huge difference?
you know what would be helpful? (sarcasm inside) see your internal team play 3v3 matches: team-oriented lock vs hunter-oriented ... I just want to see how many times out of 30 games the lock-team would have any chance of win.
if all locks take a certain talent this evidently means that there is a serious lack in the design of the class that fortunately able to be offset by a talent.
and what are you doing? nerfate that talent?
why not at least try to ask yourselves about the reason for which that talent is practically mandatory in order to play?
locks are in a position where they need help (buff) and you patch after patch continue to nerf them?
a simple summary of how you handled until now lock and hunter:
lock need buff, what u doing? nerf -2 buff +1 = lock -1 feeling = lock nerfed
hunter need nerf, what u doing? buff +2 nerf-1 = hunter +1 feeling = hunter become even more strong then before.
so patch by patch lock become less stronger and hunter become more.
you mentioned the lock affliction, what about destro?
I'm sorry if you think my tones are turned on, but we are no longer in the first month of Pandaria ... and we are not even in the first year of wow...
I do find it hard to understand how it can be possible that level of imbalance in the game.