Topic [Healer] Proving Grounds
Edited by Lestuniem on 11/08/13 21:55 (BST)
Gathering here my (and hopefully other people's) feedback about healing PG)
Reached Wave 8 (W8) of Endless tonight. Did it five times but each time it ended with one party member being instagibbed, unless you expect me to heal member from 20% HP (taking GCD in mind) in 0,5 seconds before the party member takes a second ~70% HP hit it's a no go. But, first build, so was enjoying enough. Really waiting to see this through.
Here are my notes from this evening, keeping notepad open on 2nd window, my only wipes were on W8E, waves prio to that didn't give even hint of trouble:
W7G: Small Illusionary Conqueror doesn't hit nearly hard enough. My HoTs keep tank alive during "Enrage"
W3E: Too long waiting for next pack (15sec)
W4E: Two dispels to choose from, pick the right one, get yelled by DPS - LOVE IT
W5E: Too slow DPS, still one add up when next wave came, ToL
W6E: Same as before, ToL, ramp up from previous one too high
W8E: Easy one, except mage died oneshot while standing in mortar. Adds didn't for some reason get affected by Disorienting Roar.
"Kavan the Arcanist yells: I am down! Quick healing spells would be best for emergencies like that!" please end yourself // 2nd/3rd/4th/5th
|||| Popping ToL, HotW
6th time: This time any party member wasn't even at 0% and encounter ended.
W9E: As mentioned earlier, group's DPS is way too low. Endured maybe 5 seconds, was so OOM from W8 that couldn't do anything. Challenge should be about how you can endure long periods of time while maximizing your effectiveness, not how fast you can spam your biggest heal button.
W11E: Mana break
W12E: Mana break
W13E: Mana break
W17E: Big mobs hit retard hard, too slow DPS
------ This wave was okayish except for the "Chomp" bleed, aka "heal this target to full to get rid of this".
Seems real nice. Cba to try further atm, will go later on!
Nice to have list:
- "Pet bar" for raid CD's which the other party members provide, including Mage's Time Warp
- Capable on marking target(s) with skull and DPS would focus on that one
Edited by Isheria on 16/07/13 00:19 (BST)
The enemy mages on endless seem a bit overtuned for the ilvl being provided. 1 pyro takes 1/3rd of the npc's health bar including the tanking one as well. If all 3 pyros hit same target he pretty much gets 1-shotted.
You can try to cc but the chances of not getting overwhelmed by further waves due to craptastic npc dps is rather slim. Currently the npcs need a buff that allows them to do more damage the higher their health is.
Here are some observations I've made:
Theres currently no way to exit the scenario that I know of, other than hearthstone. (or ptr disconnecting you and teleporting you to shrine :D )
I was really happy to see that the npc's helping are actually in your group, with raidframes. As a priest, thumbs up to that.
I think the encounters are about the right difficulty. Bronze and Silver weren't much trouble (I've healed 8/9 gold challenge modes, if you want to know my ability), and gold went down with a few attempts. I should point out my ui wasnt that great, being something I put up quite quickly on ptr. Endless isn't something I've looked into yet.
This is very minor, but healthstones don't disappear when you leave, not sure if this is intended or just an oversight.
These scenarios are definately focused at testing your ability at playing your spec, since nearly all of the challenges require good healing, dispelling and very occasionally avoiding the fire. These definately aren't a way to practise raid mechanics in their current state.
Something I noticed was that all of the options had basic in their name, basic healer (bronze) to basic healer (gold). Does this mean we will get more than just the 3, 1 for each role? Maybe there will be class/spec specific scenarios? Maybe there will be challenges where there is a focus on fight mechanics? I'm intrigued.
I'm very excited for this new feature and it's looking great so far.
The problem is unless the thingy bugs and a mob despawns(thus reducing his health from the dps needed) the NPCs don't do enough dps to defeat the waves on endless mode(from wave 6 to higher).
There's still ~7 million health from the previous wave alive AND the current wave just spawns and kills my NPCs . It could work if I could dps the waves, but not making it with the current mana regen at ilvl 463 as a Holy Pala.