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Blizzard recently lowered the wrath mana cost on the ptr making DOC Wrath healing more cost effective healing wise than Healing touch, nourish and regrowth. However, I personally feel this was a much smaller issue compared to what are the real issues of this talent is. (Which I will now list)
1. Low dps
If I spammed nothing but wrath I'd produce about 40~k dps at the cost of normal healing. This is pitiful.
2. Works against druid mechanics.
By this I mean a druids lifebloom uptime keep, Harmony uptime keep, mushroom uptime usage/keep and not to mention pre-hotting in general. And you want to add a filler spell? Why not let it refresh lifebloom or something of the sort?
3. No scaling with popular secondary stats/gear choices.
Priests and monks stack crit and their damage benefits from crit. Druids stack spirit and mastery. Both have no effect on wrath. This results in the spell scaling very poorly with most druids gear sets. (NO, don't mention intellect gems, only baddies who have never seen a spreadsheet use straight intellect gems over mastery)
We need to give up 2 very strong healing talents in order to pick up something that kinda lets us dps like a disc priest but not really. This is a huge investment.
I'd consider the talent in it's current state to only be used in dungeons, bosses that have +dmg increase and any boss that is light on the healing. The hardcore will likely not care about the latter and replace the healer/force a offspec dps. Increase the damage of wrath while simultaneously decreasing the healing(because balance), make it refresh lifebloom or harmony. Job done.
What do you other druids/healers and/or raid leaders think? Do you consider this a viable talent in comparison to the other two?
tldr: talent is bad, hardly scales, poor dps, major investment against 2 better talents, super small tiny niche that likely won't matter.
Edited by Jebza on 07/08/2013 23:57 BST
Tbh, it seems pretty much perfect as it is. As you said yourself - it's a niche talent that will only be used in specific situations. That's exactly what talents are for, to give you a choise. If DoC was significantly stronger than it is now, it would become mandatory - hitting the strength where it won't always be chosen, but probably will for fights with +dmg buffs etc, is exactly what they want to.
Disc Atonement is such an integral part of sustainable disc HPS that it HAS to be viable in essentially every situation, as it's not a choise, it's a mandatory part of being disc.
Monk's barely use eminence.
The niche is leveling and dungeons, you'll never need a resto druid to do 25-30k dps while healing. (which you can also go moonkin and dps/heal the dungeon fine)
If DoC was significantly stronger than it is now, it would become mandatory
Depends on definition of significant. A slight buff to allow for 55k dps while refreshing lifebloom would seem like a good place. I find it hard to see how such a slight dps talent would become mandatory on a healer when the talent is against two major healing cooldown talents.
Edited by Jebza on 11/08/2013 20:47 BST
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