Topic
(Sticky)
[RP][INFO] Guild Headquarters
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Edited by Terrafros on 16/11/10 15:17 (UTC)
Introduction
This topic was originally created on the old forums, and has been updated as much as possible. If you wish to use or claim any new headquarters, you're strongly advised to look here before doing anything else, to make sure there are no double conflicts. This is not a RP guild directory. You can find a directory here instead: . Template Guild: -guild name- Zone: -zone name- Subzone: -subzone, or specific building - please note, cities count as zones- Additional Info: -information about who rules over the Headquarters, be it in service or 'owning' to put it bland, time of use(if you're only planning to use it for a certain period, or only at certain times of the week)- Example: Guild: Order of the Cookie Zone: Stormwind City Subzone: Dwarven District, Inn Additional Info: The Order of the Cookie rents the Inn in the Dwarven District on a weekly basis so they can hold their meetings. Shared headquarters Guilds sharing Headquarters is possible(in a sense, even supported), however I'd request both sides to post of the sharing of the Headquarters. If you want to share certain Headquarters with a guild, do contact them before posting. Sharing is also possible, if you for example, rent an inn on basis. Activity Guilds can attempt to take over Headquarters of other guilds, in case of inactivity. Basically what happens is, either the other guild approves of the taking over, or a one week period begins in which I will who -guildname- several times a day. If people are online, they will be contacted regarding the claim on their headquarters. I will then report the outcome of it all, and update according to what happens. You cannot claim headquarters of other people if you don't like them. Size of Headquarters A small subzone can be claimed for Headquarters. It will have no sense if a whole zone is used as headquarters. At the same time, it will also make no sense if your headquarters is IE a keep consisting out of several buildings, which you all use, and through this are restricted to only one building. Try to keep it in reason, if I deem your headquarters might be too big, we'll discuss it before it goes on the list. In general, I believe everyone is capable of judging the average size of a headquarter. Priority The general priority on headquarters for people, is first to post is to get the headquarters. I cannot stress out however, that you might be able to negotiate with another guild if you wish to use the same, or part of their headquarters, at times that differ to theirs. Remember, sharing is caring! |
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Edited by Terrafros on 10/06/11 15:12 (UTC)
The list will be maintained by alphabetical order
KALIMDOR ASHENVALE
Guild: Shatterfang Clan Faction: Horde Additional Info: The enitre post is generally used for most of the guild's RP as a village, this also means no one is excluded to be using most of it. The cave is off limits though, due to hazardous situations.
Guild: Agrammar Faction: Horde Additional Info: Meetings are sometimes held in other locations, such as Conquest Hold(Grizzly Hills) NORTHERN BARRENS
Guild: The Dawn Guard Faction: Horde Additional Info: Sometimes meets in Booty Bay
Guild: The Elders Faction: Horde Additional Info: The Elders hotspot, where folks smelt their ore, forge their weapons, take a rest in the upstairs bedroom or just sit on the balcony watching the bustle of the town below. SOUTHERN BARRENS
Guild: Vanguard of Vigilance Faction: Alliance Additional Info: The Vanguard has set up an agreement with Theramore to use the Fort, they exchange services to supply each's demands. DARNASSUS
Guild: The Woodsong Sentinels Faction: Alliance Additional Info: Main garrison of the Woodsongs is located on the very gates of Darnasuss; occasionaly can be spotted in other Sentinel-guarded towns DESOLACE
Guild: Horde Relief Team Faction: Horde Additional Info: The Horde Relief Team has a very close alliance with the Shadowprey trolls. They granted them a base in their own village. DUROTAR
Guild: Dagger and Totem Faction: Horde Additional Info: Base of operations, shifts around alot however. DUSTWALLOW MARSH
Guild: The Alliance Cavalry Faction: Alliance Additional Info: The Cavalry have long been considered too much of a Stormwind-only army, so we've moved it to a rather centered area between the capitols. The Cavalry do -not- claim Theramore. Simply "Renting" it for a base, not a home.
Guild: Theramore Guarde & Lightsworn Faction: Alliance Additional Info: The Theramore Guarde simply guard Theramore. The Foothold Citadel is used as a base for these means. The Lightsworn Order has taken refuge in Theramore Keep, after having Menethil being mostly destroyed due to the Cataclysm.
Guild: The Giddy Widdow Faction: Alliance Additional Info: The Giddy Widdow is a tavern, open to any travelers, selling food and drinks. MOONGLADE
Guild: Dawning of the Day Faction: Horde Additional Info: Guardians of Cenarius, meets in Moonglade at least once a week. MOUNT HYJAL
Guild: Keepers of Nordrassil Faction: Alliance Additional Info: An order of Night Elves focused on protecting the World tree, Nordrassil. MULGORE
Guild: The Thousand Eyes Faction: Horde Additional Info: After Camp Taurajo was burnt to the ground by Alliance forces, the Eyes have relocated to the newly built Great Wall separating Mulgore and the Barrens. ORGRIMMAR
Guild: The Dakka Clan Faction: Horde Additional Info: - THOUSAND NEEDLES
Guild: ISGA Faction: Horde Additional Info: The ISGA are renting accomodation and use of the facilities aboard the speedbarge to use as a semi-permanent base of operations, provided they do not interfere with the patrons or officials. Roleplay guild, espionage and subterfuge-centric theme. |
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Edited by Terrafros on 29/04/11 14:05 (UTC)
EASTERN KINGDOMS
BLASTED LANDS
Guild: Cenarion Outreach Faction: Alliance Additional Info: After the burning of Astrannar the outreach fled with its refugees. Hearing of the problems in Blasted Lands with the corruption of the forests, they decided to move in to help, elves to heal the lands, other races to defend locals, clear the area of demons and fel-affected creatures. DUSKWOOD
Guild: Straczi podsveti Faction: Alliance Additional Info: A place of meetings and initiation ceremonies.
Guild: Sisters of Battle Faction: Alliance Additional Info: Although the Nightmare dragon has since died, the Sisters keep the grove alive with their twisited magic. EASTERN PLAGUELANDS
Guild: Bloodwyrm Faction: Horde Additional Info: Governor Luísa and her council rule over the city. We're planning to establish an active city at any given period of time. So far we use it in the evenings, as it's when most RP happens. Visitors are welcomed. ELWYNN FOREST
Guild: Elders Faction: Alliance Additional Info: The Elders (alliance) hotspot, where folks know they may find their fellow elders around and about, to sit around a camp fire, grill some freshly caught fish from the pond below and share stories of rheumatism and the good old days. IRONFORGE
Guild: Gnomeregan Tourism Board Faction: Alliance Additional Info: Also uses Stormwind Visitor's Center, Stormwind City Trade District, but it's not a main office.
Guild: The Eclipse Cartel Faction: Alliance Additional Info: Used for storage, crafting and meetings.
Guild: Iron Company Faction: Alliance Additional Info: Two story residence with two barrels and a crate below the staircase. Under the 'M' of Mystic on the map.
Guild: Stonefoot Clan Faction: Alliance Additional Info: The building is mainly used as a meeting place, as well as a starting point for most RP events. REDRIDGE MOUNTAINS
Guild: Township of Lakeshire Faction: Alliance Additional Info: We are the citzens of the town, like npc's, so should work fine if other guilds want a HQ in the town also. SILVERMOON CITY
Guild: The Snapdragon Urchins Faction: Horde Additional Info: They do not own this, but they have a hideout somewhere on this street.
Guild: Nova Secta Faction: Horde Additional Info: The unoccupied house(to the right as you come out of the Royal Exchange side of the SMC Inn) is used for secret meetings only, the jeweller's shop is used for casual meetings.
Guild: Obsidian Corporation Faction: Horde Additional Info: The base of operations, also used as a residency for the members. SILVERPINE FOREST
Guild: Gilnean Liberation Front Faction: Alliance Additional Info: - STORMWIND CITY
Guild: Stormwind City Watch & The Sixth Regiment Faction: Alliance Additional Info: Both guilds share the Command Center as a base of operations.
Guild: Aggression Business Club Faction: Alliance Additional Info: A Tavern staff that is a group of bartenders, mercenaries, cultists that sells smuggled/illegal beverages and food, acting all normal.
Guild: Cult of Echoes Faction: Alliance Additional Info: The Cult of Echoes haunts the catacombs beneath the Slaughtered Lamb, and makes use of the various experts (and fire) in the basement.
Guild: Assurance Faction: Alliance Additional Info: The guild does not 'own' the Harbor, but rather acts in service of it, overseeing the coming and going of vessels. WESTERN PLAGUELANDS
Guild: The Templars of Steel Faction: Alliance Additional Info: Frontline base in an unending fight against the Forsaken. |
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Edited by Terrafros on 22/01/11 23:11 (UTC)
OUTLAND
SHATTRATH CITY
Guild: The Scryers Legion Faction: Horde Additional Info: The Scryers Tier is in often use by the Scryers Legion, often events are being held and many different communal events take place here. ZANGARMARSH
Guild: Swamprat Mercenaries Faction: Horde Additional Info: The few times the guild meets, they meet here. NORTHREND BOREAN TUNDRA
Guild: Chapter of Light Faction: Alliance Additional Info: - HOWLING FJORD
Guild: Immortalis Faction: Alliance Additional Info: - |
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Reserving for use.
Guild HQ migration complete! All additions from now on will be done in this topic. I will soon do a complete revamp through this topic, as there are some guilds whom I doubt their existence of. I've had to do a minor adjustment to the layout of the topic, but hopefully it should not be too noticable. Please help by reporting the first post for a sticky! |
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Guild: Ordo Daemonica
Zone: None specific Subzone: Library in Ironforge (where the Archivist is busy researching enough evidence to convince the Grandmaster to stop drinking and start acting) Or....The Blue Recluse in SW - where you'll find the Grandmaster getting slowly drunk. Additional Info: In a few months time (when RL study commitments are finished with) I'll be looking at having a permanent guild outpost - being a reclusive order and a reactive one means a more permanent base would be ill-advised. As the last one was razed to the ground. Hmm....I guess to make it easy though we'll call the current HQ (aka the bar) as The Blue Recluse in SW |
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Haven't seen Argent Reserve nor Sherriff of Stormwind in about 6-10 months
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The Obsidian COrporation disbanded some months ago and reformed, then disbanded again only to reform again!
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Edited by Braan on 23/11/10 22:58 (UTC)
So with the Shattering less than two (edit: five) hours away, I suppose the Eyes' entry needs updating seeing as Taurajo (sadly) won't be any more.
Guild: The Thousand Eyes Zone: Mulgore Subzone: The Great Wall Additional Info: After Camp Taurajo was burnt to the ground by Alliance forces, the Eyes have relocated to the newly built Great Wall separating Mulgore and the Barrens. Oh, and the Eyes currently has two entries; one under The Opened Eyes and another under The Thousand Eyes. To clarify, these are the same guild, so the Opened Eyes one should be removed. EDIT: So it happens at 3:00 server time. I was only off by... three hours. <coughs> |
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Well then, this is going to be a little of a weird one.
Guild: (Shame on me I cant remember the name) House of <something> Zone: Gilnaes Sub-zone: Greymane Manor.* *Within lore, I'm reccomending to my friend that the manor for our guild be actually mext to it and of same design, but of course we need to use the actual Greymane Manor for the RP. If this is approvable, all is well. |
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Edited by Minuialwen on 28/11/10 20:23 (UTC)
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Guild: ISGA
Zone: Thousand Needles Subzone: Fizzle & Pozzik's Speedbarge. Additional Info: The ISGA are renting accomodation and use of the facilities aboard the speedbarge to use as a semi-permanent base of operations, provided they do not interfere with the patrons or officials. Roleplay guild, espionage and subterfuge-centric theme. |
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GUILD: Cenarion Outreach
ZONE: Blasted Lands SUBZONE: Surwich village ADDITIONAL INFO: After the burning of Astrannar the outreach fled with its refugees. Hearing of the problems in Blasted Lands with the corruption of the forests, they decided to move in to help, elves to heal the lands, other races to defend locals, clear the area of demons and fel-affected creautres. We are recruiting now. Pls whisper myself or Fabrice. |
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GUILD: Chapter of Light
ZONE: Borean Tundra SUBZONE: Valliance Keep ADDITIONAL INFO:After the Cathedral was partly Damaged the Chapter move to a more open and grander place to reside ((Still recruiting in small limited numbers /w Kelyaan or Valkiryja for info ^-^ )) |
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Edited by Alicaryn on 18/01/11 01:16 (UTC)
Guild: Bloodwyrm
Zone: Eastern Plaguelands Subzone: Ruins of the Scarlet Enclave Additional Info: Governor Luísa and her council rule over the city. We're planning to establish an active city at any given period of time. So far we use it in the evenings, as it's when most RP happens. Visitors are welcomed. We've made a map of the area: http://img88.imageshack.us/img88/1616/bloodwyrmmap.png You should post a link from your Guild Thread to this one here... at least until this gets Stickied! |
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Edited by Dolldakka on 02/01/11 17:05 (UTC)
Guild: <The Dakka Clan>
Zone: Nagrand - Durotar - Stormwind. Subzone: Halaa (guild meetings) Orgrimmar Vally of Honour (casual meetings) Stormwind - Dwarf District. RP-PVP entertainment) Additional Info: The Dakka are a PVP warband, we will not tolerate alliance in our city, but have started to make a point of frequenting theirs. Perhaps our explots have finally started to make an impact, and our notoriety will spread over the coming year. ((oki we are a little greedy on the zones, but they all have their uses for the guild and we share with any who contest. except for the alliance of course... Halaa.. and Stormwind... *coughs* come contest please!)) |
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Guild: Aggressive Business Club
Zone: Stormwind City Subzone: Pig and Whistle Tavern - Old Town Additional Info: A Tavern staff that is a group of bartenders, mercenaries, cultists that sells smuggled/illegal beverages and food, acting all normal. Don't use the Recluse to RP in! Use a Tavern with a staff that do active RP!- Pig and Whistle - Old Town! |
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85 Human Rogue
3925
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Guild: the Cult of Echoes
Zone: Stormwind City Subzone: Mage Quarter Faction: Alliance Additional Info: the Cult of Echoes haunts the catacombs beneath the Slaughtered Lamb, and makes use of the various experts (and fire) in the basement. |
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Edited by Brambline on 08/01/11 12:38 (UTC)
Agee Tyler's "Sheep" house
Guild: Elders (Alliance guild) Zone: The house on top of the waterfalls in Elwynn Forest Coordinates 50.7, 13.6 Subzone: The valley below which has a lake, tents etc. Alliance gryphons fly over this area. Additional Info: The Elders (alliance) hotspot, where folks know they may find their fellow elders around and about, to sit around a camp fire, grill some freshly caught fish from the pond below and share stories of rheumatism and the good old days. (http://the-elders.guildomatic.com/) |
