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Edited by Missý on 19/06/11 06:36 (BST)
Put a wall around the back of the graveyard and give players TB-style immunity when standing on their own graveyard. Easy. ^ This. The blue post earlier was probably not a blizzard worker. I won't accept it. I WILL NOT! Tell me I live in denial, tell me it's all something I've to accept. But I WILL NOT! I WONT! NEVER!! Tell me the same people are 'balancing' the game. Tell me the same people are making the game 'better'. Tell me the same people reach out to their gamers and listen, showing that they still care for their players. TELL ME THE SAME PEOPLE DECIDED THE KEYRING'S REIGN OF TERROR HAD TO REACH AN END! TELL ME THE SAME PEOPLE ARE MAKING THIS GAME THE BIGGEST ABOMINATION OF GAMING 2011! Yea... tell me that please. 'Cause I'm confused. :( |
#221
19/06/2011
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Gosh, a person with 0 resillience getting farmed. I wonder why so really. There we go....again. "low rated/casual" Used in such a derogatory manner. Bg's are not war, they are a game. Games should have some form of rules so it's fair. If someone can sit on your corpse and insta-nuke you the microsecond you rez, whatever way you can look at it-it's not fair. Just because you can do it to them-still does not make it fair practice. |
#222
19/06/2011
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Edited by Tauz on 19/06/11 10:59 (BST)
its not fair? im getting tired of all these stupid trolls... resilience is there for a reason you know...Gosh, a person with 0 resillience getting farmed. I wonder why so really. if you could compete with pvp geared players without it, what would be the reason of the pvp gear itself? |
#223
19/06/2011
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55 Troll Death Knight
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Edited by Daweedisgood on 19/06/11 11:30 (BST)
its not fair? im getting tired of all these stupid trolls... resilience is there for a reason you know... PvP gear= gear gained from PvP instead of PvE Resilience is not always present in PvP gear It is a stat meant to scale down the damage meant for PvE targets |
#224
19/06/2011
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Because a simple concept like matching the damage and health pools of players to each other, and then tuning raid bosses after that is below the great minds of Blizzard, and they had to do it another way, just to prove they could. Then they had to add resilience when it became obvious it didn't work that way.
Also, in all the multiplayer PvP games I've played since 1991, that have characters respawn after they get killed, a grand total of zero had all the players spawn in the same place, and at the same time, except for WoW. You know what else those games don't have? GY camping. Props to Bliz for bucking the trend and trying to do things their own way, but sometimes what everyone else does is done for one simple reason. IT ****ING WORKS. |
#225
19/06/2011
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We have an update on this topic for you :-) So. How did that go? It made camping even worse as there is now just ONE way out of the Graveyard; Forwards. |
#226
19/06/2011
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I don't know what solution was intended by lowering the GY in WSG, but when you face sad Al'Akir premades in random BG's, (I'm getting the feeling they invented the lamest strategy in that BG) I'm sure the solution did not work.
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#229
20/06/2011
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Edited by Bvision on 20/06/11 05:00 (BST)
You made sure the victims can't flee anymore. Thus you failed and it is taking you to long to hotfix this terrible mistake.
Well done. This part succeeded. |
#231
20/06/2011
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should enable you to go underground so the campers can charge/shoot at you.
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#232
20/06/2011
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Blizz Fails again theres one way to stop this and thats having guards at the gy and a wall around it bar a gate to get out and as soon as you try and enter you get teleported out if you try and camp gy..... or if they camp graveyards they loose honour points for evertime they start attacking someone in the graveyard that should stop them as they be loosing something instead of gaining anything...
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#233
26/06/2011
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Edited by Yasueh on 26/06/11 19:24 (BST)
Personally I like this idea:
Which would result in:
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#234
26/06/2011
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"The days of graveyard camping in Warsong Gulch may be coming to an end soon" Lowering the GY was the best IDEA ever to give us GY campers even more view on our targets, and leave them no space to run and hide! TY Im posting on my ally but i ment this ofc on my horde character! Its hilarious, the ally is really trapped by a huge wall behind them and 6 hordes in half a cricle around their GY and making them wormfood over and over again. But you cant be for real as BLUE poster to claim GY camping days may be over, when they infact LOWER the GY more to the battlelevel. |
#235
26/06/2011
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"The days of graveyard camping in Warsong Gulch may be coming to an end soon" Well, they're certainly over for all the people who have been quitting the game recently. |
#236
27/06/2011
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We have an update on this topic for you :-) hahahahaha |
#237
27/06/2011
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Edited by Ursul on 27/06/11 05:08 (BST)
This is hilarious.
There was a marginal group of people complaining that in rated bg took too long to kill the enemy flag carrier since the healers would return too quickly. Most high level rated bg pvp players had no issues with this but someone decided it was an issue. GY gets changed. Now you might think well screw the casual random bg player cause now it's working for the rated bg teams. Nope wrong. So wrong that they removed WsG from the rated rotation over a month now. Conclusion: Implementation of a fix to fix what was not broken. Fail to fix the suposed main problem and in the process created and even bigger problem.. ROFL HILARIOUS Just want to add that 12 pages of people discussing resilience, casuals vs hard core, if u get camped u are a nab arguments and all sorts of nonsense is also HILARIOUS |
#238
27/06/2011
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Edited by Yasueh on 27/06/11 06:24 (BST)
19 WSGs -> all higher WSGs. NO MOUNTS. When everyone is limited to running or travelform/ghostwolf as the highest speed, the game is completely different, because it effectively makes the map much bigger. Dropping the level requirements on mount training made a real mess of BGs designed around completely different mount levels (of course, the original map designers have probably left Blizzard by now, and the new ones are incapable of grasping this element of map design). |
#240
27/06/2011
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