I ask because, last night i was thinking of obtaining items for some transmog. Found a nice head piece, then shoulders, but when i previewed a chest piece i was disappointed, it looked like i painted my skin or was wearing a latex version of the armor, same with pants. it just didn't feel like i was wearing heavy plate at all, shoulders and helm look bulky and stand out, but the armor just doesn't have the same affect at all.
this is what i'm hoping for.
What i'm trying to show Is getting that definition between what is skin and what is armor. Making heavy armor look heavy and stand out.
I thought about this a longtime ago but i just took it with the times and how the game was, but since models are getting made n updated i thought it would be good to get this flowing around. Hopefully this is something already been looked into but i can't find much info on this specific thing. So my question again, will there be changes to armor modeling in the xpac :)