Here it is, your favorite guide now brought back to you from the old forums! It is a short and to the point guide to military RP. Please note that this is for the ones who want to a somewhat realistic take on your military RP guild. If you don't want that, they this guide isn't for you.
----------Steelhammers guide to military RP---------
1.1- Important things to remember
1.3- Types of military RP
1.4- We started a military RP guild. Now what?
1.1- Important things to remember
-Be active. A military RP guild needs to actively do things, or it will lose its meaning, and eventually the members.
-Huge egos have no place in a military RP guild. The members, especially the higher ranking ones need to know how to be humble. Far too many guilds suffer from people’s OOC ego getting in the way.
-Promotion #*#*%s also have no place in the guild. Don’t promote people after just one week. Let it take time, and if people can’t handle the wait they have no place in military RP.
-Make sense. You can't be a part of the Stormwind army if your character openly opposes Varian, for example.
-Don't be a douchebag officer. Nobody wants to log in and deal with some ##!#*%! who is living out his power fantasy by ordering them around all the time. If you want to be this iron-assed martinet you oughta keep in mind that those guys were often murdered by their own troops.
-Don't be a douchebag member. You signed on to make-believe you are a soldier, so meet your "officers" halfway by acting like their completely unenforceable authority means something to your Private Pyle.
-Try to find a balance between fun and what makes sense. Don't skip on an interesting RP plot just because in reality, it would take weeks of requisitions and complicated forms. But don't go running wild either. If you RP a part o the Stormwind army, you should do things which is at least somewhat reasonable for the Stormwind army to do.
While ranks are an important part of any military concept, they should never be allowed to take up too much space. People should be in the guild because it’s fun, not so that they can get a fancier rank. It is also important to remember to get the ranks right. Far too many people miss this and make the leader Grand General Super Marshal Optimus Prime of Doom.
In my opinion, the highest rank that any military RP guild can have is Captain or possibly Major. The reason for this is simple. A Captain (or Major) commands a company, which consists of 75-200 soldiers. It’s simply not viable for a guild to have more members than that. If we go higher up in the ranks, the guild will need members in thousands. A Lt. General (the rank below General) for example, can command as many as 45.000 soldiers. Which simply isn’t going to work.
Another very common mistake is that people have too many ranks and/or promote people too soon This usually end up with the guild having more officers than privates or NCOs (Non Commisioned Officer). I suggest the following ranking system:
• Captain (Typically in command of a company, consisting of 75-200 soldiers)
• Lieutenant (In command of a platoon, consisting of 25-50 soldiers)
• Sergeant (In command of a squad, consisting of 9-13 soldiers)
• Corporal (In command of a fire team, consisting of 4 soldiers)
Now, you don’t have to pick the highest rank. If you want a smaller guild, go with Lieutenant. In the above list you also see the structure of the military. Company-->Platoon-->Squad-->Fire team. Organizing your guild into platoons, squads and fire teams can be fun and add some realism to your RP.