Topic
So, Warsong Gulch...
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Remove the timer please! ouch. no ty. but maybe add 5 extra minutes if it's a tie by the end of timer to avoid endless gy camping in case the score was something like 0/2, not 1/1 or 2/2 for example. |
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Basically Blizzards logic is "last team to play a part in the BG wins".
You can just imagine the first team capping the flag then all they need to do is defend till the end and even if the other team make the effort to score they still lose. But in my opinion WSG will make a terrible Rated BG in Cata, High Health pools + 30 second GYs will mean people can defend the flag easily. |
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75 Troll Druid
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Timer running out should activate Sudden Death mode.
In sudden death mode, goblin shredders and gnome spider tanks enter the battlefield, when you die, you become the machine of your faction and get more powerful tools to use against your enemies. The first team which runs out of players lose. This is relevant to capture the flag because shredders and spider tanks are great and nobody wants a silly flag when they can drive a huge metal goblin with chainsaw hands instead. |
Basically Blizzards logic is "last team to play a part in the BG wins". This.
It will need some good tactic not to have some runner snatch it while all defenders are CCed/busy. |
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It will need some good tactic not to have some runner snatch it while all defenders are CCed/busy. But with every healer getting a dispel how will this be remotely possible? Just imagine a 4Healer 6 DPS, Completely unrealistic for a team to setup 4 CCs whilst all the chaos of battle is happening. I like WSG at the moment, but competitively it will be a pile of crap. Only good BG so far I think would be AB since there are 5 nodes so someone will always have an advantadge. |
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The whole enemy team is defending in their flag room?
Warlock with Demonic Portal says "Hi". |
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Edited by Päck on 30/11/10 07:32 (GMT)
The whole enemy team is defending in their flag room? The rogue waiting at his portal says "Awww thats cute" But yeah when it still was: first cap wins, it was kinda retarded since you needed 2 caps to turn the tables. Most people just gave up after first cap. Now, it is more exciting because the game isn't over after someone caps 1 flag. I still prefered the time when there was no timer at all though and you had 1 hour nailbiting battles. |
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In a tie, the team that captures a flag the LAST will win... Is it just me, or does this make no sense at all? Actually it makes perfect sense, since it encourages people not to gain 1 flag then mass defend, since 1 mistake and the other side caps = you lose. Whereas if it went to the first team, people would just cap once then have 2 chances to defend like crazy without attacking to try and win. Offense > Turtling. |
This. I love the way it works now. I think part of me preferred it without a timer, but encouraging attacking play over turtling is great. I hate turtling. I HATE IT! Its always my last resort, win at all costs type thing :( |
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For rated BG's people will not be there to farm kills. The priority will be on winning.
I really dont think the idea of last cap wins fits into a rated bg. Best thing is to redisgn the GY so camping is not possible. Remove timer and perhaps even punish players that deliberatly do not cap flag. |
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Remove the timer please! Inc 30-60 min matches while a prot warrior/druid/pala/ has your flag and 2 healers on his ass. |
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Hehe, there's a reason they implemented the timer in the first place... oh the horror of what Thadeus said.. :-) ... tho!
Here's an crazy idea, remove honor from killing in non-rated battlegrounds, increase the honor from flag capping and victory. This goes for AB too, give an honor boost to the raid when defending and capping bases, remove honor from hk's, would really be good in so many ways, more fun matches where people are forced to do the objectives instead of mindless zerg. |
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The rogue waiting at his portal says "Awww thats cute" You forgot, the whole enemy team is sitting in their flag room. And of course the warlock has a backup there, a druid runner ready to pick the flag and Dash out. What I am implying is that "turtle defense" can easily be broken through with timed tactics. As someone who posted later said, "Offense > Defense". I agree wholeheartedly. |
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Edited by Killamonjaro on 30/11/10 11:08 (GMT)
Hehe, there's a reason they implemented the timer in the first place... oh the horror of what Thadeus said.. :-) ... tho! the reason they zerg is cause they are stupid, so stupid that they will prolly not realise they dont get honor from it and still just carry on zerging regardless. however, in regards to timer, how about having it that once its time up there are no more respawns till the end of the game. |
You have some flawed logic in there. What stops the team that handed in the last flag in a 1:1 situation from "mass defend" now? Same scenario and the argument "encourages people not to gain 1 flag then mass defend" is void. The difference is that the other team was better by handing in the flag first yet they get punished. Making perfect sense is something else. |
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Edited by Atelniar on 30/11/10 16:28 (GMT)
The point was that the first cap has less importance for the end result of the game, seeing as many games never finish with three flags. This makes it so that the next cap always has importance. More so than turtling. The lead team will want a bigger lead to avoid the other team winning by default on a draw. And the underdog has a reason to fight even if the lead team turtles.
Think a little. The first flag is often the one that is based around the initial luck or unfortunate "lack of players" It is bad for that first flag to decide everything. They actually did a rather good job of implementing this, imo. I lose some WSG's I would not have lost usually due to the timer running around and the opponent having so god damn many healers, but it's very much balanced better than I once expected. I'll give them credit for that. Personally I preferred the old WSG, but those could in reality *##! up your real life by lasting several hours, from that perspective the current WSG is good enough. |
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Edited by Tifadoré on 30/11/10 17:42 (GMT)
[quote]But yeah when it still was: first cap wins, it was kinda retarded since you needed 2 caps to turn the tables. Most people just gave up after first cap. Now, it is more exciting because the game isn't over after someone caps 1 flag. I agree to this, however, keep the timer. Or else the raidtime will increase to a level where people start losing their wives and jobs again. Also, for rated BG it would be strange when losing 1 game would be smarter because you could win 5 others in the same periode, thuss make you come better off and earn more conquestpoints. (Or rated ppl will stop doing wsg all together) |
