Topic
So, Warsong Gulch...
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Rep gains from base assaults/defences in AB and flag returns/carrier kills in WSG, please. We need something to stop people from just farming honour in middle.
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Inc 30-60 min matches while a prot warrior/druid/pala/ has your flag and 2 healers on his ass. If that ever happened, the opposing team would have to be horrible. |
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WSG doesn't begin till the first flag has been captured that's why the last flag captured wins, By this I mean WSG start with both team rushing each others flag then 20 men meet in the middle have a massive zerg and the side with the least healers loses, then you have half if not all of one team waiting to respawn at the graveyard while the other team caputres their first flag and regroups now team 2 who are 1 - 0 down have a harder job because team 1 is now turtling the flag room while waiting for the timer to run out. or just camping there graveyard while waiting for the lemmings to jump down and be picked off 1 by 1.
It is infact about only the only perfect battleground for rated battlegrounds with maybe AB coming in a close second so yes it makes perfect sense the way it currently is. And no the timer shouldn't be removed 25 minutes gives enough time to enjoy a good mid field zerg while not over doing it to the point where one teams end up leaving because they are being camped for 1+ hours. |
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Hehe, there's a reason they implemented the timer in the first place... oh the horror of what Thadeus said.. :-) ... tho! Okay I'm going to have to agree with you it is a crazy idea, why because unless you play one of the few classes that just strug off massive amounts of damage then the other 9 players will be getting no honour because the protection class and immortal healers will always carry the flag. However i do think maybe they should add a buff to the flag carrier and anyone within 10 yard of the him/ her that allows them to gain all honour from entire battle ground. |
10 star idea ... 10 yards a bit small however. Ranged classes can protect you from 40 yards away. |
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What stops the team that handed in the last flag in a 1:1 situation from "mass defend" now? Same scenario and the argument "encourages people not to gain 1 flag then mass defend" is void. The difference is that the other team was better by handing in the flag first yet they get punished. Making perfect sense is something else. They went behind and so had no choice but to play offensive. The only way this can occur without some kind of retaliation is if the first team just decides to play defensively. The risk in playing defensively is that you get capped, and they win. |
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As for OP...it makes more sence because there is a larger chance that the team that capped last played better in the end so they should get it for doing better
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the current system rocks, having to score the last flag means you will not just score one and then dont care if they score one
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