Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye.
Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world.
Mages demolish their foes with arcane incantations. Although they wield powerful offensive spells, mages are fragile and lightly armored, making them particularly vulnerable to close-range attacks. Wise mages make careful use of their spells to keep their foes at a distance or hold them in place.
- Type Ranged Magic Damage Dealer
- Standard Bars Health, Mana
- Available Armor Cloth
- Available Weapons Wands, Daggers, One-Handed Swords, Staves
Mages can expend mana in order to deal high amounts of damage with amazing speed, though they must be wary of exhausting themselves.
By calling upon sheets of ice, columns of flame, and waves of arcane power, mages can effectively attack multiple foes at the same time.
A mage has many options for controlling the battlefield, from freezing enemies in place to transforming them into helpless critters.
Mages possess the ability to transport themselves and their allies between cities and can summon replenishing food and water.
|
View all
Artwork
|
||
|
View all
Screenshots
|
||
Learn more about the Mage on the following fansites.

Reported!
[Close]Comments (415)
Vek'nilash
Fire mages have tons of spells that they can cast while they are moving ;D
Wildhammer
Vek'nilash
So pretty useless :P
Sylvanas
Sylvanas
Sylvanas
Nagrand
Bladefist
Daggerspine
Sylvanas
Azjol-Nerub
Vek'nilash
Azjol-Nerub
Earthen Ring
Crushridge
Sylvanas
Argent Dawn
Burning Blade
Argent Dawn
Dunemaul
Dunemaul
Darkmoon Faire
Frostmane
Magtheridon
Hellscream
Galakrond
Aszune
Hellfire
That is going to make arcane mages ALOT stronger.
Nordrassil
Stormscale
lots of love Joe Barnfield.
***They are at peril under my mighty sword.***
---Warrior 4 Life---
Nordrassil
what the !@#$?
Aerie Peak
Aerie Peak
Lightbringer
Hellscream
Argent Dawn
Darkmoon Faire
Twisting Nether
its 1111111111111111111111111111 too 30% evocation THEN 111112111112111112111112
and when cooldowsn are ready, just repeat...
Blade's Edge
Fire=just bind scorch and living bomb and pyroblast.. also jump while u are strafing for extra effect
Aggramar