Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye.
Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world.
Mages demolish their foes with arcane incantations. Although they wield powerful offensive spells, mages are fragile and lightly armored, making them particularly vulnerable to close-range attacks. Wise mages make careful use of their spells to keep their foes at a distance or hold them in place.
- Type Ranged Magic Damage Dealer
- Standard Bars Health, Mana
- Available Armor Cloth
- Available Weapons Wands, Daggers, One-Handed Swords, Staves
Mages can expend mana in order to deal high amounts of damage with amazing speed, though they must be wary of exhausting themselves.
By calling upon sheets of ice, columns of flame, and waves of arcane power, mages can effectively attack multiple foes at the same time.
A mage has many options for controlling the battlefield, from freezing enemies in place to transforming them into helpless critters.
Mages possess the ability to transport themselves and their allies between cities and can summon replenishing food and water.
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Learn more about the Mage on the following fansites.

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[Close]Comments (415)
Aszune
Magtheridon
Eonar
Eonar
Frostwhisper
Reach the hitcap (17%).
And just train the rotation to a point where you don't even have to think about it anymore, untill you will know what spell to cast etc
Vek'nilash
Frostmane
Outland
Aerie Peak
Grim Batol
Runetotem
Aszune
Bladefist
Sylvanas
Burning Legion
Laughing Skull
Sylvanas
Dentarg
Terokkar
Bloodhoof
Bloodhoof
Tarren Mill
Bloodhoof
Khadgar
Vek'nilash
Arcane=Solo (high single target DPS)
Frost=Battleground (many freezing spells)
Azuremyst
Vek'nilash
Turalyon
And is arcane any good.
But i know frost is class.
Good that you get water element with it.
Turalyon
arcane well i dont know that much cause i dont have a mage.
but fire is for pretty high damage.
but frost is what i would recommend
Nagrand
Earthen Ring
Turalyon
Normally people would say a Frost Mage is a PvP mage, but nowadays frost can do some serious damage in Raids and Dungeons. Fire is currently being used a lot in PvP and Raids. Its about the big amount of dots and damage they can put on a enemy to quickly kill it. Arcane is still number 1 i think in Raids, but is very single target. In PvP you wont see them as much, which is a shame, because they can do lots of damage.
Azuremyst
Darkmoon Faire
Bloodhoof
Mazrigos
Darkspear
Haomarush
mage is so boring you get killed in some seconds in battlegronds and is only good in doungeons/raidsyou make a big mistake if youmake a mage
Arathor
Steamwheedle Cartel