Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.
Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.
Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet.
- Type Tank, Healer, Melee Damage Dealer
- Standard Bars Health, Mana
- Available Armor Cloth, Mail, Leather, Plate, Shields
- Available Weapons One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.
Stalwart paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group.
Paladins charge their weapons with holy might, allowing them to deal additional damage with their strikes.
As champions of order, paladins are extremely potent in a group – their auras, blessings and seals can improve damage and survivability for both themselves and their party.
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.
|
View all
Artwork
|
||
|
View all
Screenshots
|
||
Learn more about the Paladin on the following fansites.

Reported!
[Close]Comments (697)
Sunstrider
Burning Blade
Stormrage
Lightning's Blade
Moonglade
Haomarush
Eonar
Vek'nilash
Turalyon
Executus
http://www.retlol-the-guide.com
Moonglade
Talnivarr
For damage dealing you should go for retribution.
For tanking; Protection
I you wanna do some healing, go for the holy tree.
Tho, for questing retribution would be optimal.
Aerie Peak
Dragonblight
Bloodfeather
(crits aren't everything)
Magtheridon
Draenor
The Blood Knights are an elite group of blood elf paladins serving as Silvermoon's equivalent of the Knights of the Silver Hand. As high elves, many were members of the Church of Light. Many later became priests and a few became paladins.After the Third War, the majority of high elves became blood elves, and soon the race began to lose its light given powers. Thus they needed to find a new way to access the Light. They did this by sapping Light energy from the captive naaru M'uru held beneath the Blood Knight headquarters. In a mad lust for power, Kael'thas Sunstrider sent the felblood to attack Silvermoon City and seize M'uru for his own personal uses. The Blood Knights are now pledged to aid A'dal and the Shattered Sun Offensive in defeating Kil'jaeden.
check: http://www.wowwiki.com/Blood_Knight for more
Draenor
Then, at 4.0.3 they were nerfed...
Mazrigos
Nordrassil
Eonar
Boulderfist
Khadgar
Dentarg
Burning Blade
Burning Blade
Moonglade
Khadgar
Runetotem
Spinebreaker
Aerie Peak
Anachronos
Kilrogg
Moonglade
The Venture Co
Anachronos
Quel'Thalas
Zenedar
Frostmane
Draenor