Chapter II
How to Play
World of Warcraft follows one of Blizzard Entertainment’s primary design mantras: Easy to learn, difficult to master. The core gameplay concepts are intuitive and simple by design, so once you’ve picked up on the basics, you’ll be slaughtering monsters and saving princesses in no time. To help you get started, here’s a primer on World of Warcraft gameplay.
This is the main user interface you’ll see while playing World of Warcraft.
In World of Warcraft, you can become a mighty paladin, smiting evil with righteous fury; a sly rogue, sneaking up on an unsuspecting enemy, dagger in hand and poised to strike from the shadows; a brilliant mage, unleashing torrents of destructive arcane energy to wipe out scores of monsters; or even a malevolent death knight, well-versed in the arts of swordplay and necromancy. Whatever class you choose to play, that class is defined by its abilities.
Your new character starts out with a few class abilities and you can learn many more over the course of your career. Every class has access to unique abilities that help define its role in the game and shape your experience.
In order to play your character well, you need to know when to use your class abilities. Two factors determine when you can use an ability: cost and cooldown.
Each class has a different resource to expend in order to pay the cost of abilities. For example, warriors fuel their abilities with rage, which builds up as they dish out and receive damage. Rogues, on the other hand, are acrobatic fighters and thus do not use rage; instead, they spend energy, which constantly regenerates but limits how quickly they can chain together combat moves. Priests use mana to cast their spells. Mana regenerates slowly while in combat, so priests need to pay attention to how quickly they are burning through their reserves.
If an ability has a cooldown, that means that a certain amount of time needs to pass before your character is ready to use that ability again. Cooldowns can last anywhere from a few seconds to half an hour. Abilities with a long cooldown are often very powerful. Used at the right moment, these abilities can be amazingly effective.
Your character class determines what abilities your character can use, but World of Warcraft provides you with two ways to customize your abilities to create a character with unique strengths.
As characters grows stronger, they earn talent points. These points can be spent on talents that let your character specialize in one specific subset of his abilities; for example, mages have access to talent trees that enhance either their frost, fire, or arcane spells.
Glyphs provide another method of enhancing your abilities. Characters learn and use glyphs (created by players with the Inscription profession) to make their abilities more powerful or even add new effects to abilities. A character can only equip a limited number of glyphs at a time, so choose carefully.
Being a hero means performing heroic deeds, and there are plenty of opportunities to do so on Azeroth. Mad deities, rampaging dragons, demonic evils from beyond the stars… the world is under constant threat, and it’s up to you and your friends to defend your people against these dark, destructive forces. During your life as a hero, you will embark on a series of quests to right what is wrong, to defend the weak and punish the wicked, and to make the world a better, safer place.
There are several different ways to discover quests in World of Warcraft:
| Quest Givers |
| Quest Items |
| Quest Objects |
| Completing Quests |
World of Warcraft offers vast potential for adventure, including access to thousands of different quests. Every quest is unique, but there are some broad categories that you can divide them into…
Just as King Arthur wielded Excalibur, as Roland bore Durandal, and as Achilles donned his god-forged armor, so will you come across magic weapons, armor, and other artifacts of great power. As a matter of fact, you will come across thousands of them; the monsters of Azeroth have a surprising tendency to carry potent magical trinkets with them, ready to be looted off their cooling corpses by aspiring adventurers. But even if the kobold you just sent to the great dark beyond doesn’t have any weapons or armor, he is still sure to carry other items that you can sell for profit. This collection of items you’re lugging around with you at any given time is called your inventory.
| Your Backpack and Bags |
| The Bank |
| The Auction House |
At its core, what makes World of Warcraft such a fun game is that you share this world with thousands of other players at the same time. You can experience the majority of the game’s content by yourself if you wish, but chatting with other players, forming groups, joining guilds, and most importantly, making friends is essential if you want to get the most out of World of Warcraft.
The above only scratches the surface of the rich social interactions World of Warcraft has to offer. Go to the next chapter to learn more about the intricacies of chat, Real ID Friends, groups, guilds, and more.
| Chat |
| Groups |
| Guilds |
| Friends |

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[Close]Comments (54)
Zenedar
Eonar
Darkmoon Faire
Wildhammer
Aerie Peak
Vek'nilash
There are lots of things like this and no where you can go to find out how to overcome them except to go to HELP and fill in a ticket. Don't like to keep filliing in tickets..................... Perhaps I should just give up. After all I am probabley much to old to be playing this - just helps to pass the time while I wait for god........ lol.
Spinebreaker
Aszune
Dentarg
Magtheridon
Darkmoon Faire
Scarshield Legion
Terokkar
Terokkar
Ragnaros
Ragnaros
Agamaggan
I'm in no hurry, I play at my pace, but a great guide:)
Talnivarr
Stormrage
Draenor
Aggramar
Xavius
Sylvanas
Alonsus
Mazrigos
Doomhammer
Talnivarr
Ravencrest
Trollbane
Boulderfist
Darkspear
Azuremyst
Ahn'Qiraj
Aerie Peak
Stormscale
Azuremyst
Laughing Skull
Bladefist
Sylvanas