Pour la spe destru, tu continues a spam ton incinerer et faire de CB quand l'envie t'en prend ne t'inquiete pas. Tu pourras meme faire une quadruple CB en 5 sec, ouaahhhh trop fort....
Sinon y'a rien qui change a part la generation de braise via pluie de feu (nerf justifie tout de meme)
//// speculation perso
Le destru risque d'etre remplace en rbg par les elems. Mais le demo risque d'avoir toujours sa place avec la spe affli " Yo j'ai dot la map en 10 secondes maintenant je vais m'eclater a faire des fears partout"
//// fin de la speculation:P
Au cas ou, je cite ici ce que les devs ont dit recemment. ce qui vient confirmer les propos de fista et tyrwen.
Because Warlocks had so many changes coming into Mists of Pandaria, we had to iterate on a lot of these new mechanics throughout the expansion and tried to not change things too much for Patch 5.4. We did nerf Fel Armor for the same reasons we lowered the passive damage reduction of Balance Druids, Shadow Priests, and Hunters. We increased Fel Flame’s damage but removed its DoT extension, which had become a liability for Fel Flame in PvE rather than letting it provide damage on the move as it was intended. For Affliction, we shifted more damage to DoTs and away from Malefic Grasp. Malefic Grasp is a cool spell, and we like channeling it to increase DoT damage, but we felt like too much damage had been shifted away from DoTs, which hurt Affliction in PvP and made all Affliction locks have difficulty moving. We also simplified the Soul Swap mechanic slightly by removing the glyph and the initial damage component. For Destruction, we changed Rain of Fire to not be so essential to the single-target rotation by reducing its Ember generation. We made Howl of Terror baseline for all Warlocks because we thought they had lost too much of their Fear-based control package.
Our biggest challenge with Warlock talents was the level-90 tier, where most Warlocks chose Kil’jaeden’s Cunning (often to the frustration of raid leaders forced to deal with Slow-moving Warlocks). We removed the snare from KJC but reduced the number of spells it affected. The talent should help with movement but not guarantee characters never need to stop moving. We buffed Mannoroth’s Fury by allowing it to increase the damage as well as radius of area-effect spells, but on a cooldown so the Warlock has more control over the effect and so it’ll feel more potent when active. We decided we could not safely balance Archimonde’s Vengeance in its “damage reflection” kit, so we redesigned and renamed the talent to emphasize the Dark Soul cooldowns (with the intent that one talent needed to be attractive in fights with no movement or area damage).
In addition to these substantial changes to the level-90 row, we wanted to buff several unattractive talents. Harvest Life never had a strong niche, so we made it improve Drain Life rather than act as an area-effect Drain Life. We replaced Howl of Terror (now baseline) with a talent inspired by the Cataclysm version of Shadowflame that many players asked for. Demonic Breath is a cone-based snare. Soul Link was also returned to an older design which is easier to use and more powerful.
Pour les anglophobes...bah apprenez l'anglais, vous voyez meme dans ce cas la, ca peut servir
PS: dsl toujours en clavier qwerty :/